scrawl
67883feaae
LoadingScreen: ensure values are within progress range
9 years ago
scrawl
625644e917
LoadingScreen: documentation updates
9 years ago
scrawl
152f1d625d
LoadingScreen: remove unused declarations
9 years ago
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
9 years ago
scrawl
375caf037d
Don't applyInstantEffect when magnitude is zero
9 years ago
scrawl
4af376133b
Don't tick effects when duration is zero
9 years ago
scrawl
6ee7c61667
CSMPrefs: fix deadlock in toColor()
9 years ago
scrawl
4553db7b43
Merge pull request #861 from scrawl/soundcrash
...
Fix crash when running out of sound sources
9 years ago
scrawl
6a749e77f2
Fix crash when running out of sound sources
9 years ago
Marc Zinnschlag
9c7bbd667b
Merge branch 'usersettings'
9 years ago
Marc Zinnschlag
be19da189a
fixed user settings not being saved when last document window is closed while user settings window is still open
9 years ago
Marc Zinnschlag
d6bd2cb1f0
changed name of openmw-cs user settings file
9 years ago
Marc Zinnschlag
c646533448
removed old user settings system
9 years ago
Marc Zinnschlag
67cf260144
final batch of changing over user settings usage to the new system
9 years ago
Marc Zinnschlag
44925e9fc8
fixed records settings (Text Only wasn't updating)
9 years ago
Marc Zinnschlag
591564566c
made user settings access thread-safe
9 years ago
Marc Zinnschlag
ecbd68a19b
third batch of changing over user settings usage to the new system
9 years ago
Chris Robinson
cddea4a99c
Start underwater sound after updating sounds
...
In between the startUpdate/finishUpdate calls, changes are deferred so that
they can happen all at once. This includes starting sounds, so when the
underwater sound is started it will be immediately checked to see if it's
playing. Since it's not yet playing, it'll be seen as stopped and get cleaned
up before ever playing.
9 years ago
Marc Zinnschlag
a3a2c2f476
second batch of changing over user settings usage to the new system
9 years ago
Marc Zinnschlag
346052a67a
Merge remote-tracking branch 'scrawl/containerscript_fix'
9 years ago
scrawl
572786bff2
Instant effects that were added by a permanent ability are applied every frame
...
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&p=36120#p36121
9 years ago
scrawl
271fcb80c6
Remove container scripts before deleting container
9 years ago
Chris Robinson
8c364cd818
Remove left over declaration
9 years ago
Chris Robinson
12eda97e64
Merge remote-tracking branch 'main/master'
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
scrawl
2737aabe93
Pc functions apply to creature dialogue ( Fixes #3078 )
9 years ago
Chris Robinson
5c0a847eaf
Combine some duplicate code
9 years ago
scrawl
fb9f5f8fe8
Fix typo
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson
646092ce3a
Add warnings when loading unknown texture options
9 years ago
Chris Robinson
fb6abb53ae
Simplify the in-game texture options
...
This makes it behave like it originally did, although the config options remain
expanded.
9 years ago
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
9 years ago
scrawl
a7e0562e1c
Fix improper handling of multiple AiFollow packages with the same target ( Fixes #3077 )
9 years ago
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
9 years ago
scrawl
359b0b3772
Rename for clarity
9 years ago
scrawl
18cce3a6f9
Don't reset delete flag when loading reference from a save game ( Fixes #2724 )
9 years ago
scrawl
850092a5e5
Store: be consistent about struct / class usage
...
Don't inherit a struct from a class, and vice versa.
9 years ago
Marc Zinnschlag
cf9fa0e0e9
first batch of changing over user settings usage to the new system
9 years ago
Marc Zinnschlag
0ffe4290fb
workaround for MOC's lack of namespace awareness
9 years ago
Marc Zinnschlag
04a11679fb
added category update function
9 years ago
Chris Robinson
f47f0a996f
Stop the object's old say sound before playing the new one
9 years ago
Chris Robinson
7fc2df153a
Rename stopSound/stopStream to finishSound/finishStream
...
Since they're also used to clean up output resources, not just stopping.
9 years ago
scrawl
cc2315a0de
Minor fix
9 years ago
scrawl
b856460f86
ESMStore: fill mIds in setUp()
9 years ago
scrawl
ed27f0da25
Merge pull request #854 from kcat/master
...
Play NPC voices from the head position
9 years ago
Marc Zinnschlag
3a5238bebc
changed the settingChanged signature to accommodate queued connections
9 years ago
Marc Zinnschlag
8245b9e439
added interface for querying settings
9 years ago
Marc Zinnschlag
31b105ad9e
improved settings layout
9 years ago
Marc Zinnschlag
a907b4ab15
made Setting class non-abstract
9 years ago
Marc Zinnschlag
73ffdd5ac5
added colour settings
9 years ago
Chris Robinson
808f701013
Use the actor's Head position for Say streams
9 years ago
Chris Robinson
a47bdecac7
Add missing include
...
Since Ptr is used directly in the header, a forward declaration isn't good
enough.
9 years ago
Chris Robinson
a00a4bce77
Avoid some unnecessary indirection
9 years ago
scrawl
f1f82af64e
Fix improper swimming animations in first person mode
9 years ago
Marc Zinnschlag
590d6eba9b
added enum settings
9 years ago
Marc Zinnschlag
8050eba83b
added a few comments
9 years ago
Marc Zinnschlag
b0fb6d56f1
added bool settings
9 years ago
Marc Zinnschlag
9ca5a1b647
added double settings
9 years ago
scrawl
9bc6f2d5f6
Fix water ripples
9 years ago
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
...
Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
9 years ago
MatthewRock
ddd4004c95
Fix: remove space
9 years ago
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
9 years ago
scrawl
a8c287c831
Print detected game controllers to the log file
9 years ago
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
...
Object movement between cells
9 years ago
scrawl
6f98982bc2
Make sure that health is >= 1 when resurrecting the player ( Fixes #2972 )
9 years ago
scrawl
05f1fbf593
WindowManager: explicitely pass the ESMStore
...
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 .
9 years ago
scrawl
a699b4128a
Add isInCell checks to PlaceAt and PlaceItem ( Fixes #2873 )
...
Avoids the game crashing when a script calls these functions before the player has been moved to the starting location.
9 years ago
scrawl
34f48d63f3
Apply spell absorption once per effect ( Fixes #2942 )
9 years ago
scrawl
bc1f7499ab
Do not allow deleting the player object ( Fixes #2982 )
9 years ago
MatthewRock
b0e6a52595
Replace ancestor with parent
9 years ago
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
9 years ago
scrawl
2f9b404094
InstallationPage: properly exit the QThread ( Fixes #2210 )
9 years ago
scrawl
1264651af7
Fix coverity defects
9 years ago
Marc Zinnschlag
c61d717e41
added integer settings
9 years ago
scrawl
e69750905a
Fix gcc warning about function casts
9 years ago
scrawl
bd68ebac62
GetEffect fix
9 years ago
scrawl
3890afd6f5
Merge pull request #843 from kcat/master
...
Add HRTF options and fix an incorrect SoundID
9 years ago
Marc Zinnschlag
c158224314
fixed a faulty include
9 years ago
Marc Zinnschlag
5e40b4d2e8
page switching mechanism
9 years ago
Marc Zinnschlag
0dc3d10112
some simplification
9 years ago
Marc Zinnschlag
071ba3a4df
Merge remote-tracking branch 'scrawl/werewolf'
9 years ago
scrawl
07b064f616
Rename to lowerCaseInPlace
9 years ago
scrawl
e3d3380c8c
Remove return value for in-place toLowerStr
9 years ago
scrawl
4dd4c5394b
Broken lower-casing fix
9 years ago
scrawl
42d68eb7fb
Build fix
9 years ago
scrawl
f875597be5
Don't use tolower()
...
See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
9 years ago
scrawl
1a654fa451
Reset locale after strftime() call
9 years ago
scrawl
152f415b9a
Change texture coordinates when falling back to player_hit_01
9 years ago
scrawl
998ef36837
Setting fix
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
9621b66b78
Move field of view setting to Camera section
9 years ago
scrawl
136a425cec
Use the Werewolf field of view override ( Fixes #3064 )
...
Need to re-run the settings importer for the feature to work.
9 years ago
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
9 years ago
scrawl
5981e1cbb3
Don't create the werewolf overlay if its texture is not available
...
Avoiding a warning in the log when Bloodmoon is not installed
9 years ago
scrawl
621347b20f
Remove moved ref handling from listRefs()
...
Not needed since we now load cells when a reference is moved there.
9 years ago
scrawl
1875aa4a18
Restore getNearbyDoor
9 years ago
scrawl
f9dd549bff
Restore FindContainerVisitor
9 years ago
scrawl
1f543b4d79
Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )
9 years ago
scrawl
65b5cbe3f7
AiEscortCell complains if no cell was given or cell does not exist
9 years ago
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
...
Also will follow the player through teleport doors.
9 years ago
scrawl
4e678ce6b3
Handle mCellId in AiEscort
9 years ago
scrawl
45a609bc54
Improve PositionCell warning message
9 years ago
scrawl
4b0ecaa0a0
Fix physics bug
9 years ago
scrawl
51b892195b
Restore getReadOnlyDoors()
9 years ago
scrawl
abcf91be5b
Port over more game logic to the visitor pattern
9 years ago
scrawl
9ea475d00c
Port LocalScripts::addCell to new CellStore interfaces
9 years ago
scrawl
a517f4f9ba
Add CellStore::forEachType to help with porting over game logic to the new interfaces
9 years ago
scrawl
0af33b5abd
Throw exception if moveTo() is passed an object not part of *this
9 years ago
scrawl
176a3c16f4
Resolve moved references loaded from a save game
9 years ago
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
9 years ago
scrawl
2219231230
Missing updateMergedRefs()
9 years ago
scrawl
138957c49a
Special case objects with no refnum
9 years ago
scrawl
5e99a3eda6
Rename CellStore Functor to Visitor
9 years ago
scrawl
2301080c63
Load CellStore when an object is moved there
9 years ago
scrawl
811df1e97b
Pass the ESM reader list to CellStore constructor
9 years ago
Paul Cercueil
0765ff3ba2
mwrender: Add missing includes
...
Those missing includes were causing the build to fail when compiled with
USE_GLES set.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
9 years ago
Marc Zinnschlag
b37a2ac09c
user settings categories
9 years ago
Marc Zinnschlag
36ce8f97d7
basic framework for new user settings system
9 years ago
Chris Robinson
91cd6be11b
Use the correct SoundId for NPC "land" sounds
9 years ago
Chris Robinson
c75303b652
Add an option to select and enable HRTF
9 years ago
Marc Zinnschlag
03a0b1fbfd
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
53158d29b1
stopSound crash fix
9 years ago
scrawl
66bcd2fd68
Write save games to a memory stream first
...
Two motivations for doing this:
- If the user chooses to overwrite existing save file, and there is an exception during the save process, the existing file will not be lost.
- Many small writes to a file are slow. Very slow. Writing to memory first then writing the completed file to disk appears to be ~500% faster.
9 years ago
scrawl
67a6a8f5d4
Make projectiles receive lighting
9 years ago
scrawl
6181594251
Disable freezeOnCull for magic projectile particles
9 years ago
scrawl
a8938589f6
Magic projectiles rotate during flight
9 years ago
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
9 years ago
scrawl
3dcefd17fc
Fix CellStore::count()
9 years ago
scrawl
3aa53f3cb4
Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out.
9 years ago
scrawl
64b4926127
Add reference moving logic - untested
9 years ago
scrawl
7a983340bf
Add comment
9 years ago
scrawl
fc449233be
Restore support for inserting objects into a cell
9 years ago
scrawl
0975f60d59
Stub out CellStore::get<T> accessors in preparation of reference movement between cells
9 years ago
Marc Zinnschlag
49b37ce8bf
Merge remote-tracking branch 'scrawl/geteffect'
9 years ago
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
...
Fixes a race condition where the position of a light could jump a frame ahead.
9 years ago
scrawl
f22982d251
Merge pull request #835 from sandstranger/opengles1
...
enable opengl es1
9 years ago
scrawl
5f349b9a6e
Support effects with attribute/skill argument in OpGetEffect
9 years ago
scrawl
1ec338f19d
Don't attempt to load external keyframes for non-NIF files
9 years ago
scrawl
795f6d77f2
Cache the Animation's Skeleton
9 years ago
Marc Zinnschlag
e0c9265148
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
389b168d5f
Restore OpGetWaterLevel to vanilla behaviour
9 years ago
scrawl
d0c6b407b4
Fix isUnderwater checks being off by one for exterior cells
9 years ago
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
9 years ago
sandstranger
238a5824be
add custom new variable fot Qt
9 years ago
Chris Robinson
f19f1c47c8
Fix playing pending voices without a Ptr
9 years ago
Chris Robinson
2face3d0a9
Combine duplicate code
9 years ago
Chris Robinson
1407366e51
Use a premade SoundStream object for the output's streamSound functions
9 years ago
Chris Robinson
2ee3265b66
Use a premade Sound object for the output's playSound functions
9 years ago
Chris Robinson
53718a5ca0
Use a typedef for the sound instance handle
9 years ago
Chris Robinson
3a39a92b93
Keep track of audio tracks
9 years ago