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openmw/apps/openmw/mwmechanics
2023-06-17 16:34:40 +00:00
..
activespells.cpp Lua bindings for modifying active effects/spells 2023-06-17 16:34:40 +00:00
activespells.hpp Lua bindings for modifying active effects/spells 2023-06-17 16:34:40 +00:00
actor.hpp Do not adjust position for falling actors 2022-09-24 17:49:42 +02:00
actors.cpp Elsid comments 2023-05-23 19:30:29 +02:00
actors.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
actorutil.cpp Elsid comments 2023-05-23 19:30:29 +02:00
actorutil.hpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
aiactivate.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aiactivate.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aiavoiddoor.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aiavoiddoor.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aibreathe.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
aibreathe.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aicast.cpp Remove implicit conversion MWWorld::Ptr -> bool 2023-01-18 02:40:56 +01:00
aicast.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aicombat.cpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
aicombat.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aicombataction.cpp Terrain has a mandatory worldspace in constructor 2023-05-29 11:31:36 +02:00
aicombataction.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aiescort.cpp No more Cellid used by ESM4 cells 2023-04-03 14:16:04 +02:00
aiescort.hpp Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
aiface.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aiface.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aifollow.cpp Applies review advice 2023-04-03 14:17:35 +02:00
aifollow.hpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
aipackage.cpp More closely replicate Morrowind.exe's locks 2023-06-08 20:10:32 +02:00
aipackage.hpp Decouple PathgridGraph generation from cell 2023-04-10 15:45:58 +02:00
aipackagetypeid.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aipursue.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
aipursue.hpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
aisequence.cpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
aisequence.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aisetting.hpp Move AiSetting out of MWMechanics::CreatureStats 2022-07-16 16:43:33 +02:00
aistate.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aistatefwd.hpp Use forward declarations instead of including aistate.hpp 2022-07-16 17:13:16 +02:00
aitemporarybase.hpp Move AiTemporaryBase to a separate header 2022-07-16 17:13:16 +02:00
aitimer.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aitravel.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
aitravel.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aiwander.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
aiwander.hpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
alchemy.cpp Use a regular TypedDynamicStore for ESM:Skill 2023-06-08 18:35:47 +02:00
alchemy.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
autocalcspell.cpp Remove SkillEnum 2023-06-08 18:35:50 +02:00
autocalcspell.hpp Use RefId key for NPC skills 2023-06-08 18:35:48 +02:00
character.cpp Elsid comments 2023-05-23 19:30:29 +02:00
character.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
combat.cpp Remove SkillEnum 2023-06-08 18:35:50 +02:00
combat.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
creaturecustomdataresetter.hpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
creaturestats.cpp Elsid comments 2023-05-23 19:30:29 +02:00
creaturestats.hpp Set CharacterController::mSmoothedSpeed to zero after teleporting. 2023-05-13 15:26:39 +02:00
difficultyscaling.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Elsid comments 2023-05-23 19:30:29 +02:00
drawstate.hpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
enchanting.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
enchanting.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
greetingstate.hpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
inventory.hpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
levelledlist.cpp Expose levelled creatures to Lua 2023-06-11 15:13:46 +02:00
levelledlist.hpp Expose levelled creatures to Lua 2023-06-11 15:13:46 +02:00
magiceffects.cpp Use a regular TypedDynamicStore for ESM:Skill 2023-06-08 18:35:47 +02:00
magiceffects.hpp Replace sSkillNameIds with ESM::Skill::mName 2023-05-29 17:56:14 +02:00
mechanicsmanagerimp.cpp Merge branch 'clickbait' into 'master' 2023-06-15 07:03:13 +00:00
mechanicsmanagerimp.hpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
movement.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
npcstats.cpp Merge branch 'raise_lower_rank_refactor' into 'master' 2023-06-15 07:03:26 +00:00
npcstats.hpp Merge branch 'raise_lower_rank_refactor' into 'master' 2023-06-15 07:03:26 +00:00
objects.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
objects.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
obstacle.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
obstacle.hpp Adjust initial distance when destination is changed for obstacle check 2022-09-28 22:01:29 +02:00
pathfinding.cpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
pathfinding.hpp Do expensive navmesh calls on timer 2023-02-17 15:05:24 +01:00
pathgrid.cpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
pathgrid.hpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pickpocket.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
pickpocket.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recharge.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
recharge.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
repair.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
repair.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
security.cpp Add a clarifying comment 2023-06-08 21:56:54 +02:00
security.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
setbaseaisetting.hpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
spellcasting.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
spellcasting.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
spelleffects.cpp Merge branch 'clickbait' into 'master' 2023-06-15 07:03:13 +00:00
spelleffects.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
spelllist.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
spelllist.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
spellpriority.cpp Remove SkillEnum 2023-06-08 18:35:50 +02:00
spellpriority.hpp Don't apply spell multiplier to on hit enchantments 2022-12-29 12:40:10 +01:00
spellresistance.cpp Elsid comments 2023-05-23 19:30:29 +02:00
spellresistance.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
spells.cpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
spells.hpp Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type. 2023-05-23 19:44:51 +02:00
spellutil.cpp Remove SkillEnum 2023-06-08 18:35:50 +02:00
spellutil.hpp Remove SkillEnum 2023-06-08 18:35:50 +02:00
stat.cpp Minor header cleanup 2023-04-30 16:26:03 +02:00
stat.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
steering.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
steering.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
summoning.cpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
summoning.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
trading.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
typedaipackage.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
weaponpriority.cpp Remove SkillEnum 2023-06-08 18:35:50 +02:00
weaponpriority.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
weapontype.cpp Apply elsid's suggestion and revert 3a888ef543 2023-06-10 22:04:14 +02:00
weapontype.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00