.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actoranimation.cpp
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Revert "actoranimation.cpp faster getbonebyname (#3099)"
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2021-09-12 07:56:20 +00:00 |
actoranimation.hpp
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constify getBoneByName
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2021-09-09 23:57:20 +02:00 |
actorspaths.cpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
actorspaths.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
animation.cpp
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Move getFileExtension to common header and use instead of repeating same code
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2021-09-14 18:09:55 +02:00 |
animation.hpp
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
bulletdebugdraw.cpp
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Fix rebase issue
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2021-08-08 17:25:57 +01:00 |
bulletdebugdraw.hpp
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WIP-ish glPolygonOffset for Bullet debug geometry
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2021-08-08 16:53:08 +01:00 |
camera.cpp
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Cast double constant to float explicitely
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2021-04-19 17:08:03 +04:00 |
camera.hpp
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Fix some issues, found by CoverityScan
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2020-10-28 18:02:31 +04:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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don't pingpong depth function on character preview update
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2021-08-18 15:46:25 -07:00 |
characterpreview.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
creatureanimation.cpp
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This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095)
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2021-09-09 22:56:57 +02:00 |
creatureanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
effectmanager.hpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
fogmanager.cpp
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Downgrade FOV-dependent view distance factor to a recommendation
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2021-01-11 06:53:23 +03:00 |
fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
globalmap.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
globalmap.hpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
groundcover.cpp
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fixes wireframe is broken (#3123)
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2021-09-20 20:17:55 +02:00 |
groundcover.hpp
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fixes wireframe is broken (#3123)
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2021-09-20 20:17:55 +02:00 |
landmanager.cpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
landmanager.hpp
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And done!
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2021-04-30 20:49:22 +02:00 |
localmap.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
localmap.hpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
navmesh.cpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
navmesh.hpp
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
npcanimation.cpp
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This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095)
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2021-09-09 22:56:57 +02:00 |
npcanimation.hpp
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
objectpaging.cpp
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Merge the 'debug chunks' and 'object paging debug batches' settings into a single one
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2021-09-11 21:53:05 +02:00 |
objectpaging.hpp
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Constify a few things
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2021-04-11 14:46:51 +02:00 |
objects.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
objects.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgrid.cpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
postprocessor.cpp
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fix coverity warning and build on some osg
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2021-08-17 17:45:50 -07:00 |
postprocessor.hpp
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fix coverity warning and build on some osg
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2021-08-17 17:45:50 -07:00 |
recastmesh.cpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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fixes wireframe is broken (#3123)
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2021-09-20 20:17:55 +02:00 |
renderingmanager.hpp
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fixes wireframe is broken (#3123)
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2021-09-20 20:17:55 +02:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
rotatecontroller.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
screenshotmanager.cpp
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Use reserve on vectors for fixed loops
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2021-08-29 20:18:49 +02:00 |
screenshotmanager.hpp
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
sky.cpp
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Use an initialization list in WrapAroundOperator's constructor
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2021-08-15 19:57:20 +02:00 |
sky.hpp
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Give meaningful name to the mEffectFade
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2021-03-10 19:10:17 +04:00 |
terrainstorage.cpp
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Don't use comma where there is no need to.
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2021-08-29 14:12:14 +02:00 |
terrainstorage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
util.hpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
viewovershoulder.cpp
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Tune algorithm of "auto switch shoulder"
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2020-08-05 01:01:51 +02:00 |
viewovershoulder.hpp
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
vismask.hpp
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Fix node masks signed/unsigned mismatch
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2021-04-20 10:52:51 +04:00 |
water.cpp
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Double buffering the water's node position uniform
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2021-08-14 17:41:58 +00:00 |
water.hpp
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Double buffering the water's node position uniform
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2021-08-14 17:41:58 +00:00 |
weaponanimation.cpp
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
weaponanimation.hpp
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |