..
actorutil.cpp
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
actorutil.hpp
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
agentpath.cpp
Split navigator settings into subtypes
2021-12-10 23:55:03 +01:00
agentpath.hpp
Split navigator settings into subtypes
2021-12-10 23:55:03 +01:00
attach.cpp
Rotate torches by 90 degrees
2021-11-02 18:01:22 +01:00
attach.hpp
Rotate torches by 90 degrees
2021-11-02 18:01:22 +01:00
clearcolor.hpp
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
clone.cpp
clone.cpp remove dynamic_cast ( #3097 )
2021-09-09 23:04:11 +02:00
clone.hpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
color.cpp
Initial commit
2022-04-28 21:05:34 +02:00
color.hpp
Mac
2022-04-29 21:59:26 +02:00
controller.cpp
Force assign head animation timer (bug #4389 )
2021-11-07 14:10:51 +03:00
controller.hpp
Force assign head animation timer (bug #4389 )
2021-11-07 14:10:51 +03:00
depth.cpp
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
depth.hpp
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
detourdebugdraw.cpp
Share state set between all navmesh tiles
2021-11-21 18:01:26 +01:00
detourdebugdraw.hpp
Share state set between all navmesh tiles
2021-11-21 18:01:26 +01:00
keyframe.hpp
refactors osg::Callback virtual inheritance ( #3200 )
2021-10-30 22:43:18 +02:00
lightcontroller.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
lightcontroller.hpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
lightmanager.cpp
experimental point light bindings
2022-05-15 10:03:58 -07:00
lightmanager.hpp
experimental point light bindings
2022-05-15 10:03:58 -07:00
lightutil.cpp
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
lightutil.hpp
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
morphgeometry.cpp
Morph geometry more like NifSkope (bug #6416 )
2021-11-13 15:58:59 +03:00
morphgeometry.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp
multiview linker-method
2022-04-28 21:09:06 +02:00
mwshadowtechnique.hpp
Initial commit
2022-04-28 21:05:34 +02:00
navmesh.cpp
Support rendering for navmesh update frequency as a heatmap
2022-05-17 01:54:20 +02:00
navmesh.hpp
Support rendering for navmesh update frequency as a heatmap
2022-05-17 01:54:20 +02:00
nodecallback.hpp
removes two dummy serialisers ( #3212 )
2021-11-04 22:31:22 +01:00
optimizer.cpp
Merge branch 'NiFltAnimationNode' into 'master'
2022-04-06 23:59:04 +00:00
optimizer.hpp
initial NiFltAnimationNode support
2022-04-07 00:09:11 +02:00
osgacontroller.cpp
Fix "warning: loop variable is copied but only used as const reference;...
2022-01-05 10:44:44 +00:00
osgacontroller.hpp
refactors osg::Callback virtual inheritance ( #3200 )
2021-10-30 22:43:18 +02:00
pathgridutil.cpp
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
2022-01-23 17:04:48 +01:00
pathgridutil.hpp
Drag indicator.
2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
recastmesh.cpp
Split navigator settings into subtypes
2021-12-10 23:55:03 +01:00
recastmesh.hpp
Split navigator settings into subtypes
2021-12-10 23:55:03 +01:00
riggeometry.cpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
riggeometry.hpp
fixes a crash ( #3183 )
2021-10-23 10:31:46 +02:00
rtt.cpp
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
rtt.hpp
Initial commit
2022-04-28 21:05:34 +02:00
screencapture.cpp
Manage work item lifetime on the client side
2021-07-12 11:41:14 +02:00
screencapture.hpp
Manage work item lifetime on the client side
2021-07-12 11:41:14 +02:00
serialize.cpp
simply lightmanager and fix racey behavior
2021-11-18 19:40:13 -08:00
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
shadow.cpp
Initial commit
2022-04-28 21:05:34 +02:00
shadow.hpp
allows to skip ComputeLightSpaceBounds traversal ( #3152 )
2021-10-11 11:27:50 +02:00
shadowsbin.cpp
Remove ShadowsBin prototype on MWShadowTechnique destruction
2021-10-20 13:26:25 +02:00
shadowsbin.hpp
Remove ShadowsBin prototype on MWShadowTechnique destruction
2021-10-20 13:26:25 +02:00
skeleton.cpp
optimises skeleton.cpp ( #3158 )
2021-10-09 11:14:22 +02:00
skeleton.hpp
optimises skeleton.cpp ( #3158 )
2021-10-09 11:14:22 +02:00
statesetupdater.cpp
Initial commit
2022-04-28 21:05:34 +02:00
statesetupdater.hpp
Initial commit
2022-04-28 21:05:34 +02:00
textkeymap.hpp
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
util.cpp
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
util.hpp
Implement transformBoundingSphere for both sphere types (bug #6579 )
2022-02-02 16:51:35 +03:00
visitor.cpp
refactors a case insensitive map ( #3184 )
2021-10-25 09:18:26 +02:00
visitor.hpp
refactors a case insensitive map ( #3184 )
2021-10-25 09:18:26 +02:00
waterutil.cpp
Depth refactor
2021-11-21 02:25:05 +00:00
waterutil.hpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
workqueue.cpp
Reset mIsReleased before starting threads
2021-08-08 02:28:59 +02:00
workqueue.hpp
Stop engine work queue before destructing environment
2021-07-08 21:14:01 +02:00
writescene.cpp
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00