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mwbase
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Add a flag for jump when queueing movement, so inertia can be added accurately.
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2023-12-09 16:48:04 +01:00 |
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mwclass
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
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mwdialogue
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
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mwgui
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Use multiplication character in the launcher instead of 'x'
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2023-11-28 22:47:27 +04:00 |
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mwinput
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Use settings values for Video settings
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2023-10-27 14:31:23 +02:00 |
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mwlua
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Fix build with Lua 5.4.6
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2023-12-08 00:46:15 +01:00 |
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mwmechanics
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Add a flag for jump when queueing movement, so inertia can be added accurately.
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2023-12-09 16:48:04 +01:00 |
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mwphysics
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Add a flag for jump when queueing movement, so inertia can be added accurately.
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2023-12-09 16:48:04 +01:00 |
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mwrender
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Revert accumulating movement in the reset accum root callback.
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2023-12-09 15:50:17 +01:00 |
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mwscript
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
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mwsound
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Use settings values for Sound settings
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2023-10-13 12:58:58 +02:00 |
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mwstate
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
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mwworld
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Add a flag for jump when queueing movement, so inertia can be added accurately.
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2023-12-09 16:48:04 +01:00 |
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android_main.cpp
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CMakeLists.txt
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Use SDL2 generate cmake files to find the package
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2023-11-24 15:56:54 +01:00 |
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doc.hpp
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engine.cpp
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Do not update WindowManager by world data when there is no game
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2023-11-12 12:23:29 +04:00 |
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engine.hpp
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Drop support for --fs-strict
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2023-06-08 21:10:09 +02:00 |
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main.cpp
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Add missing headers to components/CMakeLists.txt
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2023-10-15 15:44:24 +01:00 |
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options.cpp
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Drop support for --fs-strict
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2023-06-08 21:10:09 +02:00 |
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options.hpp
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profile.hpp
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