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openmw/apps/openmw/mwrender
2023-04-20 21:45:49 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
actoranimation.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
actorspaths.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actorspaths.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
animation.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
animation.hpp moved light common to its own file 2023-02-07 16:29:17 +01:00
bulletdebugdraw.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
bulletdebugdraw.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
camera.cpp Fix #7223 2023-02-18 16:24:10 +01:00
camera.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
cell.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
characterpreview.cpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
characterpreview.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
creatureanimation.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
creatureanimation.hpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
effectmanager.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
effectmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
fogmanager.cpp Renamed esm3esm4bridge => esmbridge 2023-01-27 18:40:15 +01:00
fogmanager.hpp implements std::visit for CellVariant, fixes struct vs class forward decl 2023-01-29 11:28:39 +01:00
globalmap.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
globalmap.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
groundcover.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
groundcover.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
landmanager.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
landmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
localmap.cpp Move getNorthVector out of MWWorld::World (used only in one place) 2022-12-28 22:06:49 +01:00
localmap.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
luminancecalculator.cpp shade refactor 2023-02-25 11:03:39 -08:00
luminancecalculator.hpp po2 scaling for average luminance 2023-02-05 12:30:38 -08:00
navmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
navmesh.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
navmeshmode.cpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
navmeshmode.hpp Support rendering for navmesh update frequency as a heatmap 2022-05-17 01:54:20 +02:00
npcanimation.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
npcanimation.hpp Support not only StringRefId for checking first person body part 2023-03-19 17:49:41 +01:00
objectpaging.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
objectpaging.hpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
objects.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
pathgrid.cpp Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
pathgrid.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
pingpongcanvas.cpp shade refactor 2023-02-25 11:03:39 -08:00
pingpongcanvas.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
pingpongcull.cpp Cherry pick 'openmw-48-stereo-fixes' into 'master' 2023-03-12 22:20:23 +01:00
pingpongcull.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
postprocessor.cpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
postprocessor.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
precipitationocclusion.cpp shade refactor 2023-02-25 11:03:39 -08:00
precipitationocclusion.hpp rain occlusion 2023-01-06 22:23:03 -08:00
recastmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recastmesh.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
renderingmanager.cpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
renderingmanager.hpp Merge ESM::RefNum and ESM4::FormId 2023-04-09 00:23:32 +02:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripples.cpp Use GL_HALF_FLOAT because we use GL_RGBA16F 2023-04-02 14:19:44 +04:00
ripples.hpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
ripplesimulation.cpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
ripplesimulation.hpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
rotatecontroller.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
rotatecontroller.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
screenshotmanager.cpp Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
screenshotmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
sky.cpp Rotate blizzard particles 2023-03-30 19:20:00 +02:00
sky.hpp expose more uniforms to postprocessing 2023-01-20 17:43:54 -08:00
skyutil.cpp Cherry pick 'openmw-48-stereo-fixes' into 'master' 2023-03-12 22:20:23 +01:00
skyutil.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
terrainstorage.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
terrainstorage.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
transparentpass.cpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
transparentpass.hpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
util.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
util.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
vismask.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
water.cpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
water.hpp Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
weaponanimation.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
weaponanimation.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00