Fix typos. Add "e.g." in places where ranges are only

recommmendations.  Add more factual limits where that's easy.
openmw-38
cfcohen 9 years ago
parent ac2eedcb7d
commit fa610c447c

@ -1,6 +1,6 @@
# WARNING: If this file is named settings-default.cfg, then editing # WARNING: If this file is named settings-default.cfg, then editing
# this file might have no effect, as these settings may be overwritten # this file might have no effect, as these settings may be overwritten
# by your user settings.cfg file (see docmentation for its location). # by your user settings.cfg file (see documentation for its location).
# #
# This file provides minimal documentation for each setting, and # This file provides minimal documentation for each setting, and
# ranges of recommended values. For detailed explanations of the # ranges of recommended values. For detailed explanations of the
@ -13,13 +13,13 @@
[Camera] [Camera]
# Near clipping plane (0.01 to 18.0). # Near clipping plane (>0.0, e.g. 0.01 to 18.0).
near clip = 5.0 near clip = 5.0
# Cull objects smaller than one pixel. # Cull objects smaller than one pixel.
small feature culling = true small feature culling = true
# Maximum visible distance (2000.0 to 6666.0+). Caution: this setting # Maximum visible distance (e.g. 2000.0 to 6666.0). Caution: this setting
# can dramatically affect performance, see documentation for details. # can dramatically affect performance, see documentation for details.
viewing distance = 6666.0 viewing distance = 6666.0
@ -31,25 +31,24 @@ exterior cell load distance = 1
[Map] [Map]
# Size of each exterior cell in pixels in the world map. (12 to 24). # Size of each exterior cell in pixels in the world map. (e.g. 12 to 24).
# Warning: affects explored areas in save files, see documentation. # Warning: affects explored areas in save files, see documentation.
global map cell size = 18 global map cell size = 18
# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4 # Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
# cell, 256 is 1/8 cell. See documentation for details. (64 to 256). # cell, 256 is 1/8 cell. See documentation for details. (e.g. 64 to 256).
local map hud widget size = 256 local map hud widget size = 256
# Resolution of local map in GUI window in pixels. See documentation # Resolution of local map in GUI window in pixels. See documentation
# for details which may affect cell load performance. (128 to 1024). # for details which may affect cell load performance. (e.g. 128 to 1024).
local map resolution = 256 local map resolution = 256
# Size of local map in GUI window in pixels. See documentation for # Size of local map in GUI window in pixels. (e.g. 256 to 1024).
# details which may affect cell load performance. (256 to 1024).
local map widget size = 512 local map widget size = 512
[GUI] [GUI]
# Scales GUI window and widget size. (<1 is smaller, >1 is larger). # Scales GUI window and widget size. (<1.0 is smaller, >1.0 is larger).
scaling factor = 1.0 scaling factor = 1.0
# Transparency of GUI windows (0.0 to 1.0, transparent to opaque). # Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
@ -89,7 +88,7 @@ show owned = 0
# Always use the best mode of attack: e.g. chop, slash or thrust. # Always use the best mode of attack: e.g. chop, slash or thrust.
best attack = false best attack = false
# Difficulty. Expressed as damage dealt and received. (-100 to 100). # Difficulty. Expressed as damage dealt and received. (e.g. -100 to 100).
difficulty = 0 difficulty = 0
# Show duration of magic effect and lights in the spells window. # Show duration of magic effect and lights in the spells window.
@ -97,10 +96,10 @@ show effect duration = false
[General] [General]
# Anisotropy reduces distortion in textures at low angles (0 to 16). # Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).
anisotropy = 4 anisotropy = 4
# Camera field of view in degrees (30.0 to 110.0). # Camera field of view in degrees (e.g. 30.0 to 110.0).
field of view = 55.0 field of view = 55.0
# File format for screenshots. (jpg, png, tga, and possibly more). # File format for screenshots. (jpg, png, tga, and possibly more).
@ -123,11 +122,11 @@ always run = false
# Zoom in and out from player in third person view with mouse wheel. # Zoom in and out from player in third person view with mouse wheel.
allow third person zoom = false allow third person zoom = false
# Camera sensitivity when not in GUI mode. (0.1 to 5.0). # Camera sensitivity when not in GUI mode. (>0.0, e.g. 0.1 to 5.0).
camera sensitivity = 1.0 camera sensitivity = 1.0
# Vertical camera sensitivity multiplier when not in GUI mode. # Vertical camera sensitivity multiplier when not in GUI mode.
# Because it's a multiplier values should be near one (0.5 to 1.5). # (>0.0, Because it's a multiplier values should be near 1.0)
camera y multiplier = 1.0 camera y multiplier = 1.0
# Invert the vertical axis while not in GUI mode. # Invert the vertical axis while not in GUI mode.
@ -168,7 +167,7 @@ voice volume = 0.8
[Video] [Video]
# Resolution of the Open window or screen. # Resolution of the OpenMW window or screen.
resolution x = 800 resolution x = 800
resolution y = 600 resolution y = 600
@ -190,13 +189,13 @@ antialiasing = 0
# Enable vertical syncing to reduce tearing defects. # Enable vertical syncing to reduce tearing defects.
vsync = false vsync = false
# Maximum frames per second. (1.0 to 200.0). # Maximum frames per second. 0.0 is unlimited, or >0.0 to limit.
framerate limit = 0.0 framerate limit = 0.0
# Game video contrast. (>0.0). No effect in Linux. # Game video contrast. (>0.0). No effect in Linux.
contrast = 1.0 contrast = 1.0
# Video gamma setting. (>0.0). No effect in Linux. # Video gamma setting. (>0.0). No effect in Linux.
gamma = 1.0 gamma = 1.0
[Water] [Water]
@ -228,7 +227,7 @@ distant land = false
# Enable shadows. Other shadow settings disabled if false. Unused. # Enable shadows. Other shadow settings disabled if false. Unused.
enabled = false enabled = false
# Size of the shadow textures in pixels. Unused. (256 to 2048). # Size of the shadow textures in pixels. Unused. (e.g. 256 to 2048).
texture size = 1024 texture size = 1024
# Actors cast shadows. Unused. # Actors cast shadows. Unused.

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