scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
2407f393ce
Fix double update traversal in screenshot function
9 years ago
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
9 years ago
scrawl
8e4e4e5e38
Fix infinite loop in addToLevList
9 years ago
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
9 years ago
scrawl
1cf1c944b7
Don't attempt to render weather particles on the refraction and reflection textures
9 years ago
scrawl
209fa52883
Hide weather particles underwater ( Fixes #2701 )
9 years ago
scrawl
e3b30baff9
clipFudge fix
9 years ago
scrawl
682f30ef9c
Fix incorrect uses of PhysicsSystem::getHalfExtents
...
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
9 years ago
scrawl
46e07e4b19
Head tracking: fall back to target collision box center if the target has no head node
9 years ago
scrawl
a5f8ffb83d
aimToTarget: Fix the collision box translation not being taken into account
9 years ago
scrawl
de97a8a3da
Do not allow disabling the player object
9 years ago
scrawl
b72d5c5190
Don't play idlestorm animation when swimming
9 years ago
scrawl
c0a81030bb
Make use of INI settings for the simple water
9 years ago
scrawl
30c828dff0
Include cleanup
9 years ago
scrawl
8e8f72408d
Use diffuse/ambient lighting for the simple water
9 years ago
scrawl
380256977b
Fix another renderBin issue with the weather particles
...
Depth sorting w.r.t. the rest of the scene was broken
9 years ago
scrawl
9902dfc9ef
Comment
9 years ago
scrawl
ad016da31d
Enable fog on weather particles
9 years ago
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
9 years ago
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
9 years ago
scrawl
d6f45c3390
Fix the renderbin for weather particles
...
Regression from commit 2ee6b41887
9 years ago
scrawl
bd1f3493d7
Fix weather particles not being cleared when changing from one particle effect to another
9 years ago
Marc Zinnschlag
ab2df963e9
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
0348b8df1c
Fix applying of plane height in ClipCullNode ( Fixes #2985 )
9 years ago
scrawl
3f988327c7
Destructor fix
9 years ago
scrawl
913bbe347b
Don't check the extension string every frame
9 years ago
scrawl
c60388afb6
Add fudge factor to move the water mesh away from camera when the camera gets too close
9 years ago
scrawl
4690ec12cc
Render the water plane with GL_DEPTH_CLAMP if supported ( Fixes #996 )
9 years ago
scrawl
802620a86b
Use TimeOfDayInterpolator for Land Fog Depth
...
Fixes the sudden fog jump at nightfall.
9 years ago
scrawl
45bf3e6788
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
9 years ago
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
cc9cii
7f477e2fae
Fix include file issue.
9 years ago
cc9cii
4af469511d
Fix some sub-tables becoming uneditable since commit 80869d
9 years ago
cc9cii
819fecd08e
Add a check for scale value of 0. Should resolve bug #2880 .
9 years ago
cc9cii
7c007d9c6d
Rename a variable to make it less confusing.
9 years ago
cc9cii
78c735adc6
Fix saving when only topic info was modified (topic itself unchanged)
9 years ago
scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
...
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
9 years ago
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
9 years ago
scrawl
b9b154a015
Minor cleanup
9 years ago
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
9 years ago
Marc Zinnschlag
655b40267b
changed instance selection model (primary selects, secondary toggles selection)
9 years ago
Marc Zinnschlag
ad4e0e3b97
split virtual select button into two buttons (primary select and seconadry select)
9 years ago
Marc Zinnschlag
133e04a38e
Merge remote-tracking branch 'cc9cii/edit-ingredient'
9 years ago
scrawl
7692ae175a
Disable sun rendering on the reflection camera
...
Not needed, we have specular highlights.
9 years ago
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
9 years ago
scrawl
d394b0793f
waterLevel fix
9 years ago
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
9 years ago
scrawl
8433e0679f
Water: connect to settings window
9 years ago
scrawl
9f8d36b573
Water code cleanup
9 years ago
scrawl
11c997d09d
Water: move reflection code to a new class
9 years ago
scrawl
ebdf25ccb9
Water: move refraction code to a new class
9 years ago
scrawl
7bbdb13138
Remove debug code
9 years ago
scrawl
6ba9f561ea
Use simple water for the local map
9 years ago
scrawl
09631385c3
Use boost ifstream for water resources
9 years ago
scrawl
d485dd0782
Water: fix world UV coords
9 years ago
scrawl
9f2f503d37
Water: pass the near and far planes
9 years ago
scrawl
37c9c12962
Water: clipping plane offset
9 years ago
scrawl
700a0099c3
Remove debug code
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
cc9cii
107ccd84d4
Move TableEditModes enum inside a class scope.
9 years ago
cc9cii
77471d1592
Re-add mistakenly removed line and fix a silly typo.
9 years ago
cc9cii
80869d9bae
Disable context menu for fixed size sub-tables. Should resolve bug #2932 .
9 years ago
cc9cii
972193c7eb
Fix issue where mandatory effects field was allowed to be empty (and vice versa)
9 years ago
cc9cii
1a64b40725
Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980 .
9 years ago
cc9cii
9f0e059a15
Fix editing ingredient effects sub-table. Should resolve bug #2978 .
9 years ago
Marc Zinnschlag
843225996c
get modifiers from event instead of from the application
9 years ago
Marc Zinnschlag
d2e92fd36f
trigger mouse click actions on release instead of on press (avoids problems with dragging)
9 years ago
Marc Zinnschlag
f3ee3f5be1
Do not call base class event functions in WorldspaceWidget
...
This avoids some event function being triggered twice. I do not fully understand why
calling the base class function causes this problem, which is more than a bit
disconcerting, but let's roll with it for now.
9 years ago
Marc Zinnschlag
6c65081643
Merge branch 'marker'
9 years ago
scrawl
944e6d0844
Fix adjustment of inventory preview size when guimode changes ( Fixes #2973 )
9 years ago
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
9 years ago
Marc Zinnschlag
e34af4c4b5
handle primary and secondary edit button clicks on cell arrows
9 years ago
scrawl
7b954e8cc3
Remove unnecessary dependency on MWScrollBar
9 years ago
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
9 years ago
scrawl
69f234d97b
Small delay before the loading screen shows
...
Kinda irritating to have the loading bar pop up for a fraction of a second.
9 years ago
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
9 years ago
scrawl
93565eccbf
Update the dialogue topic list after running greeting script
9 years ago
scrawl
04df656f54
Remove some junk
9 years ago
Marc Zinnschlag
8f0d7ec1ec
Merge remote-tracking branch 'artemutin/longStringEditor'
9 years ago
artemutin@yandex.ru
eae36f8005
Fixed filter reapplication on Description column change and on State
...
column change.
Moved column index search to widget constructor, rewrite slot with
respect to multiple columns data change.
9 years ago
Marc Zinnschlag
361634489e
properly handle cells that don't exist
9 years ago
artemutin@yandex.ru
33e12a99fa
If table dont use any filter, filter update now dont cause a reapply of empty filter
9 years ago
Marc Zinnschlag
90036e23b3
Merge remote-tracking branch 'scrawl/enchantment_error'
9 years ago
scrawl
8459a79a2c
Fix AI being able to open locked doors ( Fixes #2948 )
9 years ago
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
...
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
9 years ago
scrawl
ee450471fd
Disable head controller for non-bipedal creatures ( Fixes #2843 , Fixes #2966 )
9 years ago
Marc Zinnschlag
773df6fd22
some OSG fixes
9 years ago
scrawl
a88d56148b
Read the Sun Glare Fader ini settings
9 years ago
Marc Zinnschlag
68115c4e8a
(somewhat) improved the colour scheme
9 years ago
Marc Zinnschlag
0b1d6bddc8
merged primitives arrays
9 years ago
Marc Zinnschlag
6e140c9cb1
proper shape for cell arrows (kinda)
9 years ago
Marc Zinnschlag
3f9db7ba3c
more reliable method of obtaining the cell coordinates in CSVRender::Cell
9 years ago
Marc Zinnschlag
b81ee606c8
use CellCoordinates instead of a pair of ints for cell coordinates
9 years ago
Marc Zinnschlag
0d35938794
basic cell arrow rendering (shape is a placeholder)
9 years ago
Marc Zinnschlag
3b39572274
Merge remote-tracking branch 'artemutin/scriptSearchRedirect'
9 years ago
artemutin@yandex.ru
4ca7b26609
Stream error handling, and other minor changes.
9 years ago
Marc Zinnschlag
a134b87e5b
Merge remote-tracking branch 'cc9cii/aiwander-fix'
9 years ago
cc9cii
64821b0785
Disable toolbar context menu. Should resolve bug #2953 .
9 years ago