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openmw/apps/openmw/mwrender
psi29a 3da6b4f529 Merge branch 'more_stats' into 'master'
Report more stats in F4

See merge request OpenMW/openmw!3956
2024-03-30 08:41:29 +00:00
..
.gitignore
actoranimation.cpp Fix weapon sheathing for non-nif meshes 2024-03-25 21:03:59 +00:00
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp Use "" to quote apps/openmw includes and remove unused 2024-01-07 17:57:11 +01:00
actorutil.cpp Fix weapon sheathing for non-nif meshes 2024-03-25 21:03:59 +00:00
actorutil.hpp Fix weapon sheathing for non-nif meshes 2024-03-25 21:03:59 +00:00
animation.cpp Merge branch 'spellcast-refactor' into 'master' 2024-03-25 13:50:23 +00:00
animation.hpp Spellcast related Lua API + spellcasting/activespell refactor 2024-03-25 13:50:23 +00:00
animationpriority.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
blendmask.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
bonegroup.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
bulletdebugdraw.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
bulletdebugdraw.hpp
camera.cpp Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
camera.hpp Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
cell.hpp
characterpreview.cpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
characterpreview.hpp
creatureanimation.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
creatureanimation.hpp
distortion.cpp support postprocess distortion 2023-12-21 10:56:38 -08:00
distortion.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
effectmanager.cpp Avoid using osg::ref_ptr when reference is enough 2023-12-26 11:35:03 +01:00
effectmanager.hpp
esm4npcanimation.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
esm4npcanimation.hpp Make traits and base data optional for ESM4 NPC 2023-12-27 10:07:48 +01:00
fogmanager.cpp Use "" to quote apps/openmw includes and remove unused 2024-01-07 17:57:11 +01:00
fogmanager.hpp
globalmap.cpp Use std::move() in /apps/openmw 2024-01-25 09:03:30 +04:00
globalmap.hpp Remove unused field 2023-12-09 22:00:35 +03:00
groundcover.cpp Report more stats from caches 2024-03-29 14:25:39 +01:00
groundcover.hpp
landmanager.cpp Report more stats from caches 2024-03-29 14:25:39 +01:00
landmanager.hpp Move esm3terrain to esmterrain 2023-08-06 19:17:44 +02:00
localmap.cpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
localmap.hpp
luminancecalculator.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
luminancecalculator.hpp consistent average scene luminance 2023-11-10 21:00:47 -08:00
navmesh.cpp Parse navmesh render mode on reading settings 2023-10-01 11:09:59 +02:00
navmesh.hpp Parse navmesh render mode on reading settings 2023-10-01 11:09:59 +02:00
npcanimation.cpp Fix weapon sheathing for non-nif meshes 2024-03-25 21:03:59 +00:00
npcanimation.hpp
objectpaging.cpp Report more stats from caches 2024-03-29 14:25:39 +01:00
objectpaging.hpp Replace const ESM::RefNum& -> ESM::RefNum 2023-09-15 19:38:09 +02:00
objects.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
objects.hpp
pathgrid.cpp Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
pathgrid.hpp
pingpongcanvas.cpp Add a missing assertion 2024-01-14 10:59:39 +04:00
pingpongcanvas.hpp Add missing initialization 2024-01-03 19:25:33 +04:00
pingpongcull.cpp [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
pingpongcull.hpp
postprocessor.cpp Consistently avoid null pointer dereferencing in postprocessor (#7587) 2024-03-24 13:40:45 +03:00
postprocessor.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
precipitationocclusion.cpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
precipitationocclusion.hpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
recastmesh.cpp
recastmesh.hpp
renderbin.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
renderinginterface.hpp
renderingmanager.cpp Restructure colormasks at higher level 2024-03-23 21:56:30 +00:00
renderingmanager.hpp Merge branch 'debugdrawdebugged' into 'master' 2024-02-17 18:56:21 +00:00
rendermode.hpp
ripples.cpp Merge branch 'get-glextensions-properly' into 'master' 2024-03-04 15:05:23 +00:00
ripples.hpp Update ripples surface only when there is need to do so 2024-02-20 00:44:39 +01:00
ripplesimulation.cpp Support MaxNumberRipples setting (#7795) 2024-01-26 17:18:50 +03:00
ripplesimulation.hpp Support MaxNumberRipples setting (#7795) 2024-01-26 17:18:50 +03:00
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp Use the right shader for 360-degree screenshots 2024-03-24 13:45:46 +03:00
screenshotmanager.hpp
sky.cpp Restructure colormasks at higher level 2024-03-23 21:56:30 +00:00
sky.hpp Correct base cloud speed, support Timescale Clouds fallback setting (#7792) 2024-01-26 17:18:50 +03:00
skyutil.cpp Restructure colormasks at higher level 2024-03-23 21:56:30 +00:00
skyutil.hpp Support playing ambient and rain weather SFX at the same time (bug #7761) 2024-01-07 04:56:36 +03:00
terrainstorage.cpp Use parent worldspace terrain when requested 2023-09-25 21:40:14 +03:00
terrainstorage.hpp Move esm3terrain to esmterrain 2023-08-06 19:17:44 +02:00
transparentpass.cpp
transparentpass.hpp
util.cpp Avoid using osg::ref_ptr when reference is enough 2023-12-26 11:35:03 +01:00
util.hpp Avoid using osg::ref_ptr when reference is enough 2023-12-26 11:35:03 +01:00
vismask.hpp
water.cpp Make sunlight scattering and wobbly shores optional 2024-03-29 10:41:04 +03:00
water.hpp Use fallback weather ripple settings (bug #7292) 2023-12-23 11:46:08 +03:00
weaponanimation.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
weaponanimation.hpp