2010-08-06 16:01:34 +00:00
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2010-08-06 17:10:56 +00:00
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#include "dialoguemanager.hpp"
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2010-08-06 16:01:34 +00:00
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2010-08-08 09:34:03 +00:00
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#include <components/esm/loadinfo.hpp>
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#include <components/esm/loaddial.hpp>
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#include <components/esm_store/store.hpp>
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2010-08-06 16:01:34 +00:00
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#include "../mwworld/class.hpp"
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2010-08-08 09:34:03 +00:00
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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2010-08-06 16:01:34 +00:00
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#include <iostream>
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2010-08-06 17:16:44 +00:00
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namespace MWDialogue
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2010-08-06 16:01:34 +00:00
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{
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2010-08-08 09:34:03 +00:00
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bool DialogueManager::isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const
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{
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// TODO check actor id
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// TODO check actor race
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// TODO check actor class
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// TODO check actor faction
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// TODO check player faction
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2010-08-08 09:37:59 +00:00
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// check cell
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if (!info.cell.empty())
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if (mEnvironment.mWorld->getPlayerPos().getPlayer().getCell()->cell->name != info.cell)
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return false;
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2010-08-08 09:34:03 +00:00
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// TODO check DATAstruct
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// TODO check select structures
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std::cout
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<< "unchecked entries:" << std::endl
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<< " actor id: " << info.actor << std::endl
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<< " actor race: " << info.race << std::endl
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<< " actor class: " << info.clas << std::endl
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<< " actor faction: " << info.npcFaction << std::endl
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<< " player faction: " << info.pcFaction << std::endl
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<< " DATAstruct" << std::endl;
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
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iter != info.selects.end(); ++iter)
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std::cout << " select: " << iter->selectRule << std::endl;
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return true;
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}
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2010-08-06 17:16:44 +00:00
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DialogueManager::DialogueManager (MWWorld::Environment& environment) : mEnvironment (environment) {}
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2010-08-06 16:01:34 +00:00
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2010-08-06 17:16:44 +00:00
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void DialogueManager::startDialogue (const MWWorld::Ptr& actor)
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2010-08-06 16:01:34 +00:00
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{
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std::cout << "talking with " << MWWorld::Class::get (actor).getName (actor) << std::endl;
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2010-08-08 09:34:03 +00:00
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const ESM::Dialogue *dialogue = mEnvironment.mWorld->getStore().dialogs.find ("hello");
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for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
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iter!=dialogue->mInfo.end(); ++iter)
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{
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if (isMatching (actor, *iter))
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{
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// start dialogue
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std::cout << "found matching info record" << std::endl;
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std::cout << "response: " << iter->response << std::endl;
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if (!iter->sound.empty())
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{
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// TODO play sound
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}
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if (!iter->resultScript.empty())
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{
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// TODO execute script
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}
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break;
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}
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}
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2010-08-06 16:01:34 +00:00
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}
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}
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