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Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif particle parameters seem to be set up to expect a normal OpenGL (Direct3D?) orientation, rather than the 90-degree pitch offset of the game. |
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| .. | ||
| tests | ||
| material.cpp | ||
| material.hpp | ||
| mesh.cpp | ||
| mesh.hpp | ||
| ogrenifloader.cpp | ||
| ogrenifloader.hpp | ||
| skeleton.cpp | ||
| skeleton.hpp | ||