..
bsa
Revert std::filesystem usages
2022-09-15 14:14:52 +04:00
bullethelpers
Move std::ostream& operator<< to .cpp
2022-06-26 22:43:53 +02:00
compiler
Remove redundant ostream, istream, iostream and sstream includes
2022-07-05 01:41:28 +02:00
config
Merge branch 'coverity' into 'master'
2022-08-16 07:27:29 +00:00
contentselector
Clean up Qt includes
2022-06-17 11:56:54 +02:00
crashcatcher
Merge branch 'maybe-fix-freeze-catcher' into 'master'
2023-03-04 13:38:11 +00:00
debug
Fix logging and config for portable setup
2023-05-30 09:44:23 +02:00
detournavigator
Fix build with GCC 13.1.1
2023-05-28 19:09:36 +02:00
esm
Fix build with GCC 13.1.1
2023-05-28 19:09:36 +02:00
esm3
Add an early out to dialogue loading to match Morrowind.exe behaviour
2022-11-27 22:40:31 +01:00
esm3terrain
rename esmterrain to esm3terrain
2022-01-23 17:19:30 +01:00
esm4
Revert std::filesystem usages
2022-09-15 14:14:52 +04:00
esmloader
Revert std::filesystem usages
2022-09-15 14:14:52 +04:00
fallback
Reduce number of includes for boost/program_options
2022-06-25 18:32:10 +02:00
files
Revert std::filesystem usages
2022-09-15 14:14:52 +04:00
fontloader
Backport fonts fixes to 0.48
2022-08-30 21:08:54 +00:00
fx
Revert std::filesystem usages
2022-09-15 14:14:52 +04:00
interpreter
Address feedback
2022-05-22 09:29:03 +02:00
l10n
Avoid constructing icu::StringPiece from std::string directly
2022-07-01 22:31:06 +02:00
loadinglistener
Make sync terrain preloading sleep free
2021-09-07 14:52:42 +02:00
lua
Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts.
2023-04-26 00:38:29 +02:00
lua_ui
Merge branch 'fix_element_destroy' into 'master'
2023-05-21 17:34:13 +00:00
misc
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
myguiplatform
Backport fonts fixes to 0.48
2022-08-30 21:08:54 +00:00
navmeshtool
Stop updating navmeshtool progress on first bad message
2023-01-27 19:12:57 +01:00
nif
Use NiParticleSystemController's color for the initial particle color
2022-08-03 14:36:51 +03:00
nifbullet
Do not use collision shapes with visual only collision to generate navmesh
2022-08-25 09:48:06 +02:00
nifosg
Merge branch 'fix_shader_prefix' into 'master'
2022-09-19 08:19:03 +00:00
platform
Fix build with GCC 13.1.1
2023-05-28 19:09:36 +02:00
process
Clean up Qt includes
2022-06-17 11:56:54 +02:00
resource
Add a setting to control coverage adjustment
2022-12-09 19:01:42 +00:00
sceneutil
Use Rig/MorphGeometry state for its child geometry
2023-03-03 23:13:46 +03:00
sdlutil
Merge branch 'coverity' into 'master'
2022-08-16 07:27:29 +00:00
serialization
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
settings
Fix build with GCC 13.1.1
2023-05-28 19:09:36 +02:00
shader
Ensure shader requirements are pushed at least once for subgraph
2023-03-11 19:07:19 +00:00
sqlite3
Limit max navmeshdb file size
2022-03-18 19:08:46 +01:00
std140
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
stereo
Change assosiative order of stereo-related matrix multiplications to reduce FP errors.
2023-03-11 14:00:39 +01:00
terrain
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
to_utf8
Move to_utf8 from const std::string&
to std::string_view
2022-05-21 21:44:47 +02:00
translation
Revert std::filesystem usages
2022-09-15 14:14:52 +04:00
version
Revert std::filesystem usages
2022-09-15 14:14:52 +04:00
vfs
Revert std::filesystem usages
2022-09-15 14:14:52 +04:00
widgets
Backport fonts fixes to 0.48
2022-08-30 21:08:54 +00:00
CMakeLists.txt
Move asyncpackage from apps/openmw/mwlua to components/lua ( !2733 for 0.48)
2023-02-27 23:44:00 +01:00
doc.hpp
second set of additional doxygen comments
2010-09-25 20:15:05 +02:00
windows.hpp
Fix build on Windows
2022-04-25 00:25:46 +02:00