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openmw/apps/openmw_test_suite/detournavigator
elsid ab1a6e034e
Add navmeshtool flag to remove unused tiles from navmesh disk cache
* Remove tiles outside processing range. Useful when new content profile map
  has different bounds.
* Remove ignored tiles. For a case when content profile maps have intersection
  but there is no more data for navmesh.
* Remove older tiles at the same worldspace position. If navmesh tile data has
  changed with new content, the old ones unlikely to be used.
* Vacuum the database when there are modifications. SQLite leaves empty pages
  in the file on database modification. Vacuum cleans up unused pages reducing
  the file size.
2022-02-18 21:57:23 +01:00
..
asyncnavmeshupdater.cpp Cull navmesh objects by scene bounds 2022-02-03 22:09:37 +01:00
generate.hpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
gettilespositions.cpp Remove unused z coordinate 2022-02-03 21:43:53 +01:00
navigator.cpp Remove objects, water and heightfields when no longer required 2022-02-03 02:43:35 +01:00
navmeshdb.cpp Add navmeshtool flag to remove unused tiles from navmesh disk cache 2022-02-18 21:57:23 +01:00
navmeshtilescache.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
operators.hpp Cull navmesh objects by scene bounds 2022-02-03 22:09:37 +01:00
recastmeshbuilder.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
recastmeshobject.cpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
settings.hpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
settingsutils.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
tilecachedrecastmeshmanager.cpp Cull navmesh objects by scene bounds 2022-02-03 22:09:37 +01:00