Savegame: store ActiveSpells 
						
					 
				 
				2014-05-14 23:54:15 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store ActiveSpells 
						
					 
				 
				2014-05-14 23:54:15 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							added missing consts to record save functions 
						
					 
				 
				2013-09-16 12:32:35 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implemented script commands StartCombat, StopCombat, GetTarget. 
						
					 
				 
				2014-01-07 04:43:06 +04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: Store AiSequence 
						
					 
				 
				2014-06-13 02:26:52 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: Store AiSequence 
						
					 
				 
				2014-06-13 02:26:52 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Handle werewolf stats 
						
					 
				 
				2013-08-09 05:14:58 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Handle werewolf stats 
						
					 
				 
				2013-08-09 05:14:58 -07:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							various bits of cleanup 
						
					 
				 
				2014-02-23 21:39:18 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							various bits of cleanup 
						
					 
				 
				2014-02-23 21:39:18 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge branch 'refs' 
						
					 
				 
				2014-05-30 10:38:38 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge branch 'refs' 
						
					 
				 
				2014-05-30 10:38:38 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Feature  #32 : Implement respawn for containers, creatures and NPCs 
						
					 
				 
				2014-05-17 09:09:00 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Feature  #32 : Implement respawn for containers, creatures and NPCs 
						
					 
				 
				2014-05-17 09:09:00 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store content of containers in saved game files 
						
					 
				 
				2014-01-31 13:25:32 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store content of containers in saved game files 
						
					 
				 
				2014-01-31 13:25:32 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Feature  #32 : Implement respawn for containers, creatures and NPCs 
						
					 
				 
				2014-05-17 09:09:00 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Feature  #32 : Implement respawn for containers, creatures and NPCs 
						
					 
				 
				2014-05-17 09:09:00 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							partially store creature state in saved game files (only attributes and dynamics for now) 
						
					 
				 
				2014-02-16 15:56:36 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							partially store creature state in saved game files (only attributes and dynamics for now) 
						
					 
				 
				2014-02-16 15:56:36 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: Store AiSettings and summoned creatures 
						
					 
				 
				2014-06-15 21:19:37 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: Store AiSettings and summoned creatures 
						
					 
				 
				2014-06-15 21:19:37 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: Store death counter ( Fixes   #1477 ) 
						
					 
				 
				2014-06-13 02:26:53 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement modFactionReaction instruction ( Closes   #1347 ) 
						
					 
				 
				2014-05-27 14:54:29 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement modFactionReaction instruction ( Closes   #1347 ) 
						
					 
				 
				2014-05-27 14:54:29 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store door movement state ( Closes   #747 ) 
						
					 
				 
				2014-05-15 09:54:10 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store door movement state ( Closes   #747 ) 
						
					 
				 
				2014-05-15 09:54:10 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							added missing consts to record save functions 
						
					 
				 
				2013-09-16 12:32:35 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							added missing consts to record save functions 
						
					 
				 
				2013-09-16 12:32:35 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							remove our stdint.h version that uses boost and force usage of system stdint.h 
						
					 
				 
				2014-03-05 17:08:58 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fix to content file reading error reporting in case of missing dependency 
						
					 
				 
				2013-12-16 11:39:24 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Revert "Fixes for warnings when building with MSVC" 
						
					 
				 
				2014-05-14 00:03:30 -05:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store most of CreatureStats 
						
					 
				 
				2014-05-12 21:37:36 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 
						
					 
				 
				2014-05-14 09:17:30 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							added project scope filter saving 
						
					 
				 
				2013-09-27 13:56:40 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							added project scope filter saving 
						
					 
				 
				2013-09-27 13:56:40 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store fog of war ( Closes   #1177 ) 
						
					 
				 
				2014-05-11 02:07:58 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store fog of war ( Closes   #1177 ) 
						
					 
				 
				2014-05-11 02:07:58 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fixes   #1297 : Store global map markers in savegame 
						
					 
				 
				2014-04-26 13:42:32 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fixes   #1297 : Store global map markers in savegame 
						
					 
				 
				2014-04-26 13:42:32 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store global script state in saved game files 
						
					 
				 
				2013-12-15 16:16:50 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store global script state in saved game files 
						
					 
				 
				2013-12-15 16:16:50 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Feature  #1323 : handle restocking levelled items 
						
					 
				 
				2014-05-18 12:53:21 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge branch 'master' of  https://github.com/OpenMW/openmw 
						
					 
				 
				2014-05-18 12:55:43 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Feature  #764 : Store the actor that gave the dialog response 
						
					 
				 
				2014-02-01 18:42:01 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Feature  #764 : Store the actor that gave the dialog response 
						
					 
				 
				2014-02-01 18:42:01 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store additional state of lights in saved game files 
						
					 
				 
				2014-01-30 12:37:33 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store additional state of lights in saved game files 
						
					 
				 
				2014-01-30 12:37:33 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Make MODL subrecord optional for potions ( Fixes   #1419 ) 
						
					 
				 
				2014-06-08 11:22:37 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge ESM::Cell fields by subrecord 
						
					 
				 
				2014-06-11 16:13:33 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge ESM::Cell fields by subrecord 
						
					 
				 
				2014-06-11 16:13:33 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							We use spaces, not tabs. 
						
					 
				 
				2014-05-28 14:56:50 -05:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Crime: improvement to arrest on sight for large bounties 
						
					 
				 
				2014-05-03 12:17:44 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge DialInfo objects by subrecord instead of overwriting the object 
						
					 
				 
				2014-05-31 13:01:11 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge DialInfo objects by subrecord instead of overwriting the object 
						
					 
				 
				2014-05-31 13:01:11 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Make ESM::Faction skills optional ( Fixes   #1508 ) 
						
					 
				 
				2014-06-16 02:52:16 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Make ESM::Faction skills optional ( Fixes   #1508 ) 
						
					 
				 
				2014-06-16 02:52:16 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Allow INFO records with no subrecords following DATA ( Fixes   #1486 ) 
						
					 
				 
				2014-06-13 21:54:03 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Don't complain about greetings with no sound 
						
					 
				 
				2014-01-22 00:02:43 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge branch 'master' into savedgame 
						
					 
				 
				2013-12-07 12:27:06 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							remove our stdint.h version that uses boost and force usage of system stdint.h 
						
					 
				 
				2014-03-05 17:08:58 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Closes   #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 
						
					 
				 
				2014-01-14 07:42:03 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Copy paste mistake (oops) 
						
					 
				 
				2013-11-16 14:44:31 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Remove unused magic effect flags and update esmtool output 
						
					 
				 
				2014-01-12 01:25:00 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fixes   #1006 : Many NPCs have 0 skill 
						
					 
				 
				2013-12-08 21:47:43 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix ghosts in Cavern Of The Incarnate having -1 health 
						
					 
				 
				2014-05-29 18:09:13 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Forced some function arguments to take in a specific array size 
						
					 
				 
				2014-05-13 13:25:22 -04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Changed AiEScort to use new PathTo function 
						
					 
				 
				2014-05-14 01:44:11 -04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix loading ESX files cleaned with testool ( Fixes   #1382 ) 
						
					 
				 
				2014-06-03 22:49:37 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Bug  #1324 : Artem's solution 
						
					 
				 
				2014-05-18 07:34:13 +10:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Don't batch statics that have "references persist" set (temporary fix for Arkngthand door -  Fixes   #1386 ) 
						
					 
				 
				2014-06-08 11:22:37 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Don't batch statics that have "references persist" set (temporary fix for Arkngthand door -  Fixes   #1386 ) 
						
					 
				 
				2014-06-08 11:22:37 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Merge branch 'master' into HEAD 
						
					 
				 
				2014-01-06 00:23:17 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fixes   #1172 : Added basic loading/saving progress bar 
						
					 
				 
				2014-04-28 11:29:57 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							remove CreatureStats::mAttackType, set/getAttackType() 
						
					 
				 
				2014-01-27 23:05:17 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store global script state in saved game files 
						
					 
				 
				2013-12-15 16:16:50 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store global script state in saved game files 
						
					 
				 
				2013-12-15 16:16:50 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store NPC state in saved game files 
						
					 
				 
				2014-02-16 15:51:45 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store NPC state in saved game files 
						
					 
				 
				2014-02-16 15:51:45 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 
						
					 
				 
				2014-05-14 09:17:30 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store most of CreatureStats 
						
					 
				 
				2014-05-12 21:37:36 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store content of containers in saved game files 
						
					 
				 
				2014-01-31 13:25:32 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							made object state polymorphic 
						
					 
				 
				2014-01-28 13:53:24 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix some spelling mistakes. 
						
					 
				 
				2014-05-03 12:23:22 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix some spelling mistakes. 
						
					 
				 
				2014-05-03 12:23:22 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store projectiles 
						
					 
				 
				2014-05-17 05:24:32 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store projectiles 
						
					 
				 
				2014-05-17 05:24:32 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fixed QuestState::load/save 
						
					 
				 
				2013-12-03 13:51:44 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							added records for storing journals in saved game files 
						
					 
				 
				2013-11-30 14:41:12 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store most of CreatureStats 
						
					 
				 
				2014-05-12 21:37:36 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Move to esm component 
						
					 
				 
				2014-05-02 12:48:07 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Split up components/esm/loadlocks 
						
					 
				 
				2013-03-22 05:50:54 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Bug  #1224 : Changed fix to potentially allow for language independent saves 
						
					 
				 
				2014-03-27 22:32:42 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Bug  #1224 : Changed fix to potentially allow for language independent saves 
						
					 
				 
				2014-03-27 22:32:42 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							added missing consts to record save functions 
						
					 
				 
				2013-09-16 12:32:35 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							added missing consts to record save functions 
						
					 
				 
				2013-09-16 12:32:35 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store most of CreatureStats 
						
					 
				 
				2014-05-12 21:37:36 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Savegame: store most of CreatureStats 
						
					 
				 
				2014-05-12 21:37:36 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							partially store creature state in saved game files (only attributes and dynamics for now) 
						
					 
				 
				2014-02-16 15:56:36 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Small optimization to ESM::Variant 
						
					 
				 
				2014-06-03 22:40:09 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							store global script state in saved game files 
						
					 
				 
				2013-12-15 16:16:50 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fixed write function for ESM variant type 
						
					 
				 
				2013-09-27 13:17:04 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							added variant class 
						
					 
				 
				2013-03-04 14:32:23 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Move weather state save/load to a new class 
						
					 
				 
				2014-03-21 01:19:40 -05:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fixed header include guard to match filename 
						
					 
				 
				2014-03-21 01:22:54 -05:00