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openmw/components/resource
Evil Eye 4f264af5a9 Merge branch 'staticsload' into 'master'
Loads statics before actors II (#5379)

See merge request OpenMW/openmw!588
4 years ago
..
animation.cpp Use const auto& 4 years ago
animation.hpp OSG-Collada animation support 4 years ago
bulletshape.cpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 4 years ago
bulletshape.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 4 years ago
bulletshapemanager.cpp Sprinkle some references where it makes sense 4 years ago
bulletshapemanager.hpp Mark overrided methods by override keyword 4 years ago
imagemanager.cpp Fix two excessive type casting instances 4 years ago
imagemanager.hpp Mark overrided methods by override keyword 4 years ago
keyframemanager.cpp Sprinkle some references where it makes sense 4 years ago
keyframemanager.hpp Sprinkle some references where it makes sense 4 years ago
multiobjectcache.cpp Replace OpenThreads by std types 5 years ago
multiobjectcache.hpp Replace OpenThreads by std types 5 years ago
niffilemanager.cpp Make reportStats const 8 years ago
niffilemanager.hpp Mark overrided methods by override keyword 4 years ago
objectcache.hpp Replace zeroes and nulls by nullptrs 4 years ago
resourcemanager.hpp Mark overrided methods by override keyword 4 years ago
resourcesystem.cpp Separate keyframes logic to provide basis for osgAnimation integration. 4 years ago
resourcesystem.hpp Implement generic caching system 6 years ago
scenemanager.cpp Share state 4 years ago
scenemanager.hpp Share state 4 years ago
stats.cpp Update engine stats for all levels above first, not only at the second. 4 years ago
stats.hpp Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to 4 years ago