| .. | 
		
		
			
			
			
			
				| atmosphere.shader | some fixes | 2012-07-20 17:08:15 +02:00 | 
		
			
			
			
			
				| atmosphere.shaderset | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 | 
		
			
			
			
			
				| clouds.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| clouds.shaderset | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 | 
		
			
			
			
			
				| core.h | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| moon.shader | use alpha map for moons | 2012-07-23 13:04:48 +02:00 | 
		
			
			
			
			
				| moon.shaderset | finished cleaning up sky | 2012-07-13 09:13:12 +02:00 | 
		
			
			
			
			
				| objects.mat | water | 2012-07-19 22:23:07 +02:00 | 
		
			
			
			
			
				| objects.shader | changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins | 2012-08-11 14:42:14 +02:00 | 
		
			
			
			
			
				| objects.shaderset | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| openmw.configuration | fixed the water on local map | 2012-07-20 14:45:42 +02:00 | 
		
			
			
			
			
				| quad.mat | remove the plugins.cfg files, do not enforce CG plugin | 2012-07-20 16:44:03 +02:00 | 
		
			
			
			
			
				| quad.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| quad.shaderset | remove the plugins.cfg files, do not enforce CG plugin | 2012-07-20 16:44:03 +02:00 | 
		
			
			
			
			
				| quad2.shader | add file | 2012-07-20 16:44:40 +02:00 | 
		
			
			
			
			
				| shadowcaster.mat | sync mrt_output setting | 2012-07-11 02:31:03 +02:00 | 
		
			
			
			
			
				| shadowcaster.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| shadowcaster.shaderset | converted shadow caster shader | 2012-07-09 19:46:36 +02:00 | 
		
			
			
			
			
				| shadows.h | tweaked depth bias | 2012-08-07 22:43:11 +02:00 | 
		
			
			
			
			
				| sky.mat | use alpha map for moons | 2012-07-23 13:04:48 +02:00 | 
		
			
			
			
			
				| stars.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| stars.shaderset | forgot to add files | 2012-07-11 09:09:38 +02:00 | 
		
			
			
			
			
				| sun.shader | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 | 
		
			
			
			
			
				| sun.shaderset | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 | 
		
			
			
			
			
				| terrain.shader | some potential compability fixes | 2012-07-25 23:53:06 +02:00 | 
		
			
			
			
			
				| terrain.shaderset | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| underwater.h | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 | 
		
			
			
			
			
				| water.mat | fixed the water on local map | 2012-07-20 14:45:42 +02:00 | 
		
			
			
			
			
				| water.shader | fix silhouettes around objects above the water | 2012-08-15 19:29:00 +02:00 | 
		
			
			
			
			
				| water.shaderset | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 |