1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-03-31 07:06:45 +00:00
openmw/components/sceneutil
madsbuvi dd5901d351 Initial commit
Multiview shaders.

Refactor Frustum management

Rewrite shared shadow map

cull mask should respect stereo

Stereo savegame screencap

LocalMap refactoring

use the vertex buffer hint instead of the display list patch to enable/disable display lists

Character preview fixes
2022-04-28 21:05:34 +02:00
..
actorutil.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
agentpath.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
agentpath.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
attach.cpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
attach.hpp Rotate torches by 90 degrees 2021-11-02 18:01:22 +01:00
clone.cpp clone.cpp remove dynamic_cast (#3097) 2021-09-09 23:04:11 +02:00
clone.hpp fixes a crash (#3183) 2021-10-23 10:31:46 +02:00
color.cpp Initial commit 2022-04-28 21:05:34 +02:00
color.hpp Initial commit 2022-04-28 21:05:34 +02:00
controller.cpp Force assign head animation timer (bug #4389) 2021-11-07 14:10:51 +03:00
controller.hpp Force assign head animation timer (bug #4389) 2021-11-07 14:10:51 +03:00
depth.cpp Initial commit 2022-04-28 21:05:34 +02:00
depth.hpp Initial commit 2022-04-28 21:05:34 +02:00
detourdebugdraw.cpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
detourdebugdraw.hpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
keyframe.hpp refactors osg::Callback virtual inheritance (#3200) 2021-10-30 22:43:18 +02:00
lightcontroller.cpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
lightcontroller.hpp converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
lightmanager.cpp Fix double precision bound issues in std::max/std::clamp 2022-02-02 16:57:59 +03:00
lightmanager.hpp simply lightmanager and fix racey behavior 2021-11-18 19:40:13 -08:00
lightutil.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
lightutil.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
morphgeometry.cpp Morph geometry more like NifSkope (bug #6416) 2021-11-13 15:58:59 +03:00
morphgeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp Initial commit 2022-04-28 21:05:34 +02:00
mwshadowtechnique.hpp Initial commit 2022-04-28 21:05:34 +02:00
navmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
navmesh.hpp Share state set between all navmesh tiles 2021-11-21 18:01:26 +01:00
nodecallback.hpp removes two dummy serialisers (#3212) 2021-11-04 22:31:22 +01:00
optimizer.cpp Merge branch 'NiFltAnimationNode' into 'master' 2022-04-06 23:59:04 +00:00
optimizer.hpp initial NiFltAnimationNode support 2022-04-07 00:09:11 +02:00
osgacontroller.cpp Fix "warning: loop variable is copied but only used as const reference;... 2022-01-05 10:44:44 +00:00
osgacontroller.hpp refactors osg::Callback virtual inheritance (#3200) 2021-10-30 22:43:18 +02:00
pathgridutil.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
recastmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
recastmesh.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
riggeometry.cpp fixes a crash (#3183) 2021-10-23 10:31:46 +02:00
riggeometry.hpp fixes a crash (#3183) 2021-10-23 10:31:46 +02:00
rtt.cpp Initial commit 2022-04-28 21:05:34 +02:00
rtt.hpp Initial commit 2022-04-28 21:05:34 +02:00
screencapture.cpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
screencapture.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
serialize.cpp simply lightmanager and fix racey behavior 2021-11-18 19:40:13 -08:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp Initial commit 2022-04-28 21:05:34 +02:00
shadow.hpp allows to skip ComputeLightSpaceBounds traversal (#3152) 2021-10-11 11:27:50 +02:00
shadowsbin.cpp Remove ShadowsBin prototype on MWShadowTechnique destruction 2021-10-20 13:26:25 +02:00
shadowsbin.hpp Remove ShadowsBin prototype on MWShadowTechnique destruction 2021-10-20 13:26:25 +02:00
skeleton.cpp optimises skeleton.cpp (#3158) 2021-10-09 11:14:22 +02:00
skeleton.hpp optimises skeleton.cpp (#3158) 2021-10-09 11:14:22 +02:00
statesetupdater.cpp Initial commit 2022-04-28 21:05:34 +02:00
statesetupdater.hpp Initial commit 2022-04-28 21:05:34 +02:00
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
util.cpp Implement transformBoundingSphere for both sphere types (bug #6579) 2022-02-02 16:51:35 +03:00
util.hpp Implement transformBoundingSphere for both sphere types (bug #6579) 2022-02-02 16:51:35 +03:00
visitor.cpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
visitor.hpp refactors a case insensitive map (#3184) 2021-10-25 09:18:26 +02:00
waterutil.cpp Depth refactor 2021-11-21 02:25:05 +00:00
waterutil.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
workqueue.cpp Reset mIsReleased before starting threads 2021-08-08 02:28:59 +02:00
workqueue.hpp Stop engine work queue before destructing environment 2021-07-08 21:14:01 +02:00
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00