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openmw/components/sceneutil
psi29a 4faa1bf3e8 Merge branch 'moo-bitch-get-out-my-hay' into 'master'
Don't use FFP-friendly texture image units for shadow maps

Closes #7102

See merge request OpenMW/openmw!2682
2023-02-25 23:12:32 +00:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
depth.cpp
depth.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp
extradata.hpp
keyframe.hpp
lightcommon.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightcommon.hpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp
lightmanager.hpp
lightutil.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightutil.hpp moved light common to its own file 2023-02-07 16:29:17 +01:00
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Merge branch 'moo-bitch-get-out-my-hay' into 'master' 2023-02-25 23:12:32 +00:00
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp
osgacontroller.hpp
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp
screencapture.hpp
serialize.cpp
serialize.hpp
shadow.cpp AdD lInE bReAk ThAt ClAnG-fOrMaT wAnTeD 2023-02-10 00:12:55 +00:00
shadow.hpp Use reserveGlobalTextureUnits for shadow maps 2023-02-09 01:32:48 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2023-02-23 15:36:04 +03:00
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp