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activespells.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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activespells.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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actor.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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actor.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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actors.cpp
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Restructure function updateEquippedLight
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2022-03-28 16:48:16 +03:00 |
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actors.hpp
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Use std::vector instead of std::list
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2022-02-25 04:02:21 +02:00 |
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actorutil.cpp
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Don't wait a frame to recalculate magicka
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2021-10-25 16:54:50 +02:00 |
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actorutil.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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aiactivate.cpp
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Use unique_ptr to manage AiPackage lifetime
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2022-02-23 00:39:30 +01:00 |
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aiactivate.hpp
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Rework fixed string
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2022-01-28 18:39:09 +01:00 |
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aiavoiddoor.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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aiavoiddoor.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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aibreathe.cpp
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Cast double constant to float explicitely
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2021-04-19 17:08:03 +04:00 |
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aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aicast.cpp
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create constant and use constant in other parts of the code base
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2021-03-24 14:54:46 -07:00 |
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aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aicombat.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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aicombat.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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aicombataction.cpp
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Add getRatio method
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2022-02-10 22:10:46 +01:00 |
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aicombataction.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
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aiescort.cpp
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Use unique_ptr to manage AiPackage lifetime
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2022-02-23 00:39:30 +01:00 |
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aiescort.hpp
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Rework fixed string
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2022-01-28 18:39:09 +01:00 |
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aiface.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
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aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aifollow.cpp
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Use unique_ptr to manage AiPackage lifetime
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2022-02-23 00:39:30 +01:00 |
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aifollow.hpp
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Rework fixed string
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2022-01-28 18:39:09 +01:00 |
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aipackage.cpp
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Make the CI happy
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2022-03-21 17:49:42 +02:00 |
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aipackage.hpp
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Load repeat flag and use reset argument
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2021-11-20 11:02:58 +01:00 |
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aipackagetypeid.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
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aipursue.cpp
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Use unique_ptr to manage AiPackage lifetime
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2022-02-23 00:39:30 +01:00 |
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aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aisequence.cpp
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Mark getActivePackage const
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2022-03-28 16:17:42 +03:00 |
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aisequence.hpp
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Mark getActivePackage const
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2022-03-28 16:17:42 +03:00 |
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aistate.hpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
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aitimer.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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aitravel.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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aitravel.hpp
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Load repeat flag and use reset argument
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2021-11-20 11:02:58 +01:00 |
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aiwander.cpp
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Make the CI happy
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2022-03-21 17:49:42 +02:00 |
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aiwander.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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alchemy.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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alchemy.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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autocalcspell.cpp
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Handle AutoCalc flag when getting spell cost
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2021-06-20 13:42:28 +02:00 |
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autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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character.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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character.hpp
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Disallow non-bipedal hand-to-hand refreshes
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2022-02-16 21:58:22 +01:00 |
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combat.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
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creaturestats.cpp
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Merge branch 'covid_wont_stop_me' into 'master'
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2022-03-28 11:40:46 +00:00 |
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creaturestats.hpp
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Merge branch 'covid_wont_stop_me' into 'master'
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2022-03-28 11:40:46 +00:00 |
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difficultyscaling.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
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difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
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disease.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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enchanting.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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enchanting.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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levelledlist.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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magiceffects.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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magiceffects.hpp
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Remove dead code
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2022-01-05 17:22:22 +01:00 |
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mechanicsmanagerimp.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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mechanicsmanagerimp.hpp
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Use std::vector instead of std::list
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2022-02-25 04:02:21 +02:00 |
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movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
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npcstats.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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npcstats.hpp
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Show level multipliers in levelup tooltip
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2021-01-25 10:01:39 +00:00 |
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objects.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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objects.hpp
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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obstacle.cpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
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obstacle.hpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
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pathfinding.cpp
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Remove unnecessary loops from path
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2022-01-24 22:32:04 +01:00 |
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pathfinding.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
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pathgrid.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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pickpocket.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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pickpocket.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
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recharge.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
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repair.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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repair.hpp
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security.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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security.hpp
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spellcasting.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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spellcasting.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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spelleffects.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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spelleffects.hpp
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Give each reflect and spell absorption effect a chance to apply
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2021-10-26 16:50:40 +02:00 |
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spelllist.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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spelllist.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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spellpriority.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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spellresistance.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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spellresistance.hpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
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spells.cpp
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Rename hasDisease to hasSpellType and refactor function
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2022-03-25 20:47:43 +02:00 |
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spells.hpp
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Rename hasDisease to hasSpellType and refactor function
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2022-03-25 20:47:43 +02:00 |
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spellutil.cpp
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Move target checking code so it applies to all sources
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2021-12-10 18:51:37 +01:00 |
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spellutil.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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stat.cpp
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Fix stats not working right for saves started before version 17
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2022-02-14 18:38:37 +01:00 |
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stat.hpp
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Add getRatio method
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2022-02-10 22:10:46 +01:00 |
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steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
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steering.hpp
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Increase the base angular velocity to 900°/sec (#5192)
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2022-02-23 02:13:31 +03:00 |
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summoning.cpp
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Prevent iterator invalidation when cleaning up summons
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2021-09-29 19:25:11 +02:00 |
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summoning.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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trading.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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typedaipackage.hpp
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Load repeat flag and use reset argument
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2021-11-20 11:02:58 +01:00 |
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weaponpriority.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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weaponpriority.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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weapontype.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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weapontype.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |