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@ -101,22 +101,20 @@ void DedicatedPlayer::move(float dt)
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const int maxInterpolationDistance = 40;
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const int maxInterpolationDistance = 40;
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// Apply interpolation only if the position hasn't changed too much from last time
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// Apply interpolation only if the position hasn't changed too much from last time
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bool shouldInterpolate = abs(position.pos[0] - refPos.pos[0]) < maxInterpolationDistance && abs(position.pos[1] - refPos.pos[1]) < maxInterpolationDistance && abs(position.pos[2] - refPos.pos[2]) < maxInterpolationDistance;
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bool shouldInterpolate =
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abs(position.pos[0] - refPos.pos[0]) < maxInterpolationDistance &&
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abs(position.pos[1] - refPos.pos[1]) < maxInterpolationDistance &&
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abs(position.pos[2] - refPos.pos[2]) < maxInterpolationDistance;
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if (shouldInterpolate)
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if (shouldInterpolate)
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{
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{
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static const int timeMultiplier = 15;
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static const int timeMultiplier = 15;
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osg::Vec3f lerp = MechanicsHelper::getLinearInterpolation(refPos.asVec3(), position.asVec3(), dt * timeMultiplier);
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osg::Vec3f lerp = MechanicsHelper::getLinearInterpolation(refPos.asVec3(), position.asVec3(), dt * timeMultiplier);
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refPos.pos[0] = lerp.x();
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refPos.pos[1] = lerp.y();
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refPos.pos[2] = lerp.z();
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world->moveObject(ptr, refPos.pos[0], refPos.pos[1], refPos.pos[2]);
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world->moveObject(ptr, lerp.x(), lerp.y(), lerp.z());
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}
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}
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else
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else
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{
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world->moveObject(ptr, position.pos[0], position.pos[1], position.pos[2]);
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world->moveObject(ptr, position.pos[0], position.pos[1], position.pos[2]);
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}
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float oldZ = ptr.getRefData().getPosition().rot[2];
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float oldZ = ptr.getRefData().getPosition().rot[2];
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world->rotateObject(ptr, position.rot[0], 0, oldZ);
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world->rotateObject(ptr, position.rot[0], 0, oldZ);
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@ -137,9 +135,7 @@ void DedicatedPlayer::setAnimFlags()
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// Until we figure out a better workaround for disabling player gravity,
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// Until we figure out a better workaround for disabling player gravity,
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// simply cast Levitate over and over on a player that's supposed to be flying
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// simply cast Levitate over and over on a player that's supposed to be flying
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if (!isFlying)
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if (!isFlying)
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{
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ptr.getClass().getCreatureStats(ptr).getActiveSpells().purgeEffect(ESM::MagicEffect::Levitate);
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ptr.getClass().getCreatureStats(ptr).getActiveSpells().purgeEffect(ESM::MagicEffect::Levitate);
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}
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else if (isFlying && !world->isFlying(ptr))
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else if (isFlying && !world->isFlying(ptr))
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{
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{
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MWMechanics::CastSpell cast(ptr, ptr);
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MWMechanics::CastSpell cast(ptr, ptr);
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@ -190,12 +186,12 @@ void DedicatedPlayer::setEquipment()
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const int count = equipedItems[slot].count;
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const int count = equipedItems[slot].count;
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ptr.getClass().getContainerStore(ptr).add(dedicItem, count, ptr);
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ptr.getClass().getContainerStore(ptr).add(dedicItem, count, ptr);
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for (MWWorld::ContainerStoreIterator it2 = invStore.begin(); it2 != invStore.end(); ++it2)
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for (const auto &ptr : invStore)
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{
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{
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if (::Misc::StringUtils::ciEqual(it2->getCellRef().getRefId(), dedicItem)) // equip item
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if (::Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), dedicItem)) // equip item
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{
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{
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std::shared_ptr<MWWorld::Action> action = it2->getClass().use(*it2);
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std::shared_ptr<MWWorld::Action> action = ptr.getClass().use(ptr);
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action->execute(ptr);
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action->execute(this->ptr);
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break;
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break;
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}
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}
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}
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}
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