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openmw/apps/openmw/mwrender
2022-05-12 23:21:47 +02:00
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.gitignore
actoranimation.cpp Use std::make_shared instead of new 2022-04-08 22:50:09 +02:00
actoranimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
actorspaths.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
actorspaths.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
animation.cpp Use std::make_shared instead of new 2022-04-08 22:50:09 +02:00
animation.hpp Replace shared_ptr by unique_ptr 2022-04-08 22:42:22 +02:00
bulletdebugdraw.cpp Depth refactor 2021-11-21 02:25:05 +00:00
bulletdebugdraw.hpp WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
camera.cpp Add extraRoll to the Lua camera package 2022-05-12 23:21:47 +02:00
camera.hpp Add extraRoll to the Lua camera package 2022-05-12 23:21:47 +02:00
cell.hpp
characterpreview.cpp Initial commit 2022-04-28 21:05:34 +02:00
characterpreview.hpp Initial commit 2022-04-28 21:05:34 +02:00
creatureanimation.cpp Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows. 2022-05-02 20:11:01 +01:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp Use std::make_shared instead of new 2022-04-08 22:50:09 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp reinstall fontconfig as needed; const an imbigious == operator 2022-03-01 10:53:01 +01:00
globalmap.hpp Write png image of the global map for save asynchronously 2022-02-13 21:42:36 +01:00
groundcover.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
groundcover.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
landmanager.cpp Make Environment a storage of referencing pointers instead of owned 2022-05-06 23:44:01 +02:00
landmanager.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
localmap.cpp Initial commit 2022-04-28 21:05:34 +02:00
localmap.hpp Initial commit 2022-04-28 21:05:34 +02:00
navmesh.cpp Prepare navmesh scene asynchronously 2022-04-20 23:14:31 +02:00
navmesh.hpp Prepare navmesh scene asynchronously 2022-04-20 23:14:31 +02:00
npcanimation.cpp Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows. 2022-05-02 20:11:01 +01:00
npcanimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
objectpaging.cpp Skip load cell ref when there is no need 2022-04-08 19:16:38 +02:00
objectpaging.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
objects.cpp Fix unsafe memory access at object.cpp 2022-03-26 15:16:22 +00:00
objects.hpp removes UnrefQueue (#3181) 2021-10-20 23:02:15 +02:00
pathgrid.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
postprocessor.cpp Initial commit 2022-04-28 21:05:34 +02:00
postprocessor.hpp Initial commit 2022-04-28 21:05:34 +02:00
recastmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
recastmesh.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Lua Bindings: Add view distance bindings to camera 2022-05-09 19:40:48 +00:00
renderingmanager.hpp Lua Bindings: Add view distance bindings to camera 2022-05-09 19:40:48 +00:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Use std::make_shared instead of new 2022-04-08 22:50:09 +02:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
rotatecontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
screenshotmanager.cpp Initial commit 2022-04-28 21:05:34 +02:00
screenshotmanager.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
sky.cpp Initial commit 2022-04-28 21:05:34 +02:00
sky.hpp update sky particle node correctly 2022-01-04 14:10:39 -08:00
skyutil.cpp Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness. 2022-04-29 17:35:24 +02:00
skyutil.hpp sunglare fix 2021-11-22 17:35:00 -08:00
terrainstorage.cpp Don't use comma where there is no need to. 2021-08-29 14:12:14 +02:00
terrainstorage.hpp rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
util.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
util.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
vismask.hpp improved toggle world 2021-10-27 09:16:01 -07:00
water.cpp Merge branch 'respect_water_filtering' into 'master' 2022-04-30 17:02:32 +00:00
water.hpp improved toggle world 2021-10-27 09:16:01 -07:00
weaponanimation.cpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
weaponanimation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00