.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actoranimation.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
actoranimation.hpp
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constify getBoneByName
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2021-09-09 23:57:20 +02:00 |
actorspaths.cpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
actorspaths.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
animation.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
animation.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
bulletdebugdraw.cpp
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Fix rebase issue
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2021-08-08 17:25:57 +01:00 |
bulletdebugdraw.hpp
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WIP-ish glPolygonOffset for Bullet debug geometry
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2021-08-08 16:53:08 +01:00 |
camera.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
camera.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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refactors premultiplied alpha (#3189)
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2021-10-25 09:28:32 +02:00 |
characterpreview.hpp
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refactors premultiplied alpha (#3189)
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2021-10-25 09:28:32 +02:00 |
creatureanimation.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
creatureanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
effectmanager.hpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
fogmanager.cpp
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Downgrade FOV-dependent view distance factor to a recommendation
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2021-01-11 06:53:23 +03:00 |
fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
globalmap.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
globalmap.hpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
groundcover.cpp
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use StateSet define for translucentFramebuffer (#3138)
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2021-10-05 14:37:08 +02:00 |
groundcover.hpp
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set the correct program link parameters (#3110)
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2021-09-29 15:40:37 +02:00 |
landmanager.cpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
landmanager.hpp
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And done!
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2021-04-30 20:49:22 +02:00 |
localmap.cpp
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allows to skip ComputeLightSpaceBounds traversal (#3152)
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2021-10-11 11:27:50 +02:00 |
localmap.hpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
navmesh.cpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
navmesh.hpp
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
npcanimation.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
npcanimation.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
objectpaging.cpp
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fixes a crash (#3183)
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2021-10-23 10:31:46 +02:00 |
objectpaging.hpp
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Constify a few things
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2021-04-11 14:46:51 +02:00 |
objects.cpp
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removes UnrefQueue (#3181)
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2021-10-20 23:02:15 +02:00 |
objects.hpp
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removes UnrefQueue (#3181)
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2021-10-20 23:02:15 +02:00 |
pathgrid.cpp
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
postprocessor.cpp
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do not clear depth buffer in first person
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2021-10-16 18:37:34 -07:00 |
postprocessor.hpp
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do not clear depth buffer in first person
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2021-10-16 18:37:34 -07:00 |
recastmesh.cpp
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Render only cached recast mesh
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2021-10-10 13:13:57 +02:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
renderingmanager.hpp
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removes UnrefQueue (#3181)
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2021-10-20 23:02:15 +02:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
rotatecontroller.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
screenshotmanager.cpp
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Use reserve on vectors for fixed loops
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2021-08-29 20:18:49 +02:00 |
screenshotmanager.hpp
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
sky.cpp
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overrides
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2021-10-25 15:04:55 -07:00 |
sky.hpp
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introduce sky shaders
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2021-10-23 17:53:38 -07:00 |
skyutil.cpp
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overrides
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2021-10-25 15:04:55 -07:00 |
skyutil.hpp
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introduce sky shaders
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2021-10-23 17:53:38 -07:00 |
terrainstorage.cpp
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Don't use comma where there is no need to.
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2021-08-29 14:12:14 +02:00 |
terrainstorage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
util.hpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
viewovershoulder.cpp
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Tune algorithm of "auto switch shoulder"
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2020-08-05 01:01:51 +02:00 |
viewovershoulder.hpp
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
vismask.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
water.cpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
water.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
weaponanimation.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
weaponanimation.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |