Move base_anim settings to settings-default.cfg 
						
					 
				 
				2021-01-27 13:41:02 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Move common stuff to scene util, fix errors with 1st person meshes 
						
					 
				 
				2018-09-27 13:14:59 +04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Use proper agent height and radius when render actor path 
						
					 
				 
				2022-06-15 01:11:11 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Split navigator settings into subtypes 
						
					 
				 
				2021-12-10 23:55:03 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rotate torches by 90 degrees 
						
					 
				 
				2021-11-02 18:01:22 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rotate torches by 90 degrees 
						
					 
				 
				2021-11-02 18:01:22 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							moddable post-processing pipeline 
						
					 
				 
				2022-05-15 10:03:58 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							clone.cpp remove dynamic_cast ( #3097 ) 
						
					 
				 
				2021-09-09 23:04:11 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fixes a crash ( #3183 ) 
						
					 
				 
				2021-10-23 10:31:46 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Initial commit 
						
					 
				 
				2022-04-28 21:05:34 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Mac 
						
					 
				 
				2022-04-29 21:59:26 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Force assign head animation timer (bug  #4389 ) 
						
					 
				 
				2021-11-07 14:10:51 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Force assign head animation timer (bug  #4389 ) 
						
					 
				 
				2021-11-07 14:10:51 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							moddable post-processing pipeline 
						
					 
				 
				2022-05-15 10:03:58 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							moddable post-processing pipeline 
						
					 
				 
				2022-05-15 10:03:58 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Share state set between all navmesh tiles 
						
					 
				 
				2021-11-21 18:01:26 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Share state set between all navmesh tiles 
						
					 
				 
				2021-11-21 18:01:26 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							refactors osg::Callback virtual inheritance ( #3200 ) 
						
					 
				 
				2021-10-30 22:43:18 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							converts remaining osg::NodeCallback ( #3147 ) 
						
					 
				 
				2021-10-05 14:21:12 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							converts remaining osg::NodeCallback ( #3147 ) 
						
					 
				 
				2021-10-05 14:21:12 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							pass only lights with visible geometry 
						
					 
				 
				2022-06-04 21:01:01 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							pass only lights with visible geometry 
						
					 
				 
				2022-06-04 21:01:01 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							pass only lights with visible geometry 
						
					 
				 
				2022-06-04 21:01:01 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Attach lights at origin when missing AttachLight node 
						
					 
				 
				2022-06-04 13:35:27 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Morph geometry more like NifSkope (bug  #6416 ) 
						
					 
				 
				2021-11-13 15:58:59 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Mark overrided methods by override keyword 
						
					 
				 
				2020-10-16 22:18:54 +04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							multiview linker-method 
						
					 
				 
				2022-04-28 21:09:06 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Initial commit 
						
					 
				 
				2022-04-28 21:05:34 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Support rendering for navmesh update frequency as a heatmap 
						
					 
				 
				2022-05-17 01:54:20 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Support rendering for navmesh update frequency as a heatmap 
						
					 
				 
				2022-05-17 01:54:20 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							removes two dummy serialisers ( #3212 ) 
						
					 
				 
				2021-11-04 22:31:22 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge branch 'NiFltAnimationNode' into 'master' 
						
					 
				 
				2022-04-06 23:59:04 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							initial NiFltAnimationNode support 
						
					 
				 
				2022-04-07 00:09:11 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix "warning: loop variable is copied but only used as const reference;... 
						
					 
				 
				2022-01-05 10:44:44 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							refactors osg::Callback virtual inheritance ( #3200 ) 
						
					 
				 
				2021-10-30 22:43:18 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 
						
					 
				 
				2022-01-23 17:04:48 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Drag indicator. 
						
					 
				 
				2016-05-18 12:17:26 -04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Remove redundant includes 
						
					 
				 
				2019-02-23 08:02:12 +04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Mark overrided methods by override keyword 
						
					 
				 
				2020-10-16 22:18:54 +04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Split navigator settings into subtypes 
						
					 
				 
				2021-12-10 23:55:03 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Split navigator settings into subtypes 
						
					 
				 
				2021-12-10 23:55:03 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fixes a crash ( #3183 ) 
						
					 
				 
				2021-10-23 10:31:46 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fixes a crash ( #3183 ) 
						
					 
				 
				2021-10-23 10:31:46 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							moddable post-processing pipeline 
						
					 
				 
				2022-05-15 10:03:58 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Initial commit 
						
					 
				 
				2022-04-28 21:05:34 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Remove boost::filesystem from a couple of files 
						
					 
				 
				2022-05-24 21:18:21 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Manage work item lifetime on the client side 
						
					 
				 
				2021-07-12 11:41:14 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							simply lightmanager and fix racey behavior 
						
					 
				 
				2021-11-18 19:40:13 -08:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 
						
					 
				 
				2017-02-01 06:00:14 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Initial commit 
						
					 
				 
				2022-04-28 21:05:34 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							allows to skip ComputeLightSpaceBounds traversal ( #3152 ) 
						
					 
				 
				2021-10-11 11:27:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Remove ShadowsBin prototype on MWShadowTechnique destruction 
						
					 
				 
				2021-10-20 13:26:25 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Remove ShadowsBin prototype on MWShadowTechnique destruction 
						
					 
				 
				2021-10-20 13:26:25 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Replace new with make_unique in components 
						
					 
				 
				2022-05-29 13:24:32 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							optimises skeleton.cpp ( #3158 ) 
						
					 
				 
				2021-10-09 11:14:22 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Initial commit 
						
					 
				 
				2022-04-28 21:05:34 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Initial commit 
						
					 
				 
				2022-04-28 21:05:34 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Separate keyframes logic to provide basis for osgAnimation integration. 
						
					 
				 
				2020-11-18 22:48:47 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							moddable post-processing pipeline 
						
					 
				 
				2022-05-15 10:03:58 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement transformBoundingSphere for both sphere types (bug  #6579 ) 
						
					 
				 
				2022-02-02 16:51:35 +03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							refactors a case insensitive map ( #3184 ) 
						
					 
				 
				2021-10-25 09:18:26 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							refactors a case insensitive map ( #3184 ) 
						
					 
				 
				2021-10-25 09:18:26 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Depth refactor 
						
					 
				 
				2021-11-21 02:25:05 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							refactor and fix wobbly shores 
						
					 
				 
				2021-08-04 17:49:57 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Reset mIsReleased before starting threads 
						
					 
				 
				2021-08-08 02:28:59 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Stop engine work queue before destructing environment 
						
					 
				 
				2021-07-08 21:14:01 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Remove boost::filesystem from a couple of files 
						
					 
				 
				2022-05-24 21:18:21 +00:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 
						
					 
				 
				2017-02-01 06:00:14 +01:00