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openmw/apps/openmw/mwmechanics
2022-03-28 16:48:16 +03:00
..
activespells.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
activespells.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
actor.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
actor.hpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
actors.cpp Restructure function updateEquippedLight 2022-03-28 16:48:16 +03:00
actors.hpp Use std::vector instead of std::list 2022-02-25 04:02:21 +02:00
actorutil.cpp Don't wait a frame to recalculate magicka 2021-10-25 16:54:50 +02:00
actorutil.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
aiactivate.cpp Use unique_ptr to manage AiPackage lifetime 2022-02-23 00:39:30 +01:00
aiactivate.hpp Rework fixed string 2022-01-28 18:39:09 +01:00
aiavoiddoor.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
aiavoiddoor.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
aibreathe.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
aibreathe.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicast.cpp create constant and use constant in other parts of the code base 2021-03-24 14:54:46 -07:00
aicast.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicombat.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
aicombat.hpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
aicombataction.cpp Add getRatio method 2022-02-10 22:10:46 +01:00
aicombataction.hpp Trim even more 2021-04-30 20:11:41 +02:00
aiescort.cpp Use unique_ptr to manage AiPackage lifetime 2022-02-23 00:39:30 +01:00
aiescort.hpp Rework fixed string 2022-01-28 18:39:09 +01:00
aiface.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiface.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aifollow.cpp Use unique_ptr to manage AiPackage lifetime 2022-02-23 00:39:30 +01:00
aifollow.hpp Rework fixed string 2022-01-28 18:39:09 +01:00
aipackage.cpp Make the CI happy 2022-03-21 17:49:42 +02:00
aipackage.hpp Load repeat flag and use reset argument 2021-11-20 11:02:58 +01:00
aipackagetypeid.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aipursue.cpp Use unique_ptr to manage AiPackage lifetime 2022-02-23 00:39:30 +01:00
aipursue.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aisequence.cpp Mark getActivePackage const 2022-03-28 16:17:42 +03:00
aisequence.hpp Mark getActivePackage const 2022-03-28 16:17:42 +03:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitimer.hpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
aitravel.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
aitravel.hpp Load repeat flag and use reset argument 2021-11-20 11:02:58 +01:00
aiwander.cpp Make the CI happy 2022-03-21 17:49:42 +02:00
aiwander.hpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
alchemy.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
alchemy.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
autocalcspell.cpp Handle AutoCalc flag when getting spell cost 2021-06-20 13:42:28 +02:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
character.hpp Disallow non-bipedal hand-to-hand refreshes 2022-02-16 21:58:22 +01:00
combat.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
creaturestats.cpp Merge branch 'covid_wont_stop_me' into 'master' 2022-03-28 11:40:46 +00:00
creaturestats.hpp Merge branch 'covid_wont_stop_me' into 'master' 2022-03-28 11:40:46 +00:00
difficultyscaling.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
enchanting.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
levelledlist.hpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
magiceffects.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
magiceffects.hpp Remove dead code 2022-01-05 17:22:22 +01:00
mechanicsmanagerimp.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
mechanicsmanagerimp.hpp Use std::vector instead of std::list 2022-02-25 04:02:21 +02:00
movement.hpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
npcstats.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
npcstats.hpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
objects.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
objects.hpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
obstacle.cpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
obstacle.hpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
pathfinding.cpp Remove unnecessary loops from path 2022-01-24 22:32:04 +01:00
pathfinding.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pathgrid.cpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pathgrid.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pickpocket.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
pickpocket.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
recharge.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
repair.hpp
security.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
security.hpp
spellcasting.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
spellcasting.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
spelleffects.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
spelleffects.hpp Give each reflect and spell absorption effect a chance to apply 2021-10-26 16:50:40 +02:00
spelllist.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
spelllist.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
spellpriority.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spellresistance.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp Rename hasDisease to hasSpellType and refactor function 2022-03-25 20:47:43 +02:00
spells.hpp Rename hasDisease to hasSpellType and refactor function 2022-03-25 20:47:43 +02:00
spellutil.cpp Move target checking code so it applies to all sources 2021-12-10 18:51:37 +01:00
spellutil.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
stat.cpp Fix stats not working right for saves started before version 17 2022-02-14 18:38:37 +01:00
stat.hpp Add getRatio method 2022-02-10 22:10:46 +01:00
steering.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
steering.hpp Increase the base angular velocity to 900°/sec (#5192) 2022-02-23 02:13:31 +03:00
summoning.cpp Prevent iterator invalidation when cleaning up summons 2021-09-29 19:25:11 +02:00
summoning.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
trading.cpp Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
typedaipackage.hpp Load repeat flag and use reset argument 2021-11-20 11:02:58 +01:00
weaponpriority.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
weaponpriority.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
weapontype.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
weapontype.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00