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bsa
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Fix code format
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2023-04-18 20:23:03 +02:00 |
bullethelpers
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
compiler
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
config
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remove remaining boost::filesystem cruft
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2023-04-25 16:15:04 +02:00 |
contentselector
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Display directories that contains omwscripts.
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2023-03-30 21:32:01 +02:00 |
crashcatcher
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Maybe fix Windows freeze catcher
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2023-03-04 00:28:22 +00:00 |
debug
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
detournavigator
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Count navmeshdb reads for each reading job
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2023-05-17 10:08:34 +02:00 |
esm
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ESM::ExteriorCellIndex => ESM::ExteriorCellLocation
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2023-05-12 22:05:55 +02:00 |
esm3
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removed sDefaultWorldspace, only sDefaultWorldspaceId now.
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2023-05-12 22:05:53 +02:00 |
esm3terrain
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
esm4
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Ignore missing localization string files by esmtool
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2023-05-22 22:09:08 +02:00 |
esmloader
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Gets rid of most ESM::CellId
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2023-04-03 14:16:05 +02:00 |
fallback
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
files
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Merge branch 'remove_cruft' into 'master'
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2023-04-25 16:06:55 +00:00 |
fontloader
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Fix a gcc warning about copy
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2023-05-22 17:18:43 +02:00 |
fx
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
interpreter
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Use string_view in more places and reduce the number of empty string literals
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2023-05-21 16:39:32 +02:00 |
l10n
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Dehardcode non-game-specific localization GMSTs; Update l10n files.
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2023-03-26 13:43:44 +02:00 |
loadinglistener
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
lua
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Expose game object's bounding box in lua api
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2023-05-18 11:10:10 -07:00 |
lua_ui
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Fix bug in LuaUi::Element::destroy() that sometimes leads to an infinite loop on UI cleanup
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2023-05-20 02:34:23 +02:00 |
misc
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Increase ESM4 active grid
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2023-05-18 00:38:41 +02:00 |
myguiplatform
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shade refactor
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2023-02-25 11:03:39 -08:00 |
navmeshtool
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Stop updating navmeshtool progress on first bad message
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2023-01-27 19:10:53 +01:00 |
nif
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Drop NIF root node transformation for Skyrim models the same way as for Morrowind models.
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2023-05-18 02:10:39 +02:00 |
nifbullet
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Unify collision shape transformations
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2023-03-10 00:12:12 +03:00 |
nifosg
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fix shader compilation
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2023-02-26 14:31:53 -08:00 |
platform
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
process
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
resource
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Use string_view in more places and reduce the number of empty string literals
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2023-05-21 16:39:32 +02:00 |
sceneutil
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Use settings values for Camera settings
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2023-05-20 22:23:09 +02:00 |
sdlutil
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Use string_view in more places and reduce the number of empty string literals
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2023-05-21 16:39:32 +02:00 |
serialization
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
settings
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Add settings index to provide lookup by category and name
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2023-05-03 22:11:44 +02:00 |
shader
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Move from std::atoi to std::from_char
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2023-03-18 09:30:48 +00:00 |
sqlite3
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
std140
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
stereo
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Use settings values for Camera settings
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2023-05-20 22:23:09 +02:00 |
terrain
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
to_utf8
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Applies review advice.
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2023-01-04 12:22:16 +01:00 |
translation
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Use string_view in more UI code
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2023-05-21 18:14:12 +02:00 |
version
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
vfs
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
widgets
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Make FontWrapper conditional
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2023-05-21 18:21:42 +02:00 |
CMakeLists.txt
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Expose game object's bounding box in lua api
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2023-05-18 11:10:10 -07:00 |
doc.hpp
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second set of additional doxygen comments
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2010-09-25 20:15:05 +02:00 |
windows.hpp
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Fix build on Windows
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2022-04-25 00:25:46 +02:00 |