Commit Graph

107 Commits (0.7.0)

Author SHA1 Message Date
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
Chris Robinson 4cedf0fbab Avoid colliding with AvoidNodes
These are placed under the RootCollisionNode hierarchy, but the shapes they
hold aren't collided with. Their exact function is unknown, but seems to be
related to lava? Maybe damage avoidance info for the AI.
12 years ago
Chris Robinson 36170c5374 Use flag enums instead of hard-coded hex values 12 years ago
Chris Robinson ebcb4c66c3 Properly read and use the NIF root record list 12 years ago
scrawl e30af28860 Markers should still have collision if they have a NiRootCollisionNode 12 years ago
scrawl 84afd87321 Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
scrawl 14964e9fcd Only build a box shape for collision nodes; use StringUtils 12 years ago
scrawl d7c4a622cf Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 12 years ago
Nathan Jeffords 109dff2d29 renamed high level NIF files... 12 years ago
Nathan Jeffords d3c1f5e7b2 renamed low-level NIF related files and include guards to conform to naming convention 12 years ago
Chris Robinson 5f2c897001 Better handle which collision shapes to load 12 years ago
scrawl f4749f10da NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this) 12 years ago
Nathan Jeffords d5ebd6654d cache loaded NIF files to eliminate reloads
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
12 years ago
Nathan Jeffords 0989b44b41 spread some const around NIF loading 12 years ago
Nathan Jeffords 9d4f8c6722 changed bullet_nif_loader to not modifiy NIF file
The code in bullet_nif_loader was modifing the loaded NIF file as part of
processing. Currently this is OK since the NIF file will be thrown away
immediately, but it causes problems when trying to share loaded NIF files.
12 years ago
scrawl 00a2de432a fix BulletShapeLoader namespace 12 years ago
scrawl 4ca0eb93ee fix markers used for raycasting and blocking activation 12 years ago
scrawl bf3aad8be0 handle NCC flag 12 years ago
Marc Zinnschlag 4abb9a00da Merge remote-tracking branch 'jhooks/physicsaedra3' into next 12 years ago
scrawl b5ddc8d4fb Fix the marker collision; also, nodes marked with NCO are now correctly ignored for collision. 12 years ago
scrawl 906d290935 Markers are actually hidden now. Inspecting the markers in NifSkope revealed why it didn't work previously: the flag that is being looked for is not present in any of the markers, nor any other flag or extra data to identify them. However, the root node name always starts with "marker", making it possible to do a string search. 12 years ago
Jason Hooks c5b25ef70b Very basic actor physics (no set scale/rotate functions) 12 years ago
Jason Hooks 8762f4a47a boxrotation nif field; commented functions 13 years ago
Jason Hooks 1f5bc229e0 Separate adjustRigidBody function 13 years ago
Jason Hooks e7329d5f8b Creatures now have a properly positioned box shape 13 years ago
Jason Hooks 083e3537b4 post merge 13 years ago
Jason Hooks cacf0bd10d Basic collision with npcs 13 years ago
Chris Robinson 6047dc6a0c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp
13 years ago
guidoj a021165d9f Changed standard C lib includes to C++ format 13 years ago
guidoj 0549e949ba Mostly removal of unnecessary #include's and a little clean up 13 years ago
Chris Robinson 9436ca4b0c Use vectors for ShapeData properties 13 years ago
Chris Robinson 386ac56bda Remove the NIF loader and code to manually transform the vertices
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
13 years ago
Chris Robinson 86b37c6c11 Move the velocity out of the transformation object 13 years ago
Chris Robinson 645b507ba0 Return a reference to the RecordPtr from operator[] for consistency
RecordListT is supposed to be a list of RecordPtrT objects.
13 years ago
Chris Robinson 348b5fa207 Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	components/nifbullet/bullet_nif_loader.cpp
13 years ago
Marc Zinnschlag f11bf49a90 cmake fix; silenced some warnings 13 years ago
Chris Robinson ca37706b34 Use Ogre types for Matrix and Vector objects 13 years ago
Chris Robinson b3aa453f9a Use Ogre data streams for loading NIFs 13 years ago
Chris Robinson 0143cacd2b Avoid returning pointers from NIFFile 13 years ago
Chris Robinson d3a31a24ce Use proper strings and vectors instead of slice arrays for NIF files
Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams.
13 years ago
Jason Hooks 595b0729da Few things changed 13 years ago
Jason Hooks fb0a52809d Changing transformation processing 13 years ago
Jason Hooks 4ff36a9018 Bullet loader trafos changed to match NIFLoader 13 years ago
gugus 6f87493df6 fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much) 13 years ago
Lukasz Gromanowski d3b88b9e34 Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader. 13 years ago
gugus 241cf2555d Fixe collision shape bug. 13 years ago
gugus 1bf7c4e53d Improve bullet performances 14 years ago
Lukasz Gromanowski 2ddd5dba11 Mantis: #18 - Move components from global namespace into their own namespace.
Moving classes from components/nifbullet into NifBullet namespace.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
Jan-Peter Nilsson a94de76801 Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline) 14 years ago
gugus 3ad2b9986e fix actors not beeing deleted. Need the latest OEngine. 14 years ago
gugus b2194398a4 fixed a bug in loading. Every collision mesh is correctly loaded now. 14 years ago
gugus 9d4cda6510 OEngine doesn't rely on OpenMW anymore 14 years ago
Jan-Peter Nilsson 26b780d1ac Remove unused variables and fix signed/unsigned comparison to make the compiler happy 14 years ago
Marc Zinnschlag 1e9dc4b435 de-Windownizing and some build-fixes 14 years ago
gugus 86ded891d9 modified the nif loader for shapes used for raycasting only. 14 years ago
gugus d3c1640723 add physic support 14 years ago
gugus a8ade56c80 Add a bullet Shape Loader 14 years ago