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openmw/apps/openmw/mwrender
psi29a d4e8a58351 Merge branch 'headsup' into 'master'
Force assign head animation timer (bug #4389)

Closes #4389

See merge request OpenMW/openmw!1361
2021-11-14 19:59:31 +00:00
..
.gitignore
actoranimation.cpp Merge branch 'headsup' into 'master' 2021-11-14 19:59:31 +00:00
actoranimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
actorspaths.cpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
actorspaths.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
animation.cpp fixes setActorFade logic errors (#3195) 2021-11-04 16:53:57 +01:00
animation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
bulletdebugdraw.cpp Fix rebase issue 2021-08-08 17:25:57 +01:00
bulletdebugdraw.hpp WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
camera.cpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
camera.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
cell.hpp
characterpreview.cpp refactors premultiplied alpha (#3189) 2021-10-25 09:28:32 +02:00
characterpreview.hpp refactors premultiplied alpha (#3189) 2021-10-25 09:28:32 +02:00
creatureanimation.cpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
globalmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
groundcover.cpp Support deleted CellRefs in groundcover (bug 6276) 2021-11-14 13:23:10 +04:00
groundcover.hpp isolates groundcover content files (#3208) 2021-11-13 23:37:53 +01:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp And done! 2021-04-30 20:49:22 +02:00
localmap.cpp Fix stupid typo 2021-11-10 09:36:01 +03:00
localmap.hpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
navmesh.cpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
navmesh.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
npcanimation.cpp Force assign head animation timer (bug #4389) 2021-11-07 14:10:51 +03:00
npcanimation.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
objectpaging.cpp isolates groundcover content files (#3208) 2021-11-13 23:37:53 +01:00
objectpaging.hpp Constify a few things 2021-04-11 14:46:51 +02:00
objects.cpp removes UnrefQueue (#3181) 2021-10-20 23:02:15 +02:00
objects.hpp removes UnrefQueue (#3181) 2021-10-20 23:02:15 +02:00
pathgrid.cpp enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
postprocessor.cpp soft particles 2021-10-30 12:19:31 -07:00
postprocessor.hpp soft particles 2021-10-30 12:19:31 -07:00
recastmesh.cpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
recastmesh.hpp Replace detournavigator includes by forward declarations 2021-11-06 00:48:39 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp
renderingmanager.cpp isolates groundcover content files (#3208) 2021-11-13 23:37:53 +01:00
renderingmanager.hpp isolates groundcover content files (#3208) 2021-11-13 23:37:53 +01:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
rotatecontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
screenshotmanager.cpp refactors screenshot360 (#3202) 2021-10-30 19:10:16 +02:00
screenshotmanager.hpp Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
sky.cpp remove particle node when resetting particle effect 2021-11-04 08:42:22 -07:00
sky.hpp remove dead code and fix changelog entry 2021-10-29 18:50:04 -07:00
skyutil.cpp consolidates createUnlitMaterial (#3203) 2021-10-30 19:19:58 +02:00
skyutil.hpp consolidates createUnlitMaterial (#3203) 2021-10-30 19:19:58 +02:00
terrainstorage.cpp Don't use comma where there is no need to. 2021-08-29 14:12:14 +02:00
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
util.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp improved toggle world 2021-10-27 09:16:01 -07:00
water.cpp Merge remote-tracking branch 'upstream/master' 2021-11-06 11:44:12 -04:00
water.hpp improved toggle world 2021-10-27 09:16:01 -07:00
weaponanimation.cpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
weaponanimation.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00