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openmw/components
elsid 98ddc31902
Fix calculating min distance to nearest absent tile
Tile can be present in either mPushed (waiting in a queue), mProcessingTiles (
being processed or waiting in db queue), mPresentTiles (added to navmesh). It's
not enough to walk over mPushed tiles to find all not present. Need also to
check mProcessingTiles.

Otherwise if all tiles are in mProcessingTiles only
waitUntilJobsDoneForNotPresentTiles may return too early because there are none
in mPushed and therefore none tiles are considered to be absent on navmesh which
is not true.
2 years ago
..
bsa Eliminate &thing[0] pattern 2 years ago
bullethelpers Cleanup components includes 2 years ago
compiler Implement the full version of the ori command 2 years ago
config Do not copy data when it is not needed 2 years ago
contentselector functor-based Qt signal-slot syntax components 2 years ago
crashcatcher Allows to build on macos 10.15 2 years ago
debug Allow to disable crash catcher on Windows 3 years ago
detournavigator Fix calculating min distance to nearest absent tile 2 years ago
esm Eliminate &thing[0] pattern 2 years ago
esm3 Eliminate &thing[0] pattern 2 years ago
esm3terrain Split components/misc/stringops.hpp into multiple headers 2 years ago
esm4 Eliminate &thing[0] pattern 2 years ago
esmloader Split components/misc/stringops.hpp into multiple headers 2 years ago
fallback Use string_view in Fallback::Map 2 years ago
files Eliminate &thing[0] pattern 2 years ago
fontloader Eliminate &thing[0] pattern 2 years ago
fx omw_GetWorldPosFromUV() should use omw_GetDepth() 2 years ago
interpreter Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary 2 years ago
l10n Eliminate &thing[0] pattern 2 years ago
loadinglistener Use std::unique_ptr to implement ScopedLoad 2 years ago
lua Do not copy data when it is not needed 2 years ago
lua_ui Cleanup components includes 2 years ago
misc Use the pattern according to the esm version 2 years ago
myguiplatform Implement per-font resolution 2 years ago
navmeshtool Exchange binary messages between navmeshtool and launcher 3 years ago
nif Read NiMultiTargetTransformController 2 years ago
nifbullet Do not use collision shapes with visual only collision to generate navmesh 2 years ago
nifosg Merge branch 'nipixeldata' into 'master' 2 years ago
platform Use correct assertion for the file implementation 2 years ago
process functor-based Qt signal-slot syntax components 2 years ago
resource Show stats for writing and reading navmesh db queue jobs 2 years ago
sceneutil Make Settings::Manager::getString return a reference 2 years ago
sdlutil Do not copy data when it is not needed 2 years ago
serialization moddable post-processing pipeline 3 years ago
settings Make Settings::Manager::getString return a reference 2 years ago
shader Merge branch 'SHADER_HOT_RELOAD' into 'master' 2 years ago
sqlite3 Limit max navmeshdb file size 3 years ago
std140 moddable post-processing pipeline 3 years ago
stereo Cleanup components includes 2 years ago
terrain Cleanup components includes 2 years ago
to_utf8 Move to_utf8 from `const std::string&` to `std::string_view` 3 years ago
translation Remove some more of boost:: 3 years ago
version Remove boost::filesystem from a couple of files 3 years ago
vfs Split components/misc/stringops.hpp into multiple headers 2 years ago
widgets Merge branch 'string_viewing' into 'master' 2 years ago
CMakeLists.txt Separate reading navigator stats and reporting 2 years ago
doc.hpp second set of additional doxygen comments 14 years ago
windows.hpp Fix build on Windows 3 years ago