| .. |
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activespells.cpp
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Lua bindings for modifying active effects/spells
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2023-06-17 16:34:40 +00:00 |
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activespells.hpp
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Lua bindings for modifying active effects/spells
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2023-06-17 16:34:40 +00:00 |
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actor.hpp
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Do not adjust position for falling actors
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2022-09-24 17:49:42 +02:00 |
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actors.cpp
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
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actors.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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actorutil.cpp
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
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actorutil.hpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
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aiactivate.cpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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aiactivate.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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aiavoiddoor.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aiavoiddoor.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aibreathe.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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aibreathe.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aicast.cpp
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Remove implicit conversion MWWorld::Ptr -> bool
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2023-01-18 02:40:56 +01:00 |
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aicast.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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aicombat.cpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
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aicombat.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aicombataction.cpp
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Terrain has a mandatory worldspace in constructor
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2023-05-29 11:31:36 +02:00 |
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aicombataction.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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aiescort.cpp
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No more Cellid used by ESM4 cells
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2023-04-03 14:16:04 +02:00 |
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aiescort.hpp
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Reverts Cell name to a string
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2023-01-21 18:39:42 +01:00 |
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aiface.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aiface.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aifollow.cpp
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Applies review advice
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2023-04-03 14:17:35 +02:00 |
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aifollow.hpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
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aipackage.cpp
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More closely replicate Morrowind.exe's locks
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2023-06-08 20:10:32 +02:00 |
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aipackage.hpp
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Decouple PathgridGraph generation from cell
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2023-04-10 15:45:58 +02:00 |
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aipackagetypeid.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aipursue.cpp
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
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aipursue.hpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
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aisequence.cpp
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create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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2022-12-27 19:15:57 +01:00 |
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aisequence.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aisetting.hpp
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Move AiSetting out of MWMechanics::CreatureStats
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2022-07-16 16:43:33 +02:00 |
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aistate.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aistatefwd.hpp
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Use forward declarations instead of including aistate.hpp
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2022-07-16 17:13:16 +02:00 |
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aitemporarybase.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
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aitimer.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aitravel.cpp
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
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aitravel.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aiwander.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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aiwander.hpp
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Refactor pathgrid indices to use size_t instead of int
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2023-04-08 00:32:43 +00:00 |
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alchemy.cpp
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Use a regular TypedDynamicStore for ESM:Skill
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2023-06-08 18:35:47 +02:00 |
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alchemy.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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autocalcspell.cpp
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Remove SkillEnum
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2023-06-08 18:35:50 +02:00 |
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autocalcspell.hpp
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Use RefId key for NPC skills
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2023-06-08 18:35:48 +02:00 |
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character.cpp
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
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character.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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combat.cpp
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Remove SkillEnum
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2023-06-08 18:35:50 +02:00 |
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combat.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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creaturecustomdataresetter.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
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creaturestats.cpp
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
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creaturestats.hpp
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Set CharacterController::mSmoothedSpeed to zero after teleporting.
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2023-05-13 15:26:39 +02:00 |
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difficultyscaling.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
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disease.hpp
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
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drawstate.hpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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enchanting.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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enchanting.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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greetingstate.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
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inventory.hpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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levelledlist.cpp
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Expose levelled creatures to Lua
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2023-06-11 15:13:46 +02:00 |
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levelledlist.hpp
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Expose levelled creatures to Lua
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2023-06-11 15:13:46 +02:00 |
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magiceffects.cpp
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Use a regular TypedDynamicStore for ESM:Skill
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2023-06-08 18:35:47 +02:00 |
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magiceffects.hpp
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Replace sSkillNameIds with ESM::Skill::mName
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2023-05-29 17:56:14 +02:00 |
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mechanicsmanagerimp.cpp
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Merge branch 'clickbait' into 'master'
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2023-06-15 07:03:13 +00:00 |
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mechanicsmanagerimp.hpp
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Replace ESM::RefId::sEmpty by default constructed RefId where possible
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2023-02-18 01:07:15 +01:00 |
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movement.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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npcstats.cpp
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Merge branch 'raise_lower_rank_refactor' into 'master'
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2023-06-15 07:03:26 +00:00 |
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npcstats.hpp
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Merge branch 'raise_lower_rank_refactor' into 'master'
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2023-06-15 07:03:26 +00:00 |
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objects.cpp
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
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objects.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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obstacle.cpp
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
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obstacle.hpp
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Adjust initial distance when destination is changed for obstacle check
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2022-09-28 22:01:29 +02:00 |
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pathfinding.cpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
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pathfinding.hpp
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Do expensive navmesh calls on timer
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2023-02-17 15:05:24 +01:00 |
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pathgrid.cpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
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pathgrid.hpp
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Refactor pathgrid indices to use size_t instead of int
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2023-04-08 00:32:43 +00:00 |
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pickpocket.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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pickpocket.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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recharge.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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recharge.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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repair.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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repair.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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security.cpp
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Add a clarifying comment
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2023-06-08 21:56:54 +02:00 |
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security.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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setbaseaisetting.hpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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spellcasting.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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spellcasting.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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spelleffects.cpp
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Merge branch 'clickbait' into 'master'
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2023-06-15 07:03:13 +00:00 |
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spelleffects.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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spelllist.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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spelllist.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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spellpriority.cpp
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Remove SkillEnum
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2023-06-08 18:35:50 +02:00 |
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spellpriority.hpp
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Don't apply spell multiplier to on hit enchantments
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2022-12-29 12:40:10 +01:00 |
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spellresistance.cpp
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
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spellresistance.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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spells.cpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
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spells.hpp
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Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type.
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2023-05-23 19:44:51 +02:00 |
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spellutil.cpp
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Remove SkillEnum
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2023-06-08 18:35:50 +02:00 |
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spellutil.hpp
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Remove SkillEnum
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2023-06-08 18:35:50 +02:00 |
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stat.cpp
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
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stat.hpp
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
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steering.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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steering.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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summoning.cpp
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Remove ESM::RefId::sEmpty
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2023-04-26 21:15:16 +02:00 |
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summoning.hpp
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Remove ESM::RefId::sEmpty
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2023-04-26 21:15:16 +02:00 |
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trading.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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typedaipackage.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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weaponpriority.cpp
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Remove SkillEnum
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2023-06-08 18:35:50 +02:00 |
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weaponpriority.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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weapontype.cpp
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Apply elsid's suggestion and revert 3a888ef543
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2023-06-10 22:04:14 +02:00 |
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weapontype.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |