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With it on, which was always the case before this setting was added, vanilla content and poorly-made mods will look acceptable, but well-made mods will have alpha-tested meshes appear to grow and potentially gain a weird outline as they get further away. With it off, which replicates the 0.46 behaviour, well-made mods will look really good, but vanilla content and poorly-made mods will have alpha-tested meshes shrink as they get further away. It's been bugging me that this was forced on since 0.47 released, and I'd hoped to figure out a solution for automatic detection at some point before 0.48 branched off, but I didn't, so now this is what we're getting to have Tamriel Rebuilt look right. |
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.. | ||
camera.rst | ||
cells.rst | ||
fog.rst | ||
game.rst | ||
general.rst | ||
groundcover.rst | ||
GUI.rst | ||
HUD.rst | ||
index.rst | ||
input.rst | ||
lua.rst | ||
map.rst | ||
models.rst | ||
navigator.rst | ||
physics.rst | ||
postprocessing.rst | ||
saves.rst | ||
shaders.rst | ||
shadows.rst | ||
sound.rst | ||
terrain.rst | ||
video.rst | ||
water.rst | ||
windows.rst |