Don't spam about missing animations

experimental
Chris Robinson 7 years ago
parent 074be7d7c6
commit b770c1493f

@ -2025,58 +2025,53 @@ void CharacterController::unpersistAnimationState()
bool CharacterController::playGroup(const std::string &groupname, int mode, int count, bool persist) bool CharacterController::playGroup(const std::string &groupname, int mode, int count, bool persist)
{ {
if(!mAnimation || !mAnimation->hasAnimation(groupname)) if(!mAnimation || !mAnimation->hasAnimation(groupname))
{
std::cerr<< "Animation "<<groupname<<" not found for " << mPtr.getCellRef().getRefId() << std::endl;
return false; return false;
}
else // If this animation is a looped animation (has a "loop start" key) that is already playing
// and has not yet reached the end of the loop, allow it to continue animating with its existing loop count
// and remove any other animations that were queued.
// This emulates observed behavior from the original allows the script "OutsideBanner" to animate banners correctly.
if (!mAnimQueue.empty() && mAnimQueue.front().mGroup == groupname &&
mAnimation->getTextKeyTime(mAnimQueue.front().mGroup + ": loop start") >= 0 &&
mAnimation->isPlaying(groupname))
{ {
// If this animation is a looped animation (has a "loop start" key) that is already playing float endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": loop stop");
// and has not yet reached the end of the loop, allow it to continue animating with its existing loop count
// and remove any other animations that were queued.
// This emulates observed behavior from the original allows the script "OutsideBanner" to animate banners correctly.
if (!mAnimQueue.empty() && mAnimQueue.front().mGroup == groupname &&
mAnimation->getTextKeyTime(mAnimQueue.front().mGroup + ": loop start") >= 0 &&
mAnimation->isPlaying(groupname))
{
float endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": loop stop");
if (endOfLoop < 0) // if no Loop Stop key was found, use the Stop key if (endOfLoop < 0) // if no Loop Stop key was found, use the Stop key
endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": stop"); endOfLoop = mAnimation->getTextKeyTime(mAnimQueue.front().mGroup+": stop");
if (endOfLoop > 0 && (mAnimation->getCurrentTime(mAnimQueue.front().mGroup) < endOfLoop)) if (endOfLoop > 0 && (mAnimation->getCurrentTime(mAnimQueue.front().mGroup) < endOfLoop))
{ {
mAnimQueue.resize(1); mAnimQueue.resize(1);
return true; return true;
}
} }
}
count = std::max(count, 1); count = std::max(count, 1);
AnimationQueueEntry entry; AnimationQueueEntry entry;
entry.mGroup = groupname; entry.mGroup = groupname;
entry.mLoopCount = count-1; entry.mLoopCount = count-1;
entry.mPersist = persist; entry.mPersist = persist;
if(mode != 0 || mAnimQueue.empty() || !isAnimPlaying(mAnimQueue.front().mGroup)) if(mode != 0 || mAnimQueue.empty() || !isAnimPlaying(mAnimQueue.front().mGroup))
{ {
clearAnimQueue(); clearAnimQueue();
mAnimQueue.push_back(entry); mAnimQueue.push_back(entry);
mAnimation->disable(mCurrentIdle); mAnimation->disable(mCurrentIdle);
mCurrentIdle.clear(); mCurrentIdle.clear();
mIdleState = CharState_SpecialIdle; mIdleState = CharState_SpecialIdle;
bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0); bool loopfallback = (entry.mGroup.compare(0,4,"idle") == 0);
mAnimation->play(groupname, Priority_Default, mAnimation->play(groupname, Priority_Default,
MWRender::Animation::BlendMask_All, false, 1.0f, MWRender::Animation::BlendMask_All, false, 1.0f,
((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback); ((mode==2) ? "loop start" : "start"), "stop", 0.0f, count-1, loopfallback);
} }
else if(mode == 0) else if(mode == 0)
{ {
mAnimQueue.resize(1); mAnimQueue.resize(1);
mAnimQueue.push_back(entry); mAnimQueue.push_back(entry);
}
} }
return true; return true;
} }

@ -757,8 +757,6 @@ namespace MWRender
break; break;
} }
} }
if(iter == mAnimSources.rend())
std::cerr<< "Failed to find animation "<<groupname<<" for "<<mPtr.getCellRef().getRefId() <<std::endl;
resetActiveGroups(); resetActiveGroups();
} }

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