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66b8d4fb29
With it on, which was always the case before this setting was added, vanilla content and poorly-made mods will look acceptable, but well-made mods will have alpha-tested meshes appear to grow and potentially gain a weird outline as they get further away. With it off, which replicates the 0.46 behaviour, well-made mods will look really good, but vanilla content and poorly-made mods will have alpha-tested meshes shrink as they get further away. It's been bugging me that this was forced on since 0.47 released, and I'd hoped to figure out a solution for automatic detection at some point before 0.48 branched off, but I didn't, so now this is what we're getting to have Tamriel Rebuilt look right. |
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.. | ||
custom-models | ||
settings | ||
texture-modding | ||
custom-shader-effects.rst | ||
differences.rst | ||
extended.rst | ||
font.rst | ||
foreword.rst | ||
index.rst | ||
localisation.rst | ||
mod-install.rst | ||
music.rst | ||
openmw-game-template.rst | ||
paths.rst | ||
sky-system.rst | ||
sound-effects.rst |