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openmw/apps/openmw/mwmechanics
2022-07-29 10:47:50 +03:00
..
activespells.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
activespells.hpp Make getStringLiteral return a string_view 2022-05-21 01:21:55 +02:00
actor.hpp Mark Actors member functions as const where possible 2022-07-04 22:37:27 +02:00
actors.cpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
actors.hpp Mark Actors member functions as const where possible 2022-07-04 22:37:27 +02:00
actorutil.cpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
actorutil.hpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
aiactivate.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
aiactivate.hpp Rework fixed string 2022-01-28 18:39:09 +01:00
aiavoiddoor.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
aiavoiddoor.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
aibreathe.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
aibreathe.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicast.cpp create constant and use constant in other parts of the code base 2021-03-24 14:54:46 -07:00
aicast.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicombat.cpp Use string_view in the CharacterController 2022-07-26 17:23:00 +02:00
aicombat.hpp Move AiTemporaryBase to a separate header 2022-07-16 17:13:16 +02:00
aicombataction.cpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
aicombataction.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
aiescort.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
aiescort.hpp Rework fixed string 2022-01-28 18:39:09 +01:00
aiface.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiface.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aifollow.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
aifollow.hpp Move AiTemporaryBase to a separate header 2022-07-16 17:13:16 +02:00
aipackage.cpp Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
aipackage.hpp Use forward declarations instead of including aistate.hpp 2022-07-16 17:13:16 +02:00
aipackagetypeid.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aipursue.cpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
aipursue.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aisequence.cpp Avoid manual memory management for MWMechanics::DerivedClassStorage 2022-07-16 17:13:16 +02:00
aisequence.hpp Use forward declarations instead of including aistate.hpp 2022-07-16 17:13:16 +02:00
aisetting.hpp Move AiSetting out of MWMechanics::CreatureStats 2022-07-16 16:43:33 +02:00
aistate.hpp Avoid manual memory management for MWMechanics::DerivedClassStorage 2022-07-16 17:13:16 +02:00
aistatefwd.hpp Use forward declarations instead of including aistate.hpp 2022-07-16 17:13:16 +02:00
aitemporarybase.hpp Move AiTemporaryBase to a separate header 2022-07-16 17:13:16 +02:00
aitimer.hpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
aitravel.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
aitravel.hpp Give AITravel time to end if the actor is close to the destination 2022-06-20 15:07:18 +03:00
aiwander.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
aiwander.hpp Move AiTemporaryBase to a separate header 2022-07-16 17:13:16 +02:00
alchemy.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
alchemy.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
autocalcspell.cpp Handle AutoCalc flag when getting spell cost 2021-06-20 13:42:28 +02:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Use string_view in the CharacterController 2022-07-26 17:23:00 +02:00
character.hpp Use string_view in the CharacterController 2022-07-26 17:23:00 +02:00
combat.cpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
combat.hpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
creaturecustomdataresetter.hpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
creaturestats.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
creaturestats.hpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
difficultyscaling.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
drawstate.hpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
enchanting.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
enchanting.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
greetingstate.hpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
inventory.hpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
levelledlist.hpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
magiceffects.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
magiceffects.hpp Remove dead code 2022-01-05 17:22:22 +01:00
mechanicsmanagerimp.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
mechanicsmanagerimp.hpp Remove redundant update virtual functions 2022-05-06 23:44:04 +02:00
movement.hpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
npcstats.cpp Remove redundant ostream, istream, iostream and sstream includes 2022-07-05 01:41:28 +02:00
npcstats.hpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
objects.cpp Use PtrBase::mRef instead of getBase for mechanics objects 2022-05-21 00:41:57 +02:00
objects.hpp Use std::list to store mechanics objects 2022-05-20 00:47:10 +02:00
obstacle.cpp Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
obstacle.hpp Ignore player when checking whether AiTravel destination is occupied by other actor 2022-04-11 19:30:54 +02:00
pathfinding.cpp Move std::ostream& operator<< to .cpp 2022-06-26 22:43:53 +02:00
pathfinding.hpp Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
pathgrid.cpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pathgrid.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pickpocket.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
pickpocket.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
recharge.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
setbaseaisetting.hpp Move AiSetting out of MWMechanics::CreatureStats 2022-07-16 16:43:33 +02:00
spellcasting.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
spellcasting.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
spelleffects.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
spelleffects.hpp Give each reflect and spell absorption effect a chance to apply 2021-10-26 16:50:40 +02:00
spelllist.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
spelllist.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
spellpriority.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spellresistance.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp Rename hasDisease to hasSpellType and refactor function 2022-03-25 20:47:43 +02:00
spells.hpp Rename hasDisease to hasSpellType and refactor function 2022-03-25 20:47:43 +02:00
spellutil.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
spellutil.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
stat.cpp Fix stats not working right for saves started before version 17 2022-02-14 18:38:37 +01:00
stat.hpp Add getRatio method 2022-02-10 22:10:46 +01:00
steering.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
steering.hpp Increase the base angular velocity to 900°/sec (#5192) 2022-02-23 02:13:31 +03:00
summoning.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
summoning.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
trading.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
typedaipackage.hpp Load repeat flag and use reset argument 2021-11-20 11:02:58 +01:00
weaponpriority.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
weaponpriority.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
weapontype.cpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
weapontype.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00