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openmw/components/sceneutil
ζeh Matt b39aea4346
Move extremeEdges into queue instead of copying
3 years ago
..
actorutil.cpp Move base_anim settings to settings-default.cfg 4 years ago
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
agentpath.cpp Split navigator settings into subtypes 3 years ago
agentpath.hpp Split navigator settings into subtypes 3 years ago
attach.cpp Rotate torches by 90 degrees 3 years ago
attach.hpp Rotate torches by 90 degrees 3 years ago
clone.cpp clone.cpp remove dynamic_cast (#3097) 3 years ago
clone.hpp fixes a crash (#3183) 3 years ago
controller.cpp Force assign head animation timer (bug #4389) 3 years ago
controller.hpp Force assign head animation timer (bug #4389) 3 years ago
depth.cpp move depth define to header, missing on mac 3 years ago
depth.hpp move depth define to header, missing on mac 3 years ago
detourdebugdraw.cpp Share state set between all navmesh tiles 3 years ago
detourdebugdraw.hpp Share state set between all navmesh tiles 3 years ago
keyframe.hpp refactors osg::Callback virtual inheritance (#3200) 3 years ago
lightcontroller.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
lightcontroller.hpp converts remaining osg::NodeCallback (#3147) 3 years ago
lightmanager.cpp Fix double precision bound issues in std::max/std::clamp 3 years ago
lightmanager.hpp simply lightmanager and fix racey behavior 3 years ago
lightutil.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 3 years ago
lightutil.hpp Finalize settings, torch fix 4 years ago
morphgeometry.cpp Morph geometry more like NifSkope (bug #6416) 3 years ago
morphgeometry.hpp Mark overrided methods by override keyword 4 years ago
mwshadowtechnique.cpp Move extremeEdges into queue instead of copying 3 years ago
mwshadowtechnique.hpp Remove ShadowsBin prototype on MWShadowTechnique destruction 3 years ago
navmesh.cpp Split navigator settings into subtypes 3 years ago
navmesh.hpp Share state set between all navmesh tiles 3 years ago
nodecallback.hpp removes two dummy serialisers (#3212) 3 years ago
optimizer.cpp Merge branch 'NiFltAnimationNode' into 'master' 3 years ago
optimizer.hpp initial NiFltAnimationNode support 3 years ago
osgacontroller.cpp Fix "warning: loop variable is copied but only used as const reference;... 3 years ago
osgacontroller.hpp refactors osg::Callback virtual inheritance (#3200) 3 years ago
pathgridutil.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 3 years ago
pathgridutil.hpp Drag indicator. 9 years ago
positionattitudetransform.cpp Remove redundant includes 6 years ago
positionattitudetransform.hpp Mark overrided methods by override keyword 4 years ago
recastmesh.cpp Split navigator settings into subtypes 3 years ago
recastmesh.hpp Split navigator settings into subtypes 3 years ago
riggeometry.cpp fixes a crash (#3183) 3 years ago
riggeometry.hpp fixes a crash (#3183) 3 years ago
rtt.cpp add stencil to water RTTs, reword some comments 3 years ago
rtt.hpp add stencil to water RTTs, reword some comments 3 years ago
screencapture.cpp Manage work item lifetime on the client side 4 years ago
screencapture.hpp Manage work item lifetime on the client side 4 years ago
serialize.cpp simply lightmanager and fix racey behavior 3 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
shadow.cpp Make better use of std::clamp 3 years ago
shadow.hpp allows to skip ComputeLightSpaceBounds traversal (#3152) 3 years ago
shadowsbin.cpp Remove ShadowsBin prototype on MWShadowTechnique destruction 3 years ago
shadowsbin.hpp Remove ShadowsBin prototype on MWShadowTechnique destruction 3 years ago
skeleton.cpp optimises skeleton.cpp (#3158) 3 years ago
skeleton.hpp optimises skeleton.cpp (#3158) 3 years ago
statesetupdater.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
statesetupdater.hpp removes two dummy serialisers (#3212) 3 years ago
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 4 years ago
util.cpp Implement transformBoundingSphere for both sphere types (bug #6579) 3 years ago
util.hpp Implement transformBoundingSphere for both sphere types (bug #6579) 3 years ago
visitor.cpp refactors a case insensitive map (#3184) 3 years ago
visitor.hpp refactors a case insensitive map (#3184) 3 years ago
waterutil.cpp Depth refactor 3 years ago
waterutil.hpp refactor and fix wobbly shores 3 years ago
workqueue.cpp Reset mIsReleased before starting threads 3 years ago
workqueue.hpp Stop engine work queue before destructing environment 4 years ago
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 5 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago