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openmw/components
2023-06-10 13:14:52 +02:00
..
bsa Fix code format 2023-04-18 20:23:03 +02:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
config remove remaining boost::filesystem cruft 2023-04-25 16:15:04 +02:00
contentselector Display directories that contains omwscripts. 2023-03-30 21:32:01 +02:00
crashcatcher Maybe fix Windows freeze catcher 2023-03-04 00:28:22 +00:00
debug Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
detournavigator Add operator<< for DetourNavigator::AreaCosts 2023-06-10 13:14:52 +02:00
esm Merge branch 'fix-#7410' into 'master' 2023-06-04 11:28:26 +00:00
esm3 More closely replicate Morrowind.exe's locks 2023-06-08 20:10:32 +02:00
esm3terrain Fix get vertex Height for esm4 2023-05-29 12:10:42 +02:00
esm4 Use zlib directly for ESM4 2023-06-10 00:12:57 +02:00
esmloader Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
fallback Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
files Merge branch 'remove_cruft' into 'master' 2023-04-25 16:06:55 +00:00
fontloader Fix a gcc warning about copy 2023-05-22 17:18:43 +02:00
fx Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
interpreter Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
l10n Dehardcode non-game-specific localization GMSTs; Update l10n files. 2023-03-26 13:43:44 +02:00
loadinglistener Apply clang-format to code base 2022-09-22 21:35:26 +03:00
lua Expose game object's bounding box in lua api 2023-05-18 11:10:10 -07:00
lua_ui Fix bug in LuaUi::Element::destroy() that sometimes leads to an infinite loop on UI cleanup 2023-05-20 02:34:23 +02:00
misc Support UTF-8 by StringRefId::toDebugString 2023-06-01 22:16:47 +02:00
myguiplatform shade refactor 2023-02-25 11:03:39 -08:00
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif Load BSInvMarker NIF nodes 2023-06-01 15:27:42 -05:00
nifbullet Handle editor marker bit in BSXFlags 2023-05-29 18:47:27 +02:00
nifosg Handle editor marker bit in BSXFlags 2023-05-29 18:47:27 +02:00
platform Minor header cleanup 2023-04-30 16:26:03 +02:00
process Apply clang-format to code base 2022-09-22 21:35:26 +03:00
resource Replace compare with more idiomatic methods 2023-05-22 19:51:27 +02:00
sceneutil Merge branch 'dev-7019' into 'master' 2023-06-09 21:25:21 +00:00
sdlutil Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
serialization Apply clang-format to code base 2022-09-22 21:35:26 +03:00
settings Allow any integer number >= 0 for antialiasing level 2023-06-06 00:05:11 +02:00
shader /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
sqlite3 Minor header cleanup 2023-04-30 16:26:03 +02:00
std140 Apply clang-format to code base 2022-09-22 21:35:26 +03:00
stereo Merge branch 'dev-7019' into 'master' 2023-06-09 21:25:21 +00:00
terrain Merge branch 'dev-7019' into 'master' 2023-06-09 21:25:21 +00:00
to_utf8 Applies review advice. 2023-01-04 12:22:16 +01:00
translation Use string_view in more UI code 2023-05-21 18:14:12 +02:00
version Apply clang-format to code base 2022-09-22 21:35:26 +03:00
vfs fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
widgets Make FontWrapper conditional 2023-05-21 18:21:42 +02:00
CMakeLists.txt Use zlib directly for ESM4 2023-06-10 00:12:57 +02:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00
windows.hpp Fix build on Windows 2022-04-25 00:25:46 +02:00