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openmw/apps/openmw/mwmechanics
psi29a 97522c22ae Merge branch 'attackanimationsareforfalsegods' into 'master'
Improve vanilla consistency of weapon animations for non-bipeds (#8223, #8237)

Closes #8237 and #8223

See merge request OpenMW/openmw!4462
1 month ago
..
activespells.cpp Use normalized path for correctMeshPath 2 months ago
activespells.hpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
actor.hpp Do not adjust position for falling actors 2 years ago
actors.cpp Use normalized path for correctMeshPath 2 months ago
actors.hpp Implement Lua-based music 8 months ago
actorutil.cpp Consider 75% Chameleon magical invisibility as well 1 year ago
actorutil.hpp Don't headtrack or greet magically hidden actors (bug #5978) 2 years ago
aiactivate.cpp Use NAM9 for stack count 1 year ago
aiactivate.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2 years ago
aiavoiddoor.cpp Apply clang-format to code base 2 years ago
aiavoiddoor.hpp Apply clang-format to code base 2 years ago
aibreathe.cpp Cleanup includes 2 years ago
aibreathe.hpp Apply clang-format to code base 2 years ago
aicast.cpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
aicast.hpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
aicombat.cpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
aicombat.hpp Bring attack voice lines in line with research 11 months ago
aicombataction.cpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
aicombataction.hpp Bring attack voice lines in line with research 11 months ago
aiescort.cpp Split ESM headers 8 months ago
aiescort.hpp Expose Wander option values to the Lua API (#7916) 8 months ago
aiface.cpp Apply clang-format to code base 2 years ago
aiface.hpp Apply clang-format to code base 2 years ago
aifollow.cpp Use NAM9 for stack count 1 year ago
aifollow.hpp fixed some typos and spelling errors 2 years ago
aipackage.cpp Optimize AI package target comparisons 11 months ago
aipackage.hpp Expose Wander option values to the Lua API (#7916) 8 months ago
aipackagetypeid.hpp Apply clang-format to code base 2 years ago
aipursue.cpp Use NAM9 for stack count 1 year ago
aipursue.hpp fixed some typos and spelling errors 2 years ago
aisequence.cpp Merge branch 'imnotyourpalbuddy' into 'master' 11 months ago
aisequence.hpp Merge branch 'imnotyourpalbuddy' into 'master' 11 months ago
aisetting.hpp Move AiSetting out of MWMechanics::CreatureStats 2 years ago
aistate.hpp Allow talking with fleeing creatures (bug #7631) 1 year ago
aistatefwd.hpp Use forward declarations instead of including aistate.hpp 2 years ago
aitemporarybase.hpp Move AiTemporaryBase to a separate header 2 years ago
aitimer.hpp Apply clang-format to code base 2 years ago
aitravel.cpp Filter evade directions by supported animations 1 year ago
aitravel.hpp Apply clang-format to code base 2 years ago
aiwander.cpp Attempt to select an AI action directly instead of waiting for the next frame 6 months ago
aiwander.hpp Expose Wander option values to the Lua API (#7916) 8 months ago
alchemy.cpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
alchemy.hpp Make ingredient order affect effect order 1 year ago
attacktype.hpp Introduced attacktype enum, fixed lua docs 6 months ago
autocalcspell.cpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
autocalcspell.hpp Assign StringRefIds to attributes 1 year ago
character.cpp Merge branch 'attackanimationsareforfalsegods' into 'master' 1 month ago
character.hpp An ability to specify attack type in controls.use value 6 months ago
combat.cpp Improve hit detection emulation (#7900) 9 months ago
combat.hpp Move friendly fire logic to onHit 1 year ago
creaturecustomdataresetter.hpp Split apps/openmw/mwmechanics/actorutil.hpp 3 years ago
creaturestats.cpp Improve memory alignment of CreatureStats to reduce memory usage 2 months ago
creaturestats.hpp Improve memory alignment of CreatureStats to reduce memory usage 2 months ago
damagesourcetype.hpp Classify the damage passed to Class::onHit 1 year ago
difficultyscaling.cpp Merge branch 'cleanup_includes' into 'master' 2 years ago
difficultyscaling.hpp
disease.hpp Elsid comments 2 years ago
drawstate.hpp Rename DrawState_ to DrawState and use enum class 2 years ago
enchanting.cpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
enchanting.hpp Fix price enchantment price calculation to use the correct item count 1 year ago
greetingstate.hpp Split apps/openmw/mwmechanics/actorutil.hpp 3 years ago
inventory.hpp Cleanup includes 2 years ago
levelledlist.cpp Expose levelled creatures to Lua 2 years ago
levelledlist.hpp Expose levelled creatures to Lua 2 years ago
magiceffects.cpp Make ingredient order affect effect order 1 year ago
magiceffects.hpp Make ingredient order affect effect order 1 year ago
mechanicsmanagerimp.cpp Properly initialize local static pointers and collections 3 months ago
mechanicsmanagerimp.hpp Move current music from MechanicsManager to SoundManager 7 months ago
movement.hpp Apply clang-format to code base 2 years ago
npcstats.cpp Remove the now unused npcstats methods useSkill and increaseSkill 11 months ago
npcstats.hpp Remove the now unused npcstats methods useSkill and increaseSkill 11 months ago
objects.cpp Use a smaller integer type instead of dealing with casting issues. 11 months ago
objects.hpp Use a smaller integer type instead of dealing with casting issues. 11 months ago
obstacle.cpp Let AI open moved doors (#7548) 2 months ago
obstacle.hpp Filter evade directions by supported animations 1 year ago
pathfinding.cpp Use proper cell size for ESM4 cells in CoordinateConverter 1 year ago
pathfinding.hpp Replace fixed size writeHNT calls with decomposition 10 months ago
pathgrid.cpp Add missing includes 8 months ago
pathgrid.hpp Refactor pathgrid indices to use size_t instead of int 2 years ago
pickpocket.cpp Put ESMStore to Environment 2 years ago
pickpocket.hpp Apply clang-format to code base 2 years ago
recharge.cpp Dehardcode skill and level progression 11 months ago
recharge.hpp Apply clang-format to code base 2 years ago
repair.cpp Dehardcode skill and level progression 11 months ago
repair.hpp Apply clang-format to code base 2 years ago
security.cpp Dehardcode skill and level progression 11 months ago
security.hpp Apply clang-format to code base 2 years ago
setbaseaisetting.hpp Cleanup includes 2 years ago
spellcasting.cpp Use normalized path for correctMeshPath 2 months ago
spellcasting.hpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
spelleffects.cpp Use normalized path for correctMeshPath 2 months ago
spelleffects.hpp Apply clang-format to code base 2 years ago
spelllist.cpp Cleanup includes 2 years ago
spelllist.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2 years ago
spellpriority.cpp Prevent spell priority skyrocketing in useless cases 5 months ago
spellpriority.hpp Remove heal cooldown 1 year ago
spellresistance.cpp Elsid comments 2 years ago
spellresistance.hpp Apply clang-format to code base 2 years ago
spells.cpp Don't modify base records from Lua 2 months ago
spells.hpp Don't modify base records from Lua 2 months ago
spellutil.cpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
spellutil.hpp Spellcast related Lua API + spellcasting/activespell refactor 9 months ago
stat.cpp Minor header cleanup 2 years ago
stat.hpp Minor header cleanup 2 years ago
steering.cpp Use settings values for Game settings 2 years ago
steering.hpp Apply clang-format to code base 2 years ago
summoning.cpp Use normalized path for correctMeshPath 2 months ago
summoning.hpp Remove ESM::RefId::sEmpty 2 years ago
typedaipackage.hpp Apply clang-format to code base 2 years ago
weaponpriority.cpp Rate weapons as useless if the actor's skill is 0 1 year ago
weaponpriority.hpp Apply clang-format to code base 2 years ago
weapontype.cpp More cleanup of scripted animations 1 year ago
weapontype.hpp More cleanup of scripted animations 1 year ago