[Client] Make PlayerShapeshift turn DedicatedPlayers into creatures

0.6.3
David Cernat 7 years ago
parent 141eb8b7c2
commit c132dc70d2

@ -134,45 +134,55 @@ void DedicatedPlayer::setBaseInfo()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::Creature tempCreature;
ESM::NPC tempNpc;
if (!creatureRefId.empty())
{
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
if (tmpCreature == 0)
{
creatureRefId = "";
}
else
if (reference)
{
tempCreature = getCreatureRecord();
deleteReference();
}
std::string recId = getNpcRecordId();
createReference(recId);
// Give this new character a temporary high fatigue of at least 1 so it doesn't
// spawn on the ground
creatureStats.mDynamic[2].mBase = 1000;
}
if (creatureRefId.empty())
void DedicatedPlayer::setShapeshift()
{
tempNpc = getNpcRecord();
}
MWBase::World *world = MWBase::Environment::get().getWorld();
if (reference)
{
deleteReference();
}
createReference(tempNpc, tempCreature);
std::string recId;
// Give this new character a temporary high fatigue of at least 1 so it doesn't
// spawn on the ground
creatureStats.mDynamic[2].mBase = 1000;
if (!creatureRefId.empty())
{
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
if (tmpCreature != 0)
{
recId = getCreatureRecordId();
}
}
world->enable(ptr);
if (recId.empty())
{
recId = getNpcRecordId();
}
void DedicatedPlayer::setShapeshift()
createReference(recId);
if (ptr.getTypeName() == typeid(ESM::NPC).name())
{
MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
MWBase::Environment::get().getMechanicsManager()->setWerewolf(ptr, isWerewolf);
if (!isWerewolf)
setEquipment();
}
MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
}
void DedicatedPlayer::setAnimFlags()
@ -340,25 +350,7 @@ void DedicatedPlayer::playSpeech()
winMgr->messageBox(MWBase::Environment::get().getDialogueManager()->getVoiceCaption(sound), MWGui::ShowInDialogueMode_Never);
}
ESM::Creature DedicatedPlayer::getCreatureRecord()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::Creature creature;
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
creature = *tmpCreature;
creature.mScript = "";
if (!displayCreatureName)
creature.mName = npc.mName;
LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", npc.mName.c_str(), creatureRefId.c_str());
return creature;
}
ESM::NPC DedicatedPlayer::getNpcRecord()
std::string DedicatedPlayer::getNpcRecordId()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
@ -377,30 +369,42 @@ ESM::NPC DedicatedPlayer::getNpcRecord()
newNpc.mName = npc.mName;
newNpc.mFlags = npc.mFlags;
return newNpc;
LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
newNpc.mId = "Dedicated Player";
std::string recId = world->createRecord(newNpc)->mId;
return recId;
}
void DedicatedPlayer::createReference(ESM::NPC& npc, ESM::Creature& creature)
std::string DedicatedPlayer::getCreatureRecordId()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
string recId;
if (creatureRefId.empty())
{
ESM::Creature creature;
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
creature = *tmpCreature;
creature.mScript = "";
if (!displayCreatureName)
creature.mName = npc.mName;
LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", npc.mName.c_str(), creatureRefId.c_str());
LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
npc.mId = "Dedicated Player";
recId = world->createRecord(npc)->mId;
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Creating new Creature record");
creature.mId = "Dedicated Player";
recId = world->createRecord(creature)->mId;
std::string recId = world->createRecord(creature)->mId;
return recId;
}
void DedicatedPlayer::createReference(const std::string& recId)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
reference = new MWWorld::ManualRef(world->getStore(), recId, 1);
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", this->npc.mName.c_str());
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", npc.mName.c_str());
ptr = world->placeObject(reference->getPtr(), Main::get().getCellController()->getCellStore(cell), position);

@ -50,10 +50,10 @@ namespace mwmp
void playAnimation();
void playSpeech();
ESM::NPC getNpcRecord();
ESM::Creature getCreatureRecord();
std::string getNpcRecordId();
std::string getCreatureRecordId();
void createReference(ESM::NPC& npc, ESM::Creature& creature);
void createReference(const std::string& recId);
void deleteReference();
MWWorld::Ptr getPtr();

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