The latest version of the settings.cfg without any code changes.

openmw-38
cfcohen 9 years ago
parent d7e27fa9f4
commit 89100088f3

@ -8,7 +8,7 @@
# #
# The version of this file that actually controls the behavior of # The version of this file that actually controls the behavior of
# OpenMW is user specific, and it's location can be found in the # OpenMW is user specific, and it's location can be found in the
# documentation above. This file is probably NOT that file. # documentation above. This file is probably NOT that file...
[Camera] [Camera]
@ -28,36 +28,63 @@ viewing distance = 6666.0
# dramatically affect performance, see documentation for details. # dramatically affect performance, see documentation for details.
exterior cell load distance = 1 exterior cell load distance = 1
[GUI] [Map]
# Color for tool tips and crosshair when owned by an NPC (R G B A). # Size of each exterior cell in pixels in the world map. (12 to 24).
color background owned = 0.15 0.0 0.0 1.0 # Warning: affects explored areas in save files, see documentation.
color crosshair owned = 1.0 0.15 0.15 1.0 global map cell size = 18
# Red flash visually showing player damage. # Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
hit fader = true # cell, 256 is 1/8 cell. See documentation for details. (64 to 256).
local map hud widget size = 256
# Transparency of GUI windows (0.0 to 1.0, transparent to opaque). # Resolution of local map in GUI window in pixels. See documentation
menu transparency = 0.84 # for details which may affect cell load performance. (128 to 1024).
local map resolution = 256
# Size of local map in GUI window in pixels. See documentation for
# details which may affect cell load performance. (256 to 1024).
local map widget size = 512
[GUI]
# Scales GUI window and widget size. (<1 is smaller, >1 is larger). # Scales GUI window and widget size. (<1 is smaller, >1 is larger).
scaling factor = 1.0 scaling factor = 1.0
# Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
menu transparency = 0.84
# Time until tool tip appears when hovering over an object (0.0 is
# instantly, 1.0 is the maximum delay of about 1.5 seconds).
tooltip delay = 0.0
# Stretch menus, load screens, etc. to the window aspect ratio. # Stretch menus, load screens, etc. to the window aspect ratio.
stretch menu background = false stretch menu background = false
# Subtitles for NPC spoken dialog and some sound effects. # Subtitles for NPC spoken dialog and some sound effects.
subtitles = false subtitles = false
# Time until tool tip appears when hovering over an object (0.0 is # Red flash visually showing player damage.
# instantly, 1.0 is the maximum delay of about 1.5 seconds). hit fader = true
tooltip delay = 0.0
# Werewolf overlay border around screen or window. # Werewolf overlay border around screen or window.
werewolf overlay = true werewolf overlay = true
# Color for tool tips and crosshair when owned by an NPC (R G B A).
color background owned = 0.15 0.0 0.0 1.0
color crosshair owned = 1.0 0.15 0.15 1.0
[HUD]
# Displays the crosshair or reticle when not in GUI mode.
crosshair = true
[Game] [Game]
# Color crosshair and tool tip when object is owned by an NPC. (O is
# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both).
show owned = 0
# Always use the best mode of attack: e.g. chop, slash or thrust. # Always use the best mode of attack: e.g. chop, slash or thrust.
best attack = false best attack = false
@ -67,10 +94,6 @@ difficulty = 0
# Show duration of magic effect and lights in the spells window. # Show duration of magic effect and lights in the spells window.
show effect duration = false show effect duration = false
# Color crosshair and tool tip when object is owned by an NPC. (O is
# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both).
show owned = 0
[General] [General]
# Anisotropy reduces distortion in textures at low angles (0 to 16). # Anisotropy reduces distortion in textures at low angles (0 to 16).
@ -85,19 +108,20 @@ screenshot format = png
# Isotropic texture filtering. (bilinear or trilinear). # Isotropic texture filtering. (bilinear or trilinear).
texture filtering = trilinear texture filtering = trilinear
[HUD]
# Displays the crosshair or reticle when not in GUI mode.
crosshair = true
[Input] [Input]
# Zoom in and out from player in third person view with mouse wheel. # Capture control of the cursor prevent movement outside the window.
allow third person zoom = false grab cursor = true
# Key controlling sneak toggles setting instead of being held down.
toggle sneak = false
# Player is running by default. # Player is running by default.
always run = false always run = false
# Zoom in and out from player in third person view with mouse wheel.
allow third person zoom = false
# Camera sensitivity when not in GUI mode. (0.1 to 5.0). # Camera sensitivity when not in GUI mode. (0.1 to 5.0).
camera sensitivity = 1.0 camera sensitivity = 1.0
@ -105,84 +129,20 @@ camera sensitivity = 1.0
# Because it's a multiplier values should be near one (0.5 to 1.5). # Because it's a multiplier values should be near one (0.5 to 1.5).
camera y multiplier = 1.0 camera y multiplier = 1.0
# Capture control of the cursor prevent movement outside the window.
grab cursor = true
# Invert the vertical axis while not in GUI mode. # Invert the vertical axis while not in GUI mode.
invert y axis = false invert y axis = false
# Key controlling sneak toggles setting instead of being held down.
toggle sneak = false
[Map]
# Size of each exterior cell in pixels in the world map. (12 to 24).
# Warning: affects explored areas in save files, see documentation.
global map cell size = 18
# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
# cell, 256 is 1/8 cell. See documentation for details. (64 to 256).
local map hud widget size = 256
# Resolution of local map in GUI window in pixels. See documentation
# for details which may affect cell load performance. (128 to 1024).
local map resolution = 256
# Size of local map in GUI window in pixels. See documentation for
# details which may affect cell load performance. (256 to 1024).
local map widget size = 512
[Objects]
# Enable shaders for objects other than water. Unused.
shaders = true
[Saves] [Saves]
# Automatically save the game whenever the player rests.
autosave = true
# Name of last character played, and default for loading save files. # Name of last character played, and default for loading save files.
character = character =
# Automatically save the game whenever the player rests.
autosave = true
# Display the time played on each save file in the load menu. # Display the time played on each save file in the load menu.
timeplayed = false timeplayed = false
[Shadows]
# Actors cast shadows. Unused.
actor shadows = true
# Debugging of shadows. Unused.
debug = false
# Enable shadows. Other shadow settings disabled if false. Unused.
enabled = false
# Fraction of distance after which shadow starts to fade out. Unused.
fade start = 0.8
# Miscellaneous object cast shadows.
misc shadows = true
# Distance for shadows if not split. Smaller is poorer. Unused.
shadow distance = 1300
# Split shadow maps, allowing for a larger shadow distance. Unused.
split = false
# Distance for shadows if split. Unused.
split shadow distance = 14000
# Static objects cast shadows. Unused.
statics shadows = true
# Terrain cast shadows. Unused.
terrain shadows = true
# Size of the shadow textures in pixels. Unused. (256 to 2048).
texture size = 1024
[Sound] [Sound]
# Name of audio device file. Blank means use the default device. # Name of audio device file. Blank means use the default device.
@ -190,12 +150,12 @@ device =
# Volumes are 0.0 for silent and 1.0 for the maximum volume. # Volumes are 0.0 for silent and 1.0 for the maximum volume.
# Footsteps volume.
footsteps volume = 0.2
# Master volume. Controls all other volumes. # Master volume. Controls all other volumes.
master volume = 1.0 master volume = 1.0
# Footsteps volume.
footsteps volume = 0.2
# Music tracks volume. # Music tracks volume.
music volume = 0.5 music volume = 0.5
@ -205,34 +165,14 @@ sfx volume = 1.0
# Voice dialog volume. # Voice dialog volume.
voice volume = 0.8 voice volume = 0.8
[Terrain]
# Distant land is rendered? Unused.
distant land = false
# Use shaders for terrain? Unused.
shader = true
[Video] [Video]
# Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16).
antialiasing = 0
# Game video contrast. (0.0 to 1.0). No effect in Linux.
contrast = 1.0
# Maximum frames per second. (1.0 to 200.0).
framerate limit = 0.0
# OpenMW takes complete control of the screen.
fullscreen = false
# Resolution of the Open window or screen. (600 to 2560). # Resolution of the Open window or screen. (600 to 2560).
resolution x = 800 resolution x = 800
resolution y = 600 resolution y = 600
# An operating system border is drawn around the OpenMW window. # OpenMW takes complete control of the screen.
window border = true fullscreen = false
# Determines which screen OpenMW is on. (0 or 1). # Determines which screen OpenMW is on. (0 or 1).
screen = 0 screen = 0
@ -240,102 +180,162 @@ screen = 0
# Minimize OpenMW if it loses cursor or keyboard focus. # Minimize OpenMW if it loses cursor or keyboard focus.
minimize on focus loss = true minimize on focus loss = true
# An operating system border is drawn around the OpenMW window.
window border = true
# Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16).
antialiasing = 0
# Enable vertical syncing to reduce tearing defects. # Enable vertical syncing to reduce tearing defects.
vsync = false vsync = false
# Maximum frames per second. (1.0 to 200.0).
framerate limit = 0.0
# Game video contrast. (0.0 to 1.0). No effect in Linux.
contrast = 1.0
# Video gamma setting. (0.0 to 1.0). No effect in Linux. # Video gamma setting. (0.0 to 1.0). No effect in Linux.
gamma = 1.0 gamma = 1.0
[Water] [Water]
# Enable refraction which affects visibility through water plane. # Enable water shader with reflections and optionally refraction.
refraction = false shader = false
# Reflection and refraction texture size in pixels. (512, 1024, 2048). # Reflection and refraction texture size in pixels. (512, 1024, 2048).
rtt size = 512 rtt size = 512
# Enable water shader with reflections and optionally refraction. # Enable refraction which affects visibility through water plane.
shader = false refraction = false
[Objects]
# Enable shaders for objects other than water. Unused.
shaders = true
[Terrain]
# Use shaders for terrain? Unused.
shader = true
# Distant land is rendered? Unused.
distant land = false
[Shadows]
# Enable shadows. Other shadow settings disabled if false. Unused.
enabled = false
# Size of the shadow textures in pixels. Unused. (256 to 2048).
texture size = 1024
# Actors cast shadows. Unused.
actor shadows = true
# Static objects cast shadows. Unused.
statics shadows = true
# Terrain cast shadows. Unused.
terrain shadows = true
# Miscellaneous objects cast shadows. Unused.
misc shadows = true
# Debugging of shadows. Unused.
debug = false
# Fraction of distance after which shadow starts to fade out. Unused.
fade start = 0.8
# Split shadow maps, allowing for a larger shadow distance. Unused.
split = false
# Distance for shadows if not split. Smaller is poorer. Unused.
shadow distance = 1300
# Distance for shadows if split. Unused.
split shadow distance = 14000
[Windows] [Windows]
# Location and sizes of windows as a fraction of the OpenMW window or # Location and sizes of windows as a fraction of the OpenMW window or
# screen size. (0.0 to 1.0). X & Y, Height & Width. # screen size. (0.0 to 1.0). X & Y, Width & Height.
# Stats window displaying level, race, class, skills and stats.
stats x = 0.0
stats y = 0.0
stats w = 0.375
stats h = 0.4275
# Spells window displaying powers, spells, and magical items.
spells x = 0.625
spells y = 0.5725
spells w = 0.375
spells h = 0.4275
# Local and world map window.
map x = 0.625
map y = 0.0
map w = 0.375
map h = 0.5725
# Dialog window for talking with NPCs.
dialogue x = 0.095
dialogue y = 0.095
dialogue w = 0.810
dialogue h = 0.810
# Alchemy window for crafting potions. # Alchemy window for crafting potions.
alchemy h = 0.5
alchemy w = 0.5
alchemy x = 0.25 alchemy x = 0.25
alchemy y = 0.25 alchemy y = 0.25
alchemy w = 0.5
# NPC inventory window when bartering with a shopkeeper. alchemy h = 0.5
barter h = 0.375
barter w = 0.75
barter x = 0.25
barter y = 0.0
# NPC inventory window when trading with a companion.
companion h = 0.375
companion w = 0.75
companion x = 0.25
companion y = 0.0
# Console command window for debugging commands. # Console command window for debugging commands.
console h = 0.5
console w = 1.0
console x = 0.0 console x = 0.0
console y = 0.0 console y = 0.0
console w = 1.0
console h = 0.5
# Container inventory when searching a container. # Player inventory window when explicitly opened.
container h = 0.375 inventory x = 0.0
container w = 0.75 inventory y = 0.4275
container x = 0.25 inventory w = 0.6225
container y = 0.0 inventory h = 0.5725
# Dialog window for talking with NPCs. # Player inventory window when searching a container.
dialogue h = 0.810 inventory container x = 0.0
dialogue w = 0.810 inventory container y = 0.4275
dialogue x = 0.095 inventory container w = 0.6225
dialogue y = 0.095 inventory container h = 0.5725
# Player inventory window when bartering with a shopkeeper. # Player inventory window when bartering with a shopkeeper.
inventory barter h = 0.5725
inventory barter w = 0.6225
inventory barter x = 0.0 inventory barter x = 0.0
inventory barter y = 0.4275 inventory barter y = 0.4275
inventory barter w = 0.6225
inventory barter h = 0.5725
# Player inventory window when trading with a companion. # Player inventory window when trading with a companion.
inventory companion h = 0.5725
inventory companion w = 0.6225
inventory companion x = 0.0 inventory companion x = 0.0
inventory companion y = 0.4275 inventory companion y = 0.4275
inventory companion w = 0.6225
inventory companion h = 0.5725
# Player inventory window when searching a container. # Container inventory when searching a container.
inventory container h = 0.5725 container x = 0.25
inventory container w = 0.6225 container y = 0.0
inventory container x = 0.0 container w = 0.75
inventory container y = 0.4275 container h = 0.375
# Player inventory window when explicitly opened.
inventory h = 0.5725
inventory w = 0.6225
inventory x = 0.0
inventory y = 0.4275
# Local and world map window.
map h = 0.5725
map w = 0.375
map x = 0.625
map y = 0.0
# Spells window displaying powers, spells, and magical items. # NPC inventory window when bartering with a shopkeeper.
spells h = 0.4275 barter x = 0.25
spells w = 0.375 barter y = 0.0
spells x = 0.625 barter w = 0.75
spells y = 0.5725 barter h = 0.375
# Stats window displaying level, race, class, skills and stats. # NPC inventory window when trading with a companion.
stats h = 0.4275 companion x = 0.25
stats w = 0.375 companion y = 0.0
stats x = 0.0 companion w = 0.75
stats y = 0.0 companion h = 0.375

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