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@ -1,6 +1,6 @@
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# WARNING: If this file is named settings-default.cfg, then editing
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# this file might have no effect, as these settings may be overwritten
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# by your user settings.cfg file (see docmentation for its location).
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# by your user settings.cfg file (see documentation for its location).
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#
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# This file provides minimal documentation for each setting, and
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# ranges of recommended values. For detailed explanations of the
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@ -13,13 +13,13 @@
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[Camera]
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# Near clipping plane (0.01 to 18.0).
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# Near clipping plane (>0.0, e.g. 0.01 to 18.0).
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near clip = 5.0
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# Cull objects smaller than one pixel.
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small feature culling = true
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# Maximum visible distance (2000.0 to 6666.0+). Caution: this setting
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# Maximum visible distance (e.g. 2000.0 to 6666.0). Caution: this setting
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# can dramatically affect performance, see documentation for details.
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viewing distance = 6666.0
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@ -31,25 +31,24 @@ exterior cell load distance = 1
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[Map]
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# Size of each exterior cell in pixels in the world map. (12 to 24).
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# Size of each exterior cell in pixels in the world map. (e.g. 12 to 24).
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# Warning: affects explored areas in save files, see documentation.
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global map cell size = 18
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# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
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# cell, 256 is 1/8 cell. See documentation for details. (64 to 256).
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# cell, 256 is 1/8 cell. See documentation for details. (e.g. 64 to 256).
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local map hud widget size = 256
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# Resolution of local map in GUI window in pixels. See documentation
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# for details which may affect cell load performance. (128 to 1024).
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# for details which may affect cell load performance. (e.g. 128 to 1024).
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local map resolution = 256
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# Size of local map in GUI window in pixels. See documentation for
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# details which may affect cell load performance. (256 to 1024).
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# Size of local map in GUI window in pixels. (e.g. 256 to 1024).
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local map widget size = 512
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[GUI]
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# Scales GUI window and widget size. (<1 is smaller, >1 is larger).
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# Scales GUI window and widget size. (<1.0 is smaller, >1.0 is larger).
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scaling factor = 1.0
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# Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
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@ -89,7 +88,7 @@ show owned = 0
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# Always use the best mode of attack: e.g. chop, slash or thrust.
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best attack = false
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# Difficulty. Expressed as damage dealt and received. (-100 to 100).
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# Difficulty. Expressed as damage dealt and received. (e.g. -100 to 100).
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difficulty = 0
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# Show duration of magic effect and lights in the spells window.
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@ -97,10 +96,10 @@ show effect duration = false
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[General]
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# Anisotropy reduces distortion in textures at low angles (0 to 16).
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# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).
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anisotropy = 4
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# Camera field of view in degrees (30.0 to 110.0).
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# Camera field of view in degrees (e.g. 30.0 to 110.0).
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field of view = 55.0
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# File format for screenshots. (jpg, png, tga, and possibly more).
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@ -123,11 +122,11 @@ always run = false
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# Zoom in and out from player in third person view with mouse wheel.
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allow third person zoom = false
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# Camera sensitivity when not in GUI mode. (0.1 to 5.0).
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# Camera sensitivity when not in GUI mode. (>0.0, e.g. 0.1 to 5.0).
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camera sensitivity = 1.0
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# Vertical camera sensitivity multiplier when not in GUI mode.
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# Because it's a multiplier values should be near one (0.5 to 1.5).
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# (>0.0, Because it's a multiplier values should be near 1.0)
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camera y multiplier = 1.0
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# Invert the vertical axis while not in GUI mode.
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@ -168,7 +167,7 @@ voice volume = 0.8
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[Video]
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# Resolution of the Open window or screen.
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# Resolution of the OpenMW window or screen.
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resolution x = 800
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resolution y = 600
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@ -190,7 +189,7 @@ antialiasing = 0
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# Enable vertical syncing to reduce tearing defects.
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vsync = false
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# Maximum frames per second. (1.0 to 200.0).
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# Maximum frames per second. 0.0 is unlimited, or >0.0 to limit.
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framerate limit = 0.0
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# Game video contrast. (>0.0). No effect in Linux.
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@ -228,7 +227,7 @@ distant land = false
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# Enable shadows. Other shadow settings disabled if false. Unused.
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enabled = false
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# Size of the shadow textures in pixels. Unused. (256 to 2048).
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# Size of the shadow textures in pixels. Unused. (e.g. 256 to 2048).
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texture size = 1024
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# Actors cast shadows. Unused.
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