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openmw/components/sceneutil
2025-10-05 14:19:49 +02:00
..
agentpath.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
agentpath.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
animblendrules.cpp Address feedback 2025-08-25 16:46:04 +02:00
animblendrules.hpp fitsRuleString dont reference string_view 2024-07-19 00:04:16 +01:00
attach.cpp Properly initialize local static pointers and collections 2024-09-21 13:52:43 +02:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2022-10-12 22:48:34 +01:00
controller.cpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
controller.hpp
cullsafeboundsvisitor.hpp Some warnings for Clang 2025-09-24 00:38:36 +01:00
depth.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
depth.hpp Do thread safe local static based initialization 2025-08-01 11:48:35 +02:00
detourdebugdraw.cpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
detourdebugdraw.hpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
extradata.cpp remove unecassary visitor for soft particles 2025-08-23 09:09:18 -07:00
extradata.hpp remove unecassary visitor for soft particles 2025-08-23 09:09:18 -07:00
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
glextensions.hpp
keyframe.hpp I think MSVC was right and GCC was wrong 2025-09-24 00:37:21 +01:00
lightcommon.cpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
lightcommon.hpp
lightcontroller.cpp
lightcontroller.hpp
lightingmethod.hpp
lightmanager.cpp Fix most conversion warnings in components 2025-09-18 22:00:55 +02:00
lightmanager.hpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
lightutil.cpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
lightutil.hpp
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
morphgeometry.hpp
mwshadowtechnique.cpp Fix most conversion warnings in components 2025-09-18 22:00:55 +02:00
mwshadowtechnique.hpp Tidying based on review 2025-09-29 14:12:29 +01:00
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp Resolve a number of Coverity defects 2025-08-06 19:52:09 +02:00
optimizer.hpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
osgacontroller.cpp Fix osgAnimation for multiple creatures (#8045) 2024-07-14 02:34:09 +01:00
osgacontroller.hpp
pathgridutil.cpp Fix most conversion warnings in components 2025-09-18 22:00:55 +02:00
pathgridutil.hpp Use more sensible types in pathgridutil 2024-10-02 21:10:51 +02:00
positionattitudetransform.cpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
positionattitudetransform.hpp
recastmesh.cpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
recastmesh.hpp
riggeometry.cpp Merge branch 'warn-baby-warn' into 'master' 2025-07-25 21:45:34 +03:00
riggeometry.hpp Take skin transform and skeleton root into account 2025-07-24 08:40:20 +02:00
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp Fix and enforce parameter naming 2025-08-27 12:45:09 +02:00
screencapture.hpp Fix and enforce parameter naming 2025-08-27 12:45:09 +02:00
serialize.cpp Add a dummy serializer for billboards 2025-02-04 20:22:14 +03:00
serialize.hpp
shadow.cpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
shadow.hpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
shadowsbin.cpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
shadowsbin.hpp Fix and enforce local variable naming 2025-08-05 21:27:48 +02:00
skeleton.cpp
skeleton.hpp
statesetupdater.cpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
statesetupdater.hpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
textkeymap.hpp
texturetype.hpp In TextureType, use osg::Object's name field 2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
util.cpp Remove redundant std::floor 2025-10-05 14:19:49 +02:00
util.hpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
visitor.cpp
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
waterutil.cpp Fix most conversion warnings in components 2025-09-18 22:00:55 +02:00
waterutil.hpp
workqueue.cpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
workqueue.hpp First batch of warning fixes 2025-09-18 00:38:08 +01:00
writescene.cpp
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00