Merge branch 'openmw-36'

c++11
Marc Zinnschlag 10 years ago
commit 6803f95398

@ -1,3 +1,42 @@
0.36.0
------
Bug #923: Editor: Operations-Multithreading is broken
Bug #1317: Erene Llenim in Seyda Neen does not walk around
Bug #1621: "Error Detecting Morrowind Installation" in the default directory
Bug #2216: Creating a clone of the player stops you moving.
Bug #2387: Casting bound weapon spell doesn't switch to "ready weapon" mode
Bug #2407: Default to (0, 0) when "unknown cell" is encountered.
Bug #2411: enchanted item charges don't update/refresh if spell list window is pinned open
Bug #2428: Editor: cloning / creating new container class results in invalid omwaddon file - openmw-0.35
Bug #2429: Editor - cloning omits some values or sets different values than the original has
Bug #2430: NPC with negative fatigue don't fall (LGNPC Vivec, Foreign Quarter v2.21)
Bug #2432: Error on startup with Uvirith's Legacy enabled
Bug #2435: Editor: changed entries in the objects window are not shown as such
Bug #2437: Editor: changing an entry of a container/NPC/clothing/ingredient/globals will not be saved in the omwaddon file
Bug #2447: Editor doesn't save terrain information
Bug #2451: Editor not listing files with accented characters
Bug #2453: Chargen: sex, race and hair sliders not initialized properly
Bug #2459: Minor terrain clipping through statics due to difference in triangle alignment
Bug #2461: Invisible sound mark has collision in Sandus Ancestral Tomb
Bug #2465: tainted gold stack
Bug #2475: cumulative stacks of 100 point fortify skill speechcraft boosts do not apply correctly
Bug #2498: Editor: crash when issuing undo command after the table subview is closed
Bug #2500: Editor: object table - can't undo delete record
Feature #139: Editor: Global Search & Replace
Feature #1219: Editor: Add dialogue mode only columns
Feature #2024: Hotkey for hand to hand (i.e. unequip any weapon)
Feature #2119: "Always Sneak" key bind
Feature #2262: Editor: Handle moved instances
Feature #2425: Editor: Add start script table
Feature #2426: Editor: start script record verifier
Feature #2480: Launcher: Multiselect entries in the Data Files list
Feature #2505: Editor: optionally show a line number column in the script editor
Feature #2512: Editor: Offer use of monospace fonts in the script editor as an option
Feature #2514: Editor: focus on ID input field on clone/add
Task #2460: OS X: Use Application Support directory as user data path
Task #2516: Editor: Change References / Referenceables terminology
0.35.1 0.35.1
------ ------

@ -19,8 +19,8 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
message(STATUS "Configuring OpenMW...") message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 35) set(OPENMW_VERSION_MINOR 36)
set(OPENMW_VERSION_RELEASE 1) set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_COMMITHASH "")
set(OPENMW_VERSION_TAGHASH "") set(OPENMW_VERSION_TAGHASH "")

@ -6,7 +6,7 @@ OpenMW
OpenMW is an attempt at recreating the engine for the popular role-playing game OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
* Version: 0.35.1 * Version: 0.36.0
* License: GPL (see docs/license/GPL3.txt for more information) * License: GPL (see docs/license/GPL3.txt for more information)
* Website: http://www.openmw.org * Website: http://www.openmw.org
* IRC: #openmw on irc.freenode.net * IRC: #openmw on irc.freenode.net

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