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mwbase
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Add a death event to the Lua API
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2023-12-04 17:11:51 +01:00 |
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mwclass
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Use the right getContainerStore
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2023-12-09 16:13:56 +01:00 |
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mwdialogue
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
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mwgui
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Don't crash on spells or enchantments without effects
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2023-12-09 15:40:23 +01:00 |
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mwinput
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Use settings values for Video settings
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2023-10-27 14:31:23 +02:00 |
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mwlua
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Fix build with Lua 5.4.6
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2023-12-08 00:46:15 +01:00 |
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mwmechanics
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Don't count the actor we're following as siding with us if we're in combat with them but they aren't in combat with us
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2023-12-12 22:06:52 +01:00 |
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mwphysics
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Restore animated collision shape rescaling
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2023-12-06 00:54:54 +03:00 |
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mwrender
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Remove unused field
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2023-12-09 22:00:35 +03:00 |
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mwscript
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
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mwsound
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Use settings values for Sound settings
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2023-10-13 12:58:58 +02:00 |
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mwstate
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
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mwworld
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Don't crash on spells or enchantments without effects
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2023-12-09 15:40:23 +01:00 |
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android_main.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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CMakeLists.txt
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Use SDL2 generate cmake files to find the package
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2023-11-24 15:56:54 +01:00 |
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doc.hpp
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engine.cpp
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Do not update WindowManager by world data when there is no game
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2023-11-12 12:23:29 +04:00 |
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engine.hpp
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Drop support for --fs-strict
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2023-06-08 21:10:09 +02:00 |
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main.cpp
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Add missing headers to components/CMakeLists.txt
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2023-10-15 15:44:24 +01:00 |
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options.cpp
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Drop support for --fs-strict
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2023-06-08 21:10:09 +02:00 |
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options.hpp
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Add tests for openmw options
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2021-10-05 22:51:12 +02:00 |
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profile.hpp
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Profile window manager update
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2022-10-06 21:50:31 +02:00 |