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openmw/components
jvoisin a58dc6fd30 Use the logging system instead of std::cout in components/esm4
- Remove debug-related includes
- Add some trivial missing includes
- Remove useless {}
- Move the known-but-skipped-records are the end of the switch-cases
- Always throw on unknown records
2023-06-01 13:31:48 +02:00
..
bsa Fix code format 2023-04-18 20:23:03 +02:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
config remove remaining boost::filesystem cruft 2023-04-25 16:15:04 +02:00
contentselector Display directories that contains omwscripts. 2023-03-30 21:32:01 +02:00
crashcatcher Maybe fix Windows freeze catcher 2023-03-04 00:28:22 +00:00
debug Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
detournavigator Count navmeshdb reads for each reading job 2023-05-17 10:08:34 +02:00
esm Load ESM4::Tree and ESM4::Furniture 2023-05-29 18:47:27 +02:00
esm3 Replace sSkillNameIds with ESM::Skill::mName 2023-05-29 17:56:14 +02:00
esm3terrain Fix get vertex Height for esm4 2023-05-29 12:10:42 +02:00
esm4 Use the logging system instead of std::cout in components/esm4 2023-06-01 13:31:48 +02:00
esmloader Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
fallback Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
files Merge branch 'remove_cruft' into 'master' 2023-04-25 16:06:55 +00:00
fontloader Fix a gcc warning about copy 2023-05-22 17:18:43 +02:00
fx Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
interpreter Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
l10n Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
loadinglistener Apply clang-format to code base 2022-09-22 21:35:26 +03:00
lua Expose game object's bounding box in lua api 2023-05-18 11:10:10 -07:00
lua_ui Fix bug in LuaUi::Element::destroy() that sometimes leads to an infinite loop on UI cleanup 2023-05-20 02:34:23 +02:00
misc Disallow formatting of UString 2023-05-30 17:35:26 +02:00
myguiplatform shade refactor 2023-02-25 11:03:39 -08:00
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty. 2023-05-29 18:47:27 +02:00
nifbullet Handle editor marker bit in BSXFlags 2023-05-29 18:47:27 +02:00
nifosg Handle editor marker bit in BSXFlags 2023-05-29 18:47:27 +02:00
platform Minor header cleanup 2023-04-30 16:26:03 +02:00
process Apply clang-format to code base 2022-09-22 21:35:26 +03:00
resource Replace compare with more idiomatic methods 2023-05-22 19:51:27 +02:00
sceneutil Replace compare with more idiomatic methods 2023-05-22 19:51:27 +02:00
sdlutil Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
serialization Apply clang-format to code base 2022-09-22 21:35:26 +03:00
settings Add settings index to provide lookup by category and name 2023-05-03 22:11:44 +02:00
shader Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
sqlite3 Minor header cleanup 2023-04-30 16:26:03 +02:00
std140 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
stereo Use settings values for Camera settings 2023-05-20 22:23:09 +02:00
terrain fixes errors and warnings 2023-05-29 12:10:42 +02:00
to_utf8 Applies review advice. 2023-01-04 12:22:16 +01:00
translation Use string_view in more UI code 2023-05-21 18:14:12 +02:00
version Apply clang-format to code base 2022-09-22 21:35:26 +03:00
vfs fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
widgets Make FontWrapper conditional 2023-05-21 18:21:42 +02:00
CMakeLists.txt Abstracted Land data that can be used by esm3 and esm4. 2023-05-29 11:31:37 +02:00
doc.hpp
windows.hpp Fix build on Windows 2022-04-25 00:25:46 +02:00