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.gitignore
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actoranimation.cpp
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Fix weapon sheathing for non-nif meshes
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2024-03-25 21:03:59 +00:00 |
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actoranimation.hpp
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actorspaths.cpp
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actorspaths.hpp
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Use "" to quote apps/openmw includes and remove unused
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2024-01-07 17:57:11 +01:00 |
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actorutil.cpp
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Fix weapon sheathing for non-nif meshes
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2024-03-25 21:03:59 +00:00 |
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actorutil.hpp
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Fix weapon sheathing for non-nif meshes
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2024-03-25 21:03:59 +00:00 |
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animation.cpp
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Merge branch 'spellcast-refactor' into 'master'
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2024-03-25 13:50:23 +00:00 |
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animation.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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animationpriority.hpp
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
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blendmask.hpp
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
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bonegroup.hpp
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
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bulletdebugdraw.cpp
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Do not copy osg::ref_ptr when possible
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2023-07-31 20:43:46 +04:00 |
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bulletdebugdraw.hpp
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camera.cpp
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Add option to use camera as sound listener
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2024-02-13 09:18:18 +00:00 |
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camera.hpp
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Add option to use camera as sound listener
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2024-02-13 09:18:18 +00:00 |
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cell.hpp
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characterpreview.cpp
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Affect correct texture units when disabling shadows for stateset
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2024-02-20 21:02:31 +00:00 |
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characterpreview.hpp
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creatureanimation.cpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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creatureanimation.hpp
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distortion.cpp
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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distortion.hpp
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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effectmanager.cpp
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Avoid using osg::ref_ptr when reference is enough
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2023-12-26 11:35:03 +01:00 |
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effectmanager.hpp
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esm4npcanimation.cpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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esm4npcanimation.hpp
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Make traits and base data optional for ESM4 NPC
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2023-12-27 10:07:48 +01:00 |
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fogmanager.cpp
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Use "" to quote apps/openmw includes and remove unused
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2024-01-07 17:57:11 +01:00 |
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fogmanager.hpp
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globalmap.cpp
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Use std::move() in /apps/openmw
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2024-01-25 09:03:30 +04:00 |
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globalmap.hpp
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Remove unused field
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2023-12-09 22:00:35 +03:00 |
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groundcover.cpp
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Report more stats from caches
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2024-03-29 14:25:39 +01:00 |
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groundcover.hpp
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landmanager.cpp
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Report more stats from caches
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2024-03-29 14:25:39 +01:00 |
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landmanager.hpp
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Move esm3terrain to esmterrain
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2023-08-06 19:17:44 +02:00 |
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localmap.cpp
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Affect correct texture units when disabling shadows for stateset
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2024-02-20 21:02:31 +00:00 |
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localmap.hpp
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luminancecalculator.cpp
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Use move semantics for osg::ref_ptr
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2024-01-21 13:48:33 +04:00 |
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luminancecalculator.hpp
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consistent average scene luminance
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2023-11-10 21:00:47 -08:00 |
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navmesh.cpp
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Parse navmesh render mode on reading settings
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2023-10-01 11:09:59 +02:00 |
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navmesh.hpp
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Parse navmesh render mode on reading settings
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2023-10-01 11:09:59 +02:00 |
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npcanimation.cpp
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Fix weapon sheathing for non-nif meshes
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2024-03-25 21:03:59 +00:00 |
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npcanimation.hpp
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objectpaging.cpp
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Report more stats from caches
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2024-03-29 14:25:39 +01:00 |
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objectpaging.hpp
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Replace const ESM::RefNum& -> ESM::RefNum
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2023-09-15 19:38:09 +02:00 |
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objects.cpp
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Use move semantics for osg::ref_ptr
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2024-01-21 13:48:33 +04:00 |
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objects.hpp
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pathgrid.cpp
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Use proper cell size for ESM4 cells in CoordinateConverter
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2023-08-13 02:24:22 +02:00 |
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pathgrid.hpp
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pingpongcanvas.cpp
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Add a missing assertion
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2024-01-14 10:59:39 +04:00 |
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pingpongcanvas.hpp
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Add missing initialization
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2024-01-03 19:25:33 +04:00 |
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pingpongcull.cpp
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[renderer] render scene exclusively to fbo
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2023-10-31 14:45:31 -07:00 |
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pingpongcull.hpp
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postprocessor.cpp
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Consistently avoid null pointer dereferencing in postprocessor (#7587)
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2024-03-24 13:40:45 +03:00 |
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postprocessor.hpp
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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precipitationocclusion.cpp
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Update PrecipitationOccluder only when there is precipitation
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2024-01-13 01:08:57 +01:00 |
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precipitationocclusion.hpp
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Update PrecipitationOccluder only when there is precipitation
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2024-01-13 01:08:57 +01:00 |
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recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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renderinginterface.hpp
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renderingmanager.cpp
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Restructure colormasks at higher level
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2024-03-23 21:56:30 +00:00 |
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renderingmanager.hpp
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Merge branch 'debugdrawdebugged' into 'master'
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2024-02-17 18:56:21 +00:00 |
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rendermode.hpp
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ripples.cpp
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Merge branch 'get-glextensions-properly' into 'master'
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2024-03-04 15:05:23 +00:00 |
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ripples.hpp
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Update ripples surface only when there is need to do so
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2024-02-20 00:44:39 +01:00 |
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ripplesimulation.cpp
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Support MaxNumberRipples setting (#7795)
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2024-01-26 17:18:50 +03:00 |
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ripplesimulation.hpp
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Support MaxNumberRipples setting (#7795)
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2024-01-26 17:18:50 +03:00 |
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rotatecontroller.cpp
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rotatecontroller.hpp
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screenshotmanager.cpp
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Use the right shader for 360-degree screenshots
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2024-03-24 13:45:46 +03:00 |
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screenshotmanager.hpp
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sky.cpp
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Restructure colormasks at higher level
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2024-03-23 21:56:30 +00:00 |
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sky.hpp
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Correct base cloud speed, support Timescale Clouds fallback setting (#7792)
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2024-01-26 17:18:50 +03:00 |
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skyutil.cpp
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Restructure colormasks at higher level
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2024-03-23 21:56:30 +00:00 |
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skyutil.hpp
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Support playing ambient and rain weather SFX at the same time (bug #7761)
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2024-01-07 04:56:36 +03:00 |
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terrainstorage.cpp
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Use parent worldspace terrain when requested
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2023-09-25 21:40:14 +03:00 |
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terrainstorage.hpp
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Move esm3terrain to esmterrain
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2023-08-06 19:17:44 +02:00 |
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transparentpass.cpp
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transparentpass.hpp
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util.cpp
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Avoid using osg::ref_ptr when reference is enough
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2023-12-26 11:35:03 +01:00 |
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util.hpp
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Avoid using osg::ref_ptr when reference is enough
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2023-12-26 11:35:03 +01:00 |
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vismask.hpp
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water.cpp
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Make sunlight scattering and wobbly shores optional
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2024-03-29 10:41:04 +03:00 |
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water.hpp
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Use fallback weather ripple settings (bug #7292)
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2023-12-23 11:46:08 +03:00 |
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weaponanimation.cpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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weaponanimation.hpp
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