| .. | 
		
		
			
			
			
			
				| atmosphere.shader | Removed problematic ModVertexAlpha method, now done in shader | 2013-02-04 18:03:03 +01:00 | 
		
			
			
			
			
				| atmosphere.shaderset | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 | 
		
			
			
			
			
				| clouds.shader | cloud blending now as before (0 -> 0.25 -> 1) | 2013-02-04 19:21:47 +01:00 | 
		
			
			
			
			
				| clouds.shaderset | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 | 
		
			
			
			
			
				| core.h | workaround for HLSL error X4579 | 2012-12-10 12:34:28 +01:00 | 
		
			
			
			
			
				| moon.shader | use alpha map for moons | 2012-07-23 13:04:48 +02:00 | 
		
			
			
			
			
				| moon.shaderset | finished cleaning up sky | 2012-07-13 09:13:12 +02:00 | 
		
			
			
			
			
				| objects.mat | water | 2012-07-19 22:23:07 +02:00 | 
		
			
			
			
			
				| objects.shader | fixed fog in some cells | 2012-12-15 20:36:17 +01:00 | 
		
			
			
			
			
				| objects.shaderset | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| openmw.configuration | fog now distance based instead of depth | 2012-10-03 12:03:07 +02:00 | 
		
			
			
			
			
				| quad.mat | remove the plugins.cfg files, do not enforce CG plugin | 2012-07-20 16:44:03 +02:00 | 
		
			
			
			
			
				| quad.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| quad.shaderset | remove the plugins.cfg files, do not enforce CG plugin | 2012-07-20 16:44:03 +02:00 | 
		
			
			
			
			
				| quad2.shader | add file | 2012-07-20 16:44:40 +02:00 | 
		
			
			
			
			
				| selection.mat | item selection working on the preview | 2012-09-14 14:34:18 +02:00 | 
		
			
			
			
			
				| selection.shader | item selection working on the preview | 2012-09-14 14:34:18 +02:00 | 
		
			
			
			
			
				| selection.shaderset | item selection working on the preview | 2012-09-14 14:34:18 +02:00 | 
		
			
			
			
			
				| shadowcaster.mat | sync mrt_output setting | 2012-07-11 02:31:03 +02:00 | 
		
			
			
			
			
				| shadowcaster.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| shadowcaster.shaderset | converted shadow caster shader | 2012-07-09 19:46:36 +02:00 | 
		
			
			
			
			
				| shadows.h | tweaked depth bias | 2012-08-07 22:43:11 +02:00 | 
		
			
			
			
			
				| sky.mat | use alpha map for moons | 2012-07-23 13:04:48 +02:00 | 
		
			
			
			
			
				| stars.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| stars.shaderset | forgot to add files | 2012-07-11 09:09:38 +02:00 | 
		
			
			
			
			
				| sun.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| sun.shaderset | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 | 
		
			
			
			
			
				| terrain.shader | fix shaders | 2012-10-22 16:56:43 +02:00 | 
		
			
			
			
			
				| terrain.shaderset | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| underwater.h | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| water.mat | fixed the water on local map | 2012-07-20 14:45:42 +02:00 | 
		
			
			
			
			
				| water.shader | last bits of the gui | 2012-10-11 18:26:29 +02:00 | 
		
			
			
			
			
				| water.shaderset | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 |