| .. | 
		
		
			
			
			
			
				| activespells.cpp | Savegame: store ActiveSpells | 2014-05-14 23:54:15 +02:00 | 
		
			
			
			
			
				| activespells.hpp | Savegame: store ActiveSpells | 2014-05-14 23:54:15 +02:00 | 
		
			
			
			
			
				| aipackage.cpp |  |  | 
		
			
			
			
			
				| aipackage.hpp | Implemented script commands StartCombat, StopCombat, GetTarget. | 2014-01-07 04:43:06 +04:00 | 
		
			
			
			
			
				| attr.cpp |  |  | 
		
			
			
			
			
				| attr.hpp |  |  | 
		
			
			
			
			
				| cellid.cpp | various bits of cleanup | 2014-02-23 21:39:18 +01:00 | 
		
			
			
			
			
				| cellid.hpp | various bits of cleanup | 2014-02-23 21:39:18 +01:00 | 
		
			
			
			
			
				| cellref.cpp | Merge branch 'refs' | 2014-05-30 10:38:38 +02:00 | 
		
			
			
			
			
				| cellref.hpp | Merge branch 'refs' | 2014-05-30 10:38:38 +02:00 | 
		
			
			
			
			
				| cellstate.cpp | Feature #32: Implement respawn for containers, creatures and NPCs | 2014-05-17 09:09:00 +02:00 | 
		
			
			
			
			
				| cellstate.hpp | Feature #32: Implement respawn for containers, creatures and NPCs | 2014-05-17 09:09:00 +02:00 | 
		
			
			
			
			
				| containerstate.cpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| containerstate.hpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| creaturelevliststate.cpp | Feature #32: Implement respawn for containers, creatures and NPCs | 2014-05-17 09:09:00 +02:00 | 
		
			
			
			
			
				| creaturelevliststate.hpp | Feature #32: Implement respawn for containers, creatures and NPCs | 2014-05-17 09:09:00 +02:00 | 
		
			
			
			
			
				| creaturestate.cpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| creaturestate.hpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| creaturestats.cpp | Store death animation index in CreatureStats | 2014-05-26 20:52:32 +02:00 | 
		
			
			
			
			
				| creaturestats.hpp | Store death animation index in CreatureStats | 2014-05-26 20:52:32 +02:00 | 
		
			
			
			
			
				| defs.hpp | Savegame: store projectiles | 2014-05-17 05:24:32 +02:00 | 
		
			
			
			
			
				| dialoguestate.cpp | Implement modFactionReaction instruction (Closes #1347) | 2014-05-27 14:54:29 +02:00 | 
		
			
			
			
			
				| dialoguestate.hpp | Implement modFactionReaction instruction (Closes #1347) | 2014-05-27 14:54:29 +02:00 | 
		
			
			
			
			
				| doorstate.cpp | Savegame: store door movement state (Closes #747) | 2014-05-15 09:54:10 +02:00 | 
		
			
			
			
			
				| doorstate.hpp | Savegame: store door movement state (Closes #747) | 2014-05-15 09:54:10 +02:00 | 
		
			
			
			
			
				| effectlist.cpp |  |  | 
		
			
			
			
			
				| effectlist.hpp |  |  | 
		
			
			
			
			
				| esmcommon.hpp | remove our stdint.h version that uses boost and force usage of system stdint.h | 2014-03-05 17:08:58 +01:00 | 
		
			
			
			
			
				| esmreader.cpp | fix to content file reading error reporting in case of missing dependency | 2013-12-16 11:39:24 +01:00 | 
		
			
			
			
			
				| esmreader.hpp | Revert "Fixes for warnings when building with MSVC" | 2014-05-14 00:03:30 -05:00 | 
		
			
			
			
			
				| esmwriter.cpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| esmwriter.hpp | Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. | 2014-05-14 09:17:30 +02:00 | 
		
			
			
			
			
				| filter.cpp |  |  | 
		
			
			
			
			
				| filter.hpp |  |  | 
		
			
			
			
			
				| fogstate.cpp | Savegame: store fog of war (Closes #1177) | 2014-05-11 02:07:58 +02:00 | 
		
			
			
			
			
				| fogstate.hpp | Savegame: store fog of war (Closes #1177) | 2014-05-11 02:07:58 +02:00 | 
		
			
			
			
			
				| globalmap.cpp | Fixes #1297: Store global map markers in savegame | 2014-04-26 13:42:32 +02:00 | 
		
			
			
			
			
				| globalmap.hpp | Fixes #1297: Store global map markers in savegame | 2014-04-26 13:42:32 +02:00 | 
		
			
			
			
			
				| globalscript.cpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| globalscript.hpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| inventorystate.cpp | Feature #1323: handle restocking levelled items | 2014-05-18 12:53:21 +02:00 | 
		
			
			
			
			
				| inventorystate.hpp | Merge branch 'master' of https://github.com/OpenMW/openmw | 2014-05-18 12:55:43 +02:00 | 
		
			
			
			
			
				| journalentry.cpp | Feature #764: Store the actor that gave the dialog response | 2014-02-01 18:42:01 +01:00 | 
		
			
			
			
			
				| journalentry.hpp | Feature #764: Store the actor that gave the dialog response | 2014-02-01 18:42:01 +01:00 | 
		
			
			
			
			
				| lightstate.cpp | store additional state of lights in saved game files | 2014-01-30 12:37:33 +01:00 | 
		
			
			
			
			
				| lightstate.hpp | store additional state of lights in saved game files | 2014-01-30 12:37:33 +01:00 | 
		
			
			
			
			
				| loadacti.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadacti.hpp |  |  | 
		
			
			
			
			
				| loadalch.cpp |  |  | 
		
			
			
			
			
				| loadalch.hpp |  |  | 
		
			
			
			
			
				| loadappa.cpp |  |  | 
		
			
			
			
			
				| loadappa.hpp |  |  | 
		
			
			
			
			
				| loadarmo.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadarmo.hpp |  |  | 
		
			
			
			
			
				| loadbody.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadbody.hpp |  |  | 
		
			
			
			
			
				| loadbook.cpp |  |  | 
		
			
			
			
			
				| loadbook.hpp |  |  | 
		
			
			
			
			
				| loadbsgn.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadbsgn.hpp |  |  | 
		
			
			
			
			
				| loadcell.cpp | Basic RefData and CellRef change tracking | 2014-05-25 14:30:07 +02:00 | 
		
			
			
			
			
				| loadcell.hpp | Basic RefData and CellRef change tracking | 2014-05-25 14:30:07 +02:00 | 
		
			
			
			
			
				| loadclas.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadclas.hpp |  |  | 
		
			
			
			
			
				| loadclot.cpp | We use spaces, not tabs. | 2014-05-28 14:56:50 -05:00 | 
		
			
			
			
			
				| loadclot.hpp |  |  | 
		
			
			
			
			
				| loadcont.cpp |  |  | 
		
			
			
			
			
				| loadcont.hpp |  |  | 
		
			
			
			
			
				| loadcrea.cpp |  |  | 
		
			
			
			
			
				| loadcrea.hpp | Crime: improvement to arrest on sight for large bounties | 2014-05-03 12:17:44 +02:00 | 
		
			
			
			
			
				| loadcrec.hpp |  |  | 
		
			
			
			
			
				| loaddial.cpp | Merge DialInfo objects by subrecord instead of overwriting the object | 2014-05-31 13:01:11 +02:00 | 
		
			
			
			
			
				| loaddial.hpp | Merge DialInfo objects by subrecord instead of overwriting the object | 2014-05-31 13:01:11 +02:00 | 
		
			
			
			
			
				| loaddoor.cpp |  |  | 
		
			
			
			
			
				| loaddoor.hpp |  |  | 
		
			
			
			
			
				| loadench.cpp |  |  | 
		
			
			
			
			
				| loadench.hpp |  |  | 
		
			
			
			
			
				| loadfact.cpp | Implement modFactionReaction instruction (Closes #1347) | 2014-05-27 14:54:29 +02:00 | 
		
			
			
			
			
				| loadfact.hpp | Implement modFactionReaction instruction (Closes #1347) | 2014-05-27 14:54:29 +02:00 | 
		
			
			
			
			
				| loadglob.cpp |  |  | 
		
			
			
			
			
				| loadglob.hpp |  |  | 
		
			
			
			
			
				| loadgmst.cpp |  |  | 
		
			
			
			
			
				| loadgmst.hpp |  |  | 
		
			
			
			
			
				| loadinfo.cpp |  |  | 
		
			
			
			
			
				| loadinfo.hpp | Don't complain about greetings with no sound | 2014-01-22 00:02:43 +01:00 | 
		
			
			
			
			
				| loadingr.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadingr.hpp |  |  | 
		
			
			
			
			
				| loadland.cpp | Merge branch 'master' into savedgame | 2013-12-07 12:27:06 +01:00 | 
		
			
			
			
			
				| loadland.hpp | remove our stdint.h version that uses boost and force usage of system stdint.h | 2014-03-05 17:08:58 +01:00 | 
		
			
			
			
			
				| loadlevlist.cpp |  |  | 
		
			
			
			
			
				| loadlevlist.hpp | Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. | 2014-01-14 07:42:03 +01:00 | 
		
			
			
			
			
				| loadligh.cpp |  |  | 
		
			
			
			
			
				| loadligh.hpp |  |  | 
		
			
			
			
			
				| loadlock.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadlock.hpp |  |  | 
		
			
			
			
			
				| loadltex.cpp |  |  | 
		
			
			
			
			
				| loadltex.hpp |  |  | 
		
			
			
			
			
				| loadmgef.cpp | Copy paste mistake (oops) | 2013-11-16 14:44:31 +01:00 | 
		
			
			
			
			
				| loadmgef.hpp | Remove unused magic effect flags and update esmtool output | 2014-01-12 01:25:00 +01:00 | 
		
			
			
			
			
				| loadmisc.cpp |  |  | 
		
			
			
			
			
				| loadmisc.hpp |  |  | 
		
			
			
			
			
				| loadnpc.cpp | Fixes #1006: Many NPCs have 0 skill | 2013-12-08 21:47:43 +01:00 | 
		
			
			
			
			
				| loadnpc.hpp | Fix ghosts in Cavern Of The Incarnate having -1 health | 2014-05-29 18:09:13 +02:00 | 
		
			
			
			
			
				| loadnpcc.hpp |  |  | 
		
			
			
			
			
				| loadpgrd.cpp | Forced some function arguments to take in a specific array size | 2014-05-13 13:25:22 -04:00 | 
		
			
			
			
			
				| loadpgrd.hpp | Changed AiEScort to use new PathTo function | 2014-05-14 01:44:11 -04:00 | 
		
			
			
			
			
				| loadprob.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadprob.hpp |  |  | 
		
			
			
			
			
				| loadrace.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadrace.hpp |  |  | 
		
			
			
			
			
				| loadregn.cpp | Fix loading ESX files cleaned with testool (Fixes #1382) | 2014-06-03 22:49:37 +02:00 | 
		
			
			
			
			
				| loadregn.hpp |  |  | 
		
			
			
			
			
				| loadrepa.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadrepa.hpp |  |  | 
		
			
			
			
			
				| loadscpt.cpp | Bug #1324: Artem's solution | 2014-05-18 07:34:13 +10:00 | 
		
			
			
			
			
				| loadscpt.hpp |  |  | 
		
			
			
			
			
				| loadskil.cpp |  |  | 
		
			
			
			
			
				| loadskil.hpp |  |  | 
		
			
			
			
			
				| loadsndg.cpp |  |  | 
		
			
			
			
			
				| loadsndg.hpp |  |  | 
		
			
			
			
			
				| loadsoun.cpp | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 | 
		
			
			
			
			
				| loadsoun.hpp |  |  | 
		
			
			
			
			
				| loadspel.cpp |  |  | 
		
			
			
			
			
				| loadspel.hpp |  |  | 
		
			
			
			
			
				| loadsscr.cpp |  |  | 
		
			
			
			
			
				| loadsscr.hpp |  |  | 
		
			
			
			
			
				| loadstat.cpp |  |  | 
		
			
			
			
			
				| loadstat.hpp |  |  | 
		
			
			
			
			
				| loadtes3.cpp | Merge branch 'master' into HEAD | 2014-01-06 00:23:17 +01:00 | 
		
			
			
			
			
				| loadtes3.hpp | Fixes #1172: Added basic loading/saving progress bar | 2014-04-28 11:29:57 +02:00 | 
		
			
			
			
			
				| loadweap.cpp |  |  | 
		
			
			
			
			
				| loadweap.hpp | remove CreatureStats::mAttackType, set/getAttackType() | 2014-01-27 23:05:17 +02:00 | 
		
			
			
			
			
				| locals.cpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| locals.hpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| npcstate.cpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| npcstate.hpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| npcstats.cpp | Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. | 2014-05-14 09:17:30 +02:00 | 
		
			
			
			
			
				| npcstats.hpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| objectstate.cpp | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 | 
		
			
			
			
			
				| objectstate.hpp | made object state polymorphic | 2014-01-28 13:53:24 +01:00 | 
		
			
			
			
			
				| player.cpp | Fix some spelling mistakes. | 2014-05-03 12:23:22 +02:00 | 
		
			
			
			
			
				| player.hpp | Fix some spelling mistakes. | 2014-05-03 12:23:22 +02:00 | 
		
			
			
			
			
				| projectilestate.cpp | Savegame: store projectiles | 2014-05-17 05:24:32 +02:00 | 
		
			
			
			
			
				| projectilestate.hpp | Savegame: store projectiles | 2014-05-17 05:24:32 +02:00 | 
		
			
			
			
			
				| queststate.cpp | fixed QuestState::load/save | 2013-12-03 13:51:44 +01:00 | 
		
			
			
			
			
				| queststate.hpp | added records for storing journals in saved game files | 2013-11-30 14:41:12 +01:00 | 
		
			
			
			
			
				| quickkeys.cpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| quickkeys.hpp | Move to esm component | 2014-05-02 12:48:07 +02:00 | 
		
			
			
			
			
				| records.hpp |  |  | 
		
			
			
			
			
				| savedgame.cpp | Bug #1224: Changed fix to potentially allow for language independent saves | 2014-03-27 22:32:42 +01:00 | 
		
			
			
			
			
				| savedgame.hpp | Bug #1224: Changed fix to potentially allow for language independent saves | 2014-03-27 22:32:42 +01:00 | 
		
			
			
			
			
				| spelllist.cpp |  |  | 
		
			
			
			
			
				| spelllist.hpp |  |  | 
		
			
			
			
			
				| spellstate.cpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| spellstate.hpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| statstate.hpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| variant.cpp | Small optimization to ESM::Variant | 2014-06-03 22:40:09 +02:00 | 
		
			
			
			
			
				| variant.hpp | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 | 
		
			
			
			
			
				| variantimp.cpp |  |  | 
		
			
			
			
			
				| variantimp.hpp |  |  | 
		
			
			
			
			
				| weatherstate.cpp | Move weather state save/load to a new class | 2014-03-21 01:19:40 -05:00 | 
		
			
			
			
			
				| weatherstate.hpp | Fixed header include guard to match filename | 2014-03-21 01:22:54 -05:00 |