..
mwbase
Merge branch 'it_isnt_theft_if_they_were_dead_when_you_started' into 'master'
2021-12-06 14:49:01 +00:00
mwclass
Merge branch 'racer_recursion_limited' into 'master'
2021-12-06 13:58:35 +00:00
mwdialogue
#6419 Topic shouldn't be greyed out if they can produce another topic reference.
2021-12-02 08:04:29 +00:00
mwgui
Merge branch 'it_isnt_theft_if_they_were_dead_when_you_started' into 'master'
2021-12-06 14:49:01 +00:00
mwinput
Move SDL-MyGUI input mappings to components, map both ways
2021-12-04 12:16:38 +00:00
mwlua
Merge branch 'lua_missing_key_codes' into 'master'
2021-12-03 13:35:57 +00:00
mwmechanics
Actually remove effects before proclaiming they've been removed
2021-12-08 17:18:08 +01:00
mwphysics
Fix deadlock in physics system
2021-11-25 19:28:31 +01:00
mwrender
Merge branch 'navmesh_render' into 'master'
2021-12-02 10:34:41 +00:00
mwscript
Merge branch 'it_isnt_theft_if_they_were_dead_when_you_started' into 'master'
2021-12-06 14:49:01 +00:00
mwsound
Extract correctSoundPath method to avoid code duplication. Add unit test for the new method
2021-11-10 23:06:35 +01:00
mwstate
Handle character directories like save names
2021-11-14 11:26:14 +01:00
mwworld
Merge branch 'navmesh_raw' into 'master'
2021-12-08 13:36:17 +00:00
android_main.cpp
Precompile sol.hpp in order to reduce compilation time.
2021-12-04 11:32:39 +00:00
CMakeLists.txt
Only precompile headers with MSVC
2021-12-09 14:59:17 +00:00
doc.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
engine.cpp
Merge branch 'light_refactors' into 'master'
2021-11-30 16:02:28 +00:00
engine.hpp
Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
2021-10-26 21:52:42 +02:00
main.cpp
Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant
2021-12-09 17:09:52 +00:00
options.cpp
Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant
2021-12-09 17:09:52 +00:00
options.hpp
Add tests for openmw options
2021-10-05 22:51:12 +02:00