.. |
activespells.cpp
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Use existing functions and objects to call correctMeshPath etc
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2022-06-29 00:58:49 +02:00 |
activespells.hpp
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Make getStringLiteral return a string_view
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2022-05-21 01:21:55 +02:00 |
actor.hpp
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Mark Actors member functions as const where possible
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2022-07-04 22:37:27 +02:00 |
actors.cpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
actors.hpp
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Mark Actors member functions as const where possible
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2022-07-04 22:37:27 +02:00 |
actorutil.cpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
actorutil.hpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
aiactivate.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
aiactivate.hpp
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Rework fixed string
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2022-01-28 18:39:09 +01:00 |
aiavoiddoor.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
aiavoiddoor.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
aibreathe.cpp
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Cast double constant to float explicitely
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2021-04-19 17:08:03 +04:00 |
aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicast.cpp
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create constant and use constant in other parts of the code base
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2021-03-24 14:54:46 -07:00 |
aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombat.cpp
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Use string_view in the CharacterController
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2022-07-26 17:23:00 +02:00 |
aicombat.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
aicombataction.cpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
aicombataction.hpp
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Use unique_ptr instead of shared_ptr
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2022-04-08 16:12:36 +02:00 |
aiescort.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
aiescort.hpp
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Rework fixed string
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2022-01-28 18:39:09 +01:00 |
aiface.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aifollow.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
aifollow.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
aipackage.cpp
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Support different agent collision shape type for pathfinding
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2022-06-21 12:57:32 +02:00 |
aipackage.hpp
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Use forward declarations instead of including aistate.hpp
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2022-07-16 17:13:16 +02:00 |
aipackagetypeid.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aipursue.cpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aisequence.cpp
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Avoid manual memory management for MWMechanics::DerivedClassStorage
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2022-07-16 17:13:16 +02:00 |
aisequence.hpp
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Use forward declarations instead of including aistate.hpp
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2022-07-16 17:13:16 +02:00 |
aisetting.hpp
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Move AiSetting out of MWMechanics::CreatureStats
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2022-07-16 16:43:33 +02:00 |
aistate.hpp
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Avoid manual memory management for MWMechanics::DerivedClassStorage
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2022-07-16 17:13:16 +02:00 |
aistatefwd.hpp
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Use forward declarations instead of including aistate.hpp
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2022-07-16 17:13:16 +02:00 |
aitemporarybase.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
aitimer.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
aitravel.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
aitravel.hpp
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Give AITravel time to end if the actor is close to the destination
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2022-06-20 15:07:18 +03:00 |
aiwander.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
aiwander.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
alchemy.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
alchemy.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
autocalcspell.cpp
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Handle AutoCalc flag when getting spell cost
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2021-06-20 13:42:28 +02:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Use string_view in the CharacterController
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2022-07-26 17:23:00 +02:00 |
character.hpp
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Use string_view in the CharacterController
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2022-07-26 17:23:00 +02:00 |
combat.cpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
combat.hpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
creaturecustomdataresetter.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
creaturestats.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
creaturestats.hpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
difficultyscaling.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
drawstate.hpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
enchanting.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
enchanting.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
greetingstate.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
inventory.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
levelledlist.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
magiceffects.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
magiceffects.hpp
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Remove dead code
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2022-01-05 17:22:22 +01:00 |
mechanicsmanagerimp.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
mechanicsmanagerimp.hpp
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Remove redundant update virtual functions
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2022-05-06 23:44:04 +02:00 |
movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
npcstats.cpp
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Remove redundant ostream, istream, iostream and sstream includes
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2022-07-05 01:41:28 +02:00 |
npcstats.hpp
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Show level multipliers in levelup tooltip
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2021-01-25 10:01:39 +00:00 |
objects.cpp
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Use PtrBase::mRef instead of getBase for mechanics objects
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2022-05-21 00:41:57 +02:00 |
objects.hpp
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Use std::list to store mechanics objects
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2022-05-20 00:47:10 +02:00 |
obstacle.cpp
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Support different agent collision shape type for pathfinding
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2022-06-21 12:57:32 +02:00 |
obstacle.hpp
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Ignore player when checking whether AiTravel destination is occupied by other actor
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2022-04-11 19:30:54 +02:00 |
pathfinding.cpp
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Move std::ostream& operator<< to .cpp
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2022-06-26 22:43:53 +02:00 |
pathfinding.hpp
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Support different agent collision shape type for pathfinding
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2022-06-21 12:57:32 +02:00 |
pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
pathgrid.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
pickpocket.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
pickpocket.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
recharge.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
repair.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
setbaseaisetting.hpp
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Move AiSetting out of MWMechanics::CreatureStats
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2022-07-16 16:43:33 +02:00 |
spellcasting.cpp
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Use existing functions and objects to call correctMeshPath etc
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2022-06-29 00:58:49 +02:00 |
spellcasting.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
spelleffects.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
spelleffects.hpp
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Give each reflect and spell absorption effect a chance to apply
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2021-10-26 16:50:40 +02:00 |
spelllist.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
spelllist.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
spellpriority.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spellresistance.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
spellresistance.hpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
spells.cpp
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Rename hasDisease to hasSpellType and refactor function
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2022-03-25 20:47:43 +02:00 |
spells.hpp
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Rename hasDisease to hasSpellType and refactor function
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2022-03-25 20:47:43 +02:00 |
spellutil.cpp
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Use existing functions and objects to call correctMeshPath etc
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2022-06-29 00:58:49 +02:00 |
spellutil.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
stat.cpp
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Fix stats not working right for saves started before version 17
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2022-02-14 18:38:37 +01:00 |
stat.hpp
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Add getRatio method
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2022-02-10 22:10:46 +01:00 |
steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
steering.hpp
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Increase the base angular velocity to 900°/sec (#5192)
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2022-02-23 02:13:31 +03:00 |
summoning.cpp
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Use existing functions and objects to call correctMeshPath etc
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2022-06-29 00:58:49 +02:00 |
summoning.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
trading.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
typedaipackage.hpp
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Load repeat flag and use reset argument
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2021-11-20 11:02:58 +01:00 |
weaponpriority.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
weaponpriority.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
weapontype.cpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
weapontype.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |