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mwbase
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In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel.
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2023-03-16 22:07:26 +01:00 |
mwclass
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Implement MWWorld::Class::isItem(ptr) and remove a hacky MWLua::WorldView::isItem.
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2023-03-26 03:38:40 +02:00 |
mwdialogue
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Store original string id for Dialogue records
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2023-03-26 19:07:32 +02:00 |
mwgui
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Localize messagebox about disabled postprocessor
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2023-04-01 11:42:49 +04:00 |
mwinput
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
mwlua
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Merge branch 'lua_ai' into 'master'
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2023-03-30 19:35:48 +00:00 |
mwmechanics
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Fix bed ownership check
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2023-03-24 22:15:51 +01:00 |
mwphysics
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Merge branch '7113-move-from-std-atoi-to-std-from_char' into 'master'
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2023-03-18 09:30:48 +00:00 |
mwrender
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |
mwscript
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Make ESM::RefId to be fixed size cheap to copy
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2023-03-19 17:20:43 +01:00 |
mwsound
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Set thread priority and start thread on fallback usage
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2023-03-03 18:00:02 +01:00 |
mwstate
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
mwworld
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Do not use a rendering node position as a hit position (bug 7298)
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2023-04-01 12:05:01 +04:00 |
android_main.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
CMakeLists.txt
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Merge branch 'gmst_l10n' into 'master'
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2023-03-22 20:47:53 +00:00 |
engine.hpp
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Reverts Cell name to a string
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2023-01-21 18:39:42 +01:00 |
main.cpp
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Setup logging before loading settings
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2023-03-27 09:57:53 +02:00 |
options.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
options.hpp
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Add tests for openmw options
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2021-10-05 22:51:12 +02:00 |
profile.hpp
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Profile window manager update
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2022-10-06 21:50:31 +02:00 |