Commit Graph

992 Commits (drop)

Author SHA1 Message Date
Marc Zinnschlag 9c7bbd667b Merge branch 'usersettings' 9 years ago
Marc Zinnschlag d6bd2cb1f0 changed name of openmw-cs user settings file 9 years ago
Chris Robinson f1faeeae3a Use separate config options for min and mag texture filters 9 years ago
Chris Robinson b830a413d3 Rename the texture filter options
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson fb6abb53ae Simplify the in-game texture options
This makes it behave like it originally did, although the config options remain
expanded.
9 years ago
Chris Robinson 76bde5ee13 Separate and expand texture filtering options 9 years ago
scrawl 0f3660e268 Update comment in settings-default.cfg
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
9 years ago
scrawl 3890afd6f5 Merge pull request #843 from kcat/master
Add HRTF options and fix an incorrect SoundID
9 years ago
scrawl e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 9 years ago
scrawl 9621b66b78 Move field of view setting to Camera section 9 years ago
scrawl 9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 9 years ago
Chris Robinson c75303b652 Add an option to select and enable HRTF 9 years ago
Chris Robinson d4238a6d91 Add config options for the sound buffer cache size
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
9 years ago
cfcohen fa610c447c Fix typos. Add "e.g." in places where ranges are only
recommmendations.  Add more factual limits where that's easy.
9 years ago
cfcohen ac2eedcb7d Change wording in warning to be clearer. Correct ranges on contrast
and gamma.
9 years ago
cfcohen e0752ccdd0 Prioritize warning about user settings. Make recommendations for
screen number more generic.   Remove resolution recommendation.
9 years ago
cfcohen 89100088f3 The latest version of the settings.cfg without any code changes. 9 years ago
cfcohen d7e27fa9f4 New brief comments version of settings.cfg. 9 years ago
cfcohen 89329dfbaf Merge remote-tracking branch 'upstream/master' 9 years ago
scrawl 3fe38e3556 Remove unused setting 9 years ago
cfcohen 7b64b35eb3 Added comments (and commentary) to the settings-default.cfg file. 9 years ago
scrawl 34350ddeb1 Fix bug #3028 9 years ago
scrawl 75f11f781c Use the ScalingLayer for Scroll window 9 years ago
scrawl 516f2765a1 Use the ScalingLayer for journal, books and scrolls 9 years ago
scrawl 08a55febc8 Adjust Scroll window layout to better match MW 9 years ago
scrawl d85d74e615 Use AdditiveLayer for the hit fader 9 years ago
scrawl a90ef8afd0 layer renaming 9 years ago
scrawl 13c7235b6b Remove old FPS setting code 9 years ago
scrawl 47664e1370 Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding 9 years ago
scrawl a41ebd6695 Comment out object shaders in the settings menu 9 years ago
scrawl 4cc200680c Comment out shadows tab in settings menu 9 years ago
scrawl c9d7078b4b Water: add texture quality setting to the settings window 9 years ago
scrawl 60bc7dbabc Improve MW_ComboBox skin 9 years ago
scrawl 8cb2c7a9fb Water: remove defunct "reflect <object type>" settings
Not really useful
9 years ago
scrawl 8433e0679f Water: connect to settings window 9 years ago
scrawl 9f8d36b573 Water code cleanup 9 years ago
scrawl 09631385c3 Use boost ifstream for water resources 9 years ago
scrawl 51e40cf1b8 Water: minor shader cleanup 9 years ago
scrawl d485dd0782 Water: fix world UV coords 9 years ago
scrawl 9f2f503d37 Water: pass the near and far planes 9 years ago
scrawl 37c9c12962 Water: clipping plane offset 9 years ago
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
scrawl 169d76b49b Fix scrollbar step in count dialog 9 years ago
Emmanuel Anne 29a84452ab durations in tooltips : use "show effect duration" setting 9 years ago
scrawl 481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
Marc Zinnschlag d436dc332b Merge remote-tracking branch 'jeffreyhaines/gametimetracker' 9 years ago
Jeffrey Haines d91f197119 Time played display setting 9 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Nikolay Kasyanov dbcce482a6 OS X: enable high resolution mode for OpenMW & OpenCS
We don't support retina completely yet, but it's still better than
blurry mess, and Qt does pretty good job for OpenCS already.
10 years ago
Alexandre Moine 8c8c5328dc Rewrite of the description 10 years ago