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openmw/components/detournavigator
psi29a 7256654f29 Merge branch 'navmesh_render' into 'master'
Rework navmesh render (#6187)

See merge request OpenMW/openmw!1338
2021-12-02 10:34:41 +00:00
..
serialization Add helpers for binary serialization 2021-10-24 14:20:44 +02:00
areatype.hpp Use actor speed to define area cost for pathfinding 2020-06-13 02:24:52 +02:00
asyncnavmeshupdater.cpp Replace generation and revision by version 2021-11-21 17:40:54 +01:00
asyncnavmeshupdater.hpp Remove navmesh tiles outside allowed range first 2021-08-20 20:16:59 +02:00
bounds.hpp Split makeNavMeshTileData 2018-10-13 22:22:15 +03:00
cachedrecastmeshmanager.cpp Fix tile bounds scaling 2021-11-05 22:48:45 +01:00
cachedrecastmeshmanager.hpp Fix tile bounds scaling 2021-11-05 22:48:45 +01:00
debug.cpp Fix writing to file for RecastMesh 2021-10-09 17:30:37 +02:00
debug.hpp Remove redundant includes 2021-11-08 02:21:02 +01:00
dtstatus.hpp Remove macroses to check recastnavigation functions result 2018-10-13 22:22:15 +03:00
exceptions.hpp Update NavMesh one by one tile in order from nearest to player 2018-10-13 22:16:26 +03:00
findrandompointaroundcircle.cpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
findrandompointaroundcircle.hpp purge boost/optional.hpp headers 2020-10-25 00:58:44 +02:00
findsmoothpath.cpp Fix crash in DetourNavigator::fixupCorridor 2021-10-19 22:54:46 +02:00
findsmoothpath.hpp Add missing include 2021-11-09 12:32:53 +01:00
flags.hpp Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
gettilespositions.hpp Remove duplicated implementation of Misc::Convert::toOsg 2021-11-05 22:57:08 +01:00
heightfieldshape.hpp Store heightfields as array of heights instead of triangles 2021-07-26 00:22:21 +02:00
makenavmesh.cpp Fix unity build 2021-11-21 14:24:18 +01:00
makenavmesh.hpp Do not cache navmesh when only object transformation is changed 2021-08-08 02:38:20 +02:00
navigator.cpp Move findPath-like navigator functions into a separate header 2021-11-06 00:34:06 +01:00
navigator.hpp Move findPath-like navigator functions into a separate header 2021-11-06 00:34:06 +01:00
navigatorimpl.cpp Remove redundant BulletShape getters 2021-10-30 03:44:08 +02:00
navigatorimpl.hpp Render only cached recast mesh 2021-10-10 13:13:57 +02:00
navigatorstub.hpp Render only cached recast mesh 2021-10-10 13:13:57 +02:00
navigatorutils.cpp Move findPath-like navigator functions into a separate header 2021-11-06 00:34:06 +01:00
navigatorutils.hpp Move findPath-like navigator functions into a separate header 2021-11-06 00:34:06 +01:00
navmeshcacheitem.cpp Render each navmesh tile independently 2021-11-21 17:42:27 +01:00
navmeshcacheitem.hpp Render each navmesh tile independently 2021-11-21 17:42:27 +01:00
navmeshdata.hpp Add missing initialization 2021-08-09 17:54:19 +02:00
navmeshmanager.cpp Render only cached recast mesh 2021-10-10 13:13:57 +02:00
navmeshmanager.hpp Render only cached recast mesh 2021-10-10 13:13:57 +02:00
navmeshtilescache.cpp Avoid division by zero 2021-08-09 17:58:33 +02:00
navmeshtilescache.hpp Store heightfields as array of heights instead of triangles 2021-07-26 00:22:21 +02:00
navmeshtileview.cpp Fix unity build 2021-11-21 14:24:18 +01:00
navmeshtileview.hpp Fix unity build 2021-11-21 14:24:18 +01:00
objectid.hpp Get rid of warning: dynamic exception specifications are deprecated 2020-10-10 12:12:55 +02:00
offmeshconnection.hpp Do not use off mesh connections as a part of navmesh cache key 2021-07-14 12:19:17 +02:00
offmeshconnectionsmanager.cpp Use only off mesh connections starting or ending in a given tile 2021-06-27 17:48:41 +02:00
offmeshconnectionsmanager.hpp Move OffMeshConnectionsManager implementation into cpp 2021-06-27 17:48:07 +02:00
oscillatingrecastmeshobject.cpp Limit oscillating recast mesh object AABB by tile bounds 2021-05-27 12:40:29 +02:00
oscillatingrecastmeshobject.hpp Limit oscillating recast mesh object AABB by tile bounds 2021-05-27 12:40:29 +02:00
preparednavmeshdata.cpp Fix unity build 2021-11-21 14:24:18 +01:00
preparednavmeshdata.hpp Add functions to get length of recast type arrays 2021-08-12 22:43:01 +02:00
preparednavmeshdatatuple.hpp Fix unity build 2021-11-21 14:24:18 +01:00
raycast.cpp Remove some superfluous includes in components/detournavigator 2021-05-14 20:45:59 +02:00
raycast.hpp Use navmesh raycast to find reachable position around target 2021-02-14 04:14:22 +01:00
recast.hpp Fix flags length for rcPolyMesh 2021-08-12 22:43:06 +02:00
recastallocutils.hpp use c++11 std::align from <memory> (#2026) 2018-11-08 17:38:09 +01:00
recastglobalallocator.hpp Add missing include and use std malloc and free 2021-02-15 00:20:15 +01:00
recastmesh.cpp Store heightfields as array of heights instead of triangles 2021-07-26 00:22:21 +02:00
recastmesh.hpp Remove unused operator< for RecastMesh 2021-11-08 18:49:16 +01:00
recastmeshbuilder.cpp Enable compilation on apple silicon 2021-11-15 19:01:52 +00:00
recastmeshbuilder.hpp Remove redundant includes 2021-11-08 02:21:02 +01:00
recastmeshmanager.cpp Fix tile bounds scaling 2021-11-05 22:48:45 +01:00
recastmeshmanager.hpp Remove redundant includes 2021-11-08 02:21:02 +01:00
recastmeshobject.cpp Store holder only in parent RecastMeshObject 2021-10-30 04:40:06 +02:00
recastmeshobject.hpp Store holder only in parent RecastMeshObject 2021-10-30 04:40:06 +02:00
recastmeshtiles.hpp Replace include by RecastMesh forward declaration 2021-05-04 13:00:06 +02:00
recasttempallocator.hpp use c++11 std::align from <memory> (#2026) 2018-11-08 17:38:09 +01:00
ref.hpp Add missing include 2021-07-21 11:37:50 +02:00
settings.cpp Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager 2021-10-11 18:50:26 +02:00
settings.hpp Move findPath-like navigator functions into a separate header 2021-11-06 00:34:06 +01:00
settingsutils.hpp Fix tile bounds scaling 2021-11-05 22:48:45 +01:00
sharednavmesh.hpp Cache navmesh tiles 2018-10-13 22:22:12 +03:00
status.hpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
tilebounds.hpp Store heightfields as array of heights instead of triangles 2021-07-26 00:22:21 +02:00
tilecachedrecastmeshmanager.cpp Fix tile bounds scaling 2021-11-05 22:48:45 +01:00
tilecachedrecastmeshmanager.hpp Fix tile bounds scaling 2021-11-05 22:48:45 +01:00
tileposition.hpp Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
version.hpp Replace generation and revision by version 2021-11-21 17:40:54 +01:00
waitconditiontype.hpp Apply min distance only for not present tiles 2021-05-14 22:41:11 +02:00