@ -2,6 +2,7 @@
# include <stdexcept>
# include <stdexcept>
# include <sstream>
# include <sstream>
# include <iostream>
# include <components/misc/stringops.hpp>
# include <components/misc/stringops.hpp>
@ -58,6 +59,7 @@ CategorySettingValueMap Manager::mDefaultSettings = CategorySettingValueMap();
CategorySettingValueMap Manager : : mUserSettings = CategorySettingValueMap ( ) ;
CategorySettingValueMap Manager : : mUserSettings = CategorySettingValueMap ( ) ;
CategorySettingVector Manager : : mChangedSettings = CategorySettingVector ( ) ;
CategorySettingVector Manager : : mChangedSettings = CategorySettingVector ( ) ;
typedef std : : map < CategorySetting , bool > CategorySettingStatusMap ;
class SettingsFileParser
class SettingsFileParser
{
{
@ -69,6 +71,7 @@ public:
mFile = file ;
mFile = file ;
boost : : filesystem : : ifstream stream ;
boost : : filesystem : : ifstream stream ;
stream . open ( boost : : filesystem : : path ( file ) ) ;
stream . open ( boost : : filesystem : : path ( file ) ) ;
std : : cout < < " Loading settings file: " < < file < < std : : endl ;
std : : string currentCategory ;
std : : string currentCategory ;
mLine = 0 ;
mLine = 0 ;
while ( ! stream . eof ( ) & & ! stream . fail ( ) )
while ( ! stream . eof ( ) & & ! stream . fail ( ) )
@ -117,6 +120,230 @@ public:
}
}
}
}
void saveSettingsFile ( const std : : string & file , CategorySettingValueMap & settings )
{
// No options have been written to the file yet.
CategorySettingStatusMap written ;
for ( CategorySettingValueMap : : iterator it = settings . begin ( ) ; it ! = settings . end ( ) ; + + it ) {
written [ it - > first ] = false ;
}
// Have we substantively changed the settings file?
bool changed = false ;
// Was there anything in the existing file? This is intended to permit the deletion of
// the settings.cfg file and it's automatic recreation -- a feature not currently
// supported elsewhere in the code.
bool existing = false ;
// The category/section we're currently in.
std : : string currentCategory ;
// Open the existing settings.cfg file to copy comments. This might not be the same file
// as the output file if we're copying the setting from the default settings.cfg for the
// first time. A minor change in API to pass the source file might be in order here.
boost : : filesystem : : ifstream istream ;
boost : : filesystem : : path ipath ( file ) ;
istream . open ( ipath ) ;
//std::cout << "Reading previous settings file: " << ipath << std::endl;
// Create a new string stream to write the current settings to. It's likely that the
// input file and the output file are the same, so this stream serves as a temporary file
// of sorts. The setting files aren't very large so there's no performance issue.
std : : stringstream ostream ;
// For every line in the input file...
while ( ! istream . eof ( ) & & ! istream . fail ( ) ) {
std : : string line ;
std : : getline ( istream , line ) ;
// The current character position in the line.
size_t i = 0 ;
// Don't add additional newlines at the end of the file.
if ( istream . eof ( ) ) continue ;
// Copy entirely blank lines.
if ( ! skipWhiteSpace ( i , line ) ) {
ostream < < line < < std : : endl ;
continue ;
}
// There were at least some comments in the input file.
existing = true ;
// Copy comments.
if ( line [ i ] = = ' # ' ) {
ostream < < line < < std : : endl ;
continue ;
}
// Category heading.
if ( line [ i ] = = ' [ ' ) {
size_t end = line . find ( ' ] ' , i ) ;
// This should never happen unless the player edited the file while playing.
if ( end = = std : : string : : npos ) {
ostream < < " # unterminated category: " < < line < < std : : endl ;
changed = true ;
continue ;
}
// Ensure that all options in the current category have been written.
for ( CategorySettingStatusMap : : iterator mit = written . begin ( ) ; mit ! = written . end ( ) ; + + mit ) {
bool missed = false ;
if ( mit - > second = = false & & mit - > first . first = = currentCategory ) {
std : : cout < < " Added new setting: [ " < < currentCategory < < " ] "
< < mit - > first . second < < " = " < < settings [ mit - > first ] < < std : : endl ;
// With some further code changes, this comment could be more descriptive.
ostream < < " # Automatically added setting. " < < std : : endl ;
ostream < < mit - > first . second < < " = " < < settings [ mit - > first ] < < std : : endl ;
mit - > second = true ;
missed = true ;
changed = true ;
}
// Ensure that there's a newline before the next section if we added settings.
if ( missed ) ostream < < std : : endl ;
}
// Update the current category.
currentCategory = line . substr ( i + 1 , end - ( i + 1 ) ) ;
boost : : algorithm : : trim ( currentCategory ) ;
// Write the (new) current category to the file.
ostream < < " [ " < < currentCategory < < " ] " < < std : : endl ;
//std::cout << "Wrote category: " << currentCategory << std::endl;
// A setting can apparently follow the category on an input line. That's rather
// inconvenient, since it makes it more likely to have duplicative sections,
// which our algorithm doesn't like. Do the best we can.
i = end + 1 ;
}
// Truncate trailing whitespace, since we're changing the file anayway.
if ( ! skipWhiteSpace ( i , line ) )
continue ;
// If we'cve found settings befor ethe first category, something's wrong. This
// should never happen unless the player edited the file while playing, since
// the loadSettingsFile() logic rejects it.
if ( currentCategory . empty ( ) ) {
ostream < < " # empty category name: " < < line < < std : : endl ;
changed = true ;
continue ;
}
// Which setting was at this location in the input file?
size_t settingEnd = line . find ( ' = ' , i ) ;
// This should never happen unless the player edited the file while playing.
if ( settingEnd = = std : : string : : npos ) {
ostream < < " # unterminated setting name: " < < line < < std : : endl ;
changed = true ;
continue ;
}
std : : string setting = line . substr ( i , ( settingEnd - i ) ) ;
boost : : algorithm : : trim ( setting ) ;
// Get the existing value so we can see if we've changed it.
size_t valueBegin = settingEnd + 1 ;
std : : string value = line . substr ( valueBegin ) ;
boost : : algorithm : : trim ( value ) ;
// Construct the setting map key to determine whether the setting has already been
// written to the file.
CategorySetting key = std : : make_pair ( currentCategory , setting ) ;
CategorySettingStatusMap : : iterator finder = written . find ( key ) ;
// Settings not in the written map are definitely invalid. Currently, this can only
// happen if the player edited the file while playing, because loadSettingsFile()
// will accept anything and pass it along in the map, but in the future, we might
// want to handle invalid settings more gracefully here.
if ( finder = = written . end ( ) ) {
ostream < < " # invalid setting: " < < line < < std : : endl ;
changed = true ;
continue ;
}
// Write the current value of the setting to the file. The key must exist in the
// settings map because of how written was initialized and finder != end().
ostream < < setting < < " = " < < settings [ key ] < < std : : endl ;
// Mark that setting as written.
finder - > second = true ;
// Did we really change it?
if ( value ! = settings [ key ] ) {
std : : cout < < " Changed setting: [ " < < currentCategory < < " ] "
< < setting < < " = " < < settings [ key ] < < std : : endl ;
changed = true ;
}
// No need to write the current line, because we just emitted a replacement.
// Curiously, it appears that comments at the ends of lines with settings are not
// allowed, and the comment becomes part of the value. Was that intended?
}
// We're done with the input stream file.
istream . close ( ) ;
// Ensure that all options in the current category have been written. We must complete
// the current category at the end of the file before moving on to any new categories.
for ( CategorySettingStatusMap : : iterator mit = written . begin ( ) ; mit ! = written . end ( ) ; + + mit ) {
bool missed = false ;
if ( mit - > second = = false & & mit - > first . first = = currentCategory ) {
std : : cout < < " Added new setting: [ " < < mit - > first . first < < " ] "
< < mit - > first . second < < " = " < < settings [ mit - > first ] < < std : : endl ;
// With some further code changes, this comment could be more descriptive.
ostream < < std : : endl < < " # Automatically added setting. " < < std : : endl ;
ostream < < mit - > first . second < < " = " < < settings [ mit - > first ] < < std : : endl ;
mit - > second = true ;
missed = true ;
changed = true ;
}
// Ensure that there's a newline before the next section if we added settings.
if ( missed ) ostream < < std : : endl ;
}
// This logic triggers when the input file was effectively empty. It could be extended
// to doing something more intelligent instead, like make a copy of the default settings
// file (complete with comments) before continuing. Other code prevents OpenMW from
// executing to this point with a missing config file.
if ( ! existing ) {
ostream < < " # This file was automatically generated. " < < std : : endl < < std : : endl ;
}
// We still have one more thing to do before we're completely done writing the file.
// It's possible that there are entirely new categories, or that the input file had
// disappeared completely, so we need ensure that all settings are written to the file
// regardless of those issues.
for ( CategorySettingStatusMap : : iterator mit = written . begin ( ) ; mit ! = written . end ( ) ; + + mit ) {
// If the setting hasn't been written yet.
if ( mit - > second = = false ) {
// If the catgory has changed, write a new category header.
if ( mit - > first . first ! = currentCategory ) {
currentCategory = mit - > first . first ;
std : : cout < < " Created new setting section: " < < mit - > first . first < < std : : endl ;
ostream < < std : : endl ;
// Add new category comments only if we're amending an existing file.
if ( existing ) ostream < < " # Automatically added category. " < < std : : endl ;
ostream < < " [ " < < currentCategory < < " ] " < < std : : endl ;
}
std : : cout < < " Added new setting: [ " < < mit - > first . first < < " ] "
< < mit - > first . second < < " = " < < settings [ mit - > first ] < < std : : endl ;
// Then write the setting. No need to mark it as written because we're done.
ostream < < std : : endl ;
ostream < < mit - > first . second < < " = " < < settings [ mit - > first ] < < std : : endl ;
changed = true ;
}
}
// Now install the newly written file in the requested place.
if ( changed ) {
std : : cout < < " Updating settings file: " < < ipath < < std : : endl ;
boost : : filesystem : : ofstream ofstream ;
ofstream . open ( ipath ) ;
ofstream < < ostream . rdbuf ( ) ;
ofstream . close ( ) ;
}
}
private :
private :
/// Increment i until it longer points to a whitespace character
/// Increment i until it longer points to a whitespace character
/// in the string or has reached the end of the string.
/// in the string or has reached the end of the string.
@ -155,18 +382,8 @@ void Manager::loadUser(const std::string &file)
void Manager : : saveUser ( const std : : string & file )
void Manager : : saveUser ( const std : : string & file )
{
{
boost : : filesystem : : ofstream stream ;
SettingsFileParser parser ;
stream . open ( boost : : filesystem : : path ( file ) ) ;
parser . saveSettingsFile ( file , mUserSettings ) ;
std : : string currentCategory ;
for ( CategorySettingValueMap : : iterator it = mUserSettings . begin ( ) ; it ! = mUserSettings . end ( ) ; + + it )
{
if ( it - > first . first ! = currentCategory )
{
currentCategory = it - > first . first ;
stream < < " \n [ " < < currentCategory < < " ] \n " ;
}
stream < < it - > first . second < < " = " < < it - > second < < " \n " ;
}
}
}
std : : string Manager : : getString ( const std : : string & setting , const std : : string & category )
std : : string Manager : : getString ( const std : : string & setting , const std : : string & category )