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activespells.cpp
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Add option to restore non-MCP Calm spell behaviour
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2022-12-09 17:21:04 +01:00 |
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activespells.hpp
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Merge branch 'consistently_hostile' into 'master'
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2022-08-21 20:06:07 +00:00 |
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actor.hpp
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Mark Actors member functions as const where possible
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2022-07-04 22:37:27 +02:00 |
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actors.cpp
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Don't call getClass on an empty Ptr
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2022-12-27 10:09:45 +01:00 |
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actors.hpp
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Mark Actors member functions as const where possible
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2022-07-04 22:37:27 +02:00 |
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actorutil.cpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
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actorutil.hpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
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aiactivate.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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aiactivate.hpp
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Rework fixed string
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2022-01-28 18:39:09 +01:00 |
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aiavoiddoor.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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aiavoiddoor.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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aibreathe.cpp
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Cast double constant to float explicitely
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2021-04-19 17:08:03 +04:00 |
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aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aicast.cpp
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create constant and use constant in other parts of the code base
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2021-03-24 14:54:46 -07:00 |
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aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aicombat.cpp
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End combat when the target is outside the active grid
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2023-01-15 19:54:54 +01:00 |
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aicombat.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
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aicombataction.cpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
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aicombataction.hpp
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Use unique_ptr instead of shared_ptr
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2022-04-08 16:12:36 +02:00 |
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aiescort.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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aiescort.hpp
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Rework fixed string
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2022-01-28 18:39:09 +01:00 |
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aiface.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
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aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aifollow.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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aifollow.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
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aipackage.cpp
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Support different agent collision shape type for pathfinding
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2022-06-21 12:57:32 +02:00 |
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aipackage.hpp
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Use forward declarations instead of including aistate.hpp
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2022-07-16 17:13:16 +02:00 |
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aipackagetypeid.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
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aipursue.cpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
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aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aisequence.cpp
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Avoid manual memory management for MWMechanics::DerivedClassStorage
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2022-07-16 17:13:16 +02:00 |
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aisequence.hpp
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Use forward declarations instead of including aistate.hpp
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2022-07-16 17:13:16 +02:00 |
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aisetting.hpp
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Move AiSetting out of MWMechanics::CreatureStats
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2022-07-16 16:43:33 +02:00 |
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aistate.hpp
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Avoid manual memory management for MWMechanics::DerivedClassStorage
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2022-07-16 17:13:16 +02:00 |
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aistatefwd.hpp
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Use forward declarations instead of including aistate.hpp
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2022-07-16 17:13:16 +02:00 |
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aitemporarybase.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
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aitimer.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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aitravel.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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aitravel.hpp
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Give AITravel time to end if the actor is close to the destination
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2022-06-20 15:07:18 +03:00 |
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aiwander.cpp
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Limit AiWander destination by wander distance
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2022-09-12 11:03:27 +02:00 |
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aiwander.hpp
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Fix Wander idle chance
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2022-08-02 15:55:29 +03:00 |
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alchemy.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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alchemy.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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autocalcspell.cpp
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Handle AutoCalc flag when getting spell cost
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2021-06-20 13:42:28 +02:00 |
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autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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character.cpp
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Don't cancel animation-less knockout
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2023-01-07 23:05:03 +03:00 |
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character.hpp
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Merge branch 'unrestrictedfailure' into 'master'
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2022-07-30 07:35:46 +00:00 |
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combat.cpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
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combat.hpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
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creaturecustomdataresetter.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
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creaturestats.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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creaturestats.hpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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difficultyscaling.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
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difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
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disease.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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drawstate.hpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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enchanting.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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enchanting.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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greetingstate.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
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inventory.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
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levelledlist.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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magiceffects.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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magiceffects.hpp
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Remove dead code
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2022-01-05 17:22:22 +01:00 |
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mechanicsmanagerimp.cpp
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Cap temporary disposition gain and compute permanent changes accordingly
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2023-02-14 20:32:54 +01:00 |
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mechanicsmanagerimp.hpp
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Remove redundant update virtual functions
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2022-05-06 23:44:04 +02:00 |
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movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
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npcstats.cpp
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Remove redundant ostream, istream, iostream and sstream includes
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2022-07-05 01:41:28 +02:00 |
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npcstats.hpp
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Show level multipliers in levelup tooltip
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2021-01-25 10:01:39 +00:00 |
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objects.cpp
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Use PtrBase::mRef instead of getBase for mechanics objects
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2022-05-21 00:41:57 +02:00 |
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objects.hpp
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Use std::list to store mechanics objects
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2022-05-20 00:47:10 +02:00 |
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obstacle.cpp
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Adjust initial distance when destination is changed for obstacle check
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2022-09-28 22:02:41 +02:00 |
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obstacle.hpp
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Adjust initial distance when destination is changed for obstacle check
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2022-09-28 22:02:41 +02:00 |
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pathfinding.cpp
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Move std::ostream& operator<< to .cpp
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2022-06-26 22:43:53 +02:00 |
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pathfinding.hpp
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Support different agent collision shape type for pathfinding
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2022-06-21 12:57:32 +02:00 |
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pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
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pathgrid.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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pickpocket.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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pickpocket.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
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recharge.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
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repair.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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repair.hpp
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security.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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security.hpp
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setbaseaisetting.hpp
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Move AiSetting out of MWMechanics::CreatureStats
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2022-07-16 16:43:33 +02:00 |
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spellcasting.cpp
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Allow bound effects to be recast if they're attached to a recastable effect
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2022-10-30 14:31:41 +01:00 |
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spellcasting.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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spelleffects.cpp
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Delay teleportation till the menu is closed
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2023-01-19 20:11:35 +01:00 |
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spelleffects.hpp
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Give each reflect and spell absorption effect a chance to apply
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2021-10-26 16:50:40 +02:00 |
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spelllist.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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spelllist.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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spellpriority.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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spellresistance.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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spellresistance.hpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
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spells.cpp
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Rename hasDisease to hasSpellType and refactor function
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2022-03-25 20:47:43 +02:00 |
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spells.hpp
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Rename hasDisease to hasSpellType and refactor function
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2022-03-25 20:47:43 +02:00 |
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spellutil.cpp
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Use existing functions and objects to call correctMeshPath etc
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2022-06-29 00:58:49 +02:00 |
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spellutil.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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stat.cpp
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Fix stats not working right for saves started before version 17
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2022-02-14 18:38:37 +01:00 |
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stat.hpp
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Add getRatio method
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2022-02-10 22:10:46 +01:00 |
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steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
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steering.hpp
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Increase the base angular velocity to 900°/sec (#5192)
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2022-02-23 02:13:31 +03:00 |
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summoning.cpp
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Use existing functions and objects to call correctMeshPath etc
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2022-06-29 00:58:49 +02:00 |
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summoning.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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trading.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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typedaipackage.hpp
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Load repeat flag and use reset argument
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2021-11-20 11:02:58 +01:00 |
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weaponpriority.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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weaponpriority.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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weapontype.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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weapontype.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |