Koncord
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e7deff09d9
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Update version
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2016-08-30 11:27:03 +08:00 |
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Koncord
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11eae277a9
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Characters Class API
Added some new functions
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2016-08-30 11:18:19 +08:00 |
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Aesylwinn
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3ae2fc17c6
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Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
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2016-08-29 18:06:56 -04:00 |
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scrawl
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b92a4f1a32
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Merge pull request #1038 from ace13/win-package-fix
Install Qt5 platform DLLs on Windows
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2016-08-29 19:21:15 +02:00 |
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Alexander "Ace" Olofsson
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c9d4ff35c4
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Install Qt5 platform DLLs on Windows
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2016-08-29 18:40:40 +02:00 |
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Koncord
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3405e36ce4
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Woops part 2
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2016-08-29 22:59:04 +08:00 |
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David Cernat
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d612cbcc7b
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Revert "Disable CharGen custom class choice until we can handle custom classes"
This reverts commit e81bf7318c .
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2016-08-29 21:04:32 +08:00 |
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Koncord
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118ab32c9b
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Woops
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2016-08-29 21:03:04 +08:00 |
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Koncord
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a661de2a84
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PacketClass
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2016-08-29 21:01:23 +08:00 |
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Koncord
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2054baf7d3
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Simplified PacketsController
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2016-08-29 20:28:56 +08:00 |
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scrawl
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20da3bc240
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Merge pull request #1037 from ace13/appveyor
Visual Studio 2015 support
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2016-08-29 12:40:09 +02:00 |
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scrawl
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4322e76cb6
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Fix shadowing warnings
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2016-08-29 12:38:24 +02:00 |
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scrawl
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a5da3a269e
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Fix shadowing warnings
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2016-08-29 12:20:00 +02:00 |
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Alexander "Ace" Olofsson
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bcaf160eab
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Add some missing Qt DLLs
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2016-08-29 07:07:50 +02:00 |
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Alexander "Ace" Olofsson
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c93f7b90c5
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Disable the version changing on AppVeyor
Apparently it breaks the build detail links on GitHub, not really
acceptable that.
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2016-08-29 00:37:20 +02:00 |
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Alexander "Ace" Olofsson
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61d9729767
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A final bit of script cleanup and caching
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2016-08-29 00:29:30 +02:00 |
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Grim Kriegor
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f67bad2260
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Update README.md
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2016-08-28 22:50:41 +01:00 |
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Alexander "Ace" Olofsson
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6abc3c04bd
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One letter wrong, oops
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2016-08-28 23:26:02 +02:00 |
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Alexander "Ace" Olofsson
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d781846f53
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Fix the /bigobj issue and some script cleanup
Surprisingly specific problem I must say, 32-bit vs2015 unity builds
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2016-08-28 23:23:44 +02:00 |
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Alexander "Ace" Olofsson
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aa28166f2e
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And finally fix the build path
Forgot how AppVeyor runs the builds, so fixed it in the wrong place
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2016-08-28 21:59:13 +02:00 |
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Alexander "Ace" Olofsson
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bc6aa86b8a
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And escaping the printf input
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2016-08-28 21:56:53 +02:00 |
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Alexander "Ace" Olofsson
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e47f4a9016
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Missing STEP variable
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2016-08-28 21:54:41 +02:00 |
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Alexander "Ace" Olofsson
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83de1f2de9
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And use the correct OpenAL version
Should really have run these on a clean dir locally, but time
constraints...
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2016-08-28 21:52:32 +02:00 |
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Alexander "Ace" Olofsson
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81a9258de9
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Don't reset the APPVEYOR and CI variables
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2016-08-28 21:48:00 +02:00 |
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Alexander "Ace" Olofsson
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dd5b6a46f5
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Visual Studio 2015 support
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2016-08-28 21:42:48 +02:00 |
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scrawl
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c32f6a46dd
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Merge pull request #1036 from Allofich/travis-ci_fix
Link Clang paths
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2016-08-28 16:02:18 +02:00 |
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Allofich
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c89293770f
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Link Clang paths
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2016-08-28 21:25:09 +09:00 |
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Koncord
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a03c2f5019
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Now server & client sensitive to version
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2016-08-27 15:36:22 +08:00 |
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Koncord
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8a5e32c631
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Show the InputBox only if queue is free
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2016-08-27 13:58:06 +08:00 |
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Koncord
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4c2415e9db
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Fix focus for InputDialog
Created a special pipe for future GUI modes.
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2016-08-27 13:40:11 +08:00 |
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David Cernat
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e81bf7318c
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Disable CharGen custom class choice until we can handle custom classes
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2016-08-27 04:47:35 +03:00 |
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scrawl
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92d096f466
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Merge pull request #1035 from Allofich/anim
Fix for weapon idles
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2016-08-26 23:36:07 +02:00 |
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David Cernat
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00e7810428
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Add script functions for saving and loading non-custom player classes
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2016-08-27 00:14:50 +03:00 |
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Allofich
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9e1bfde46f
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Add comment
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2016-08-26 02:42:56 +09:00 |
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Allofich
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67bd882bc7
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Disable current idle when an action is taken
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2016-08-25 23:42:09 +09:00 |
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Allofich
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6190ff1f0d
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Update idle if current idle finishes playing
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2016-08-25 21:45:56 +09:00 |
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Allofich
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f4cc5d0399
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Sometimes play 1st-person weapon idle to Stop key
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2016-08-25 21:34:45 +09:00 |
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David Cernat
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7bb6020e51
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Display message boxes when client is disconnected.
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2016-08-25 02:58:03 +03:00 |
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David Cernat
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4d2ca20445
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Resolve conflicts in pull request #43
# Conflicts:
# README.md
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2016-08-24 22:03:35 +03:00 |
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Koncord
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fbfa9bccd0
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added master address to client config
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2016-08-24 16:21:04 +08:00 |
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Koncord
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1b403719f5
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Merged branch master into master
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2016-08-24 16:15:56 +08:00 |
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Koncord
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997c62cc52
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Add --connect option to client
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2016-08-24 16:15:34 +08:00 |
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Marc Zinnschlag
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cc7b1f8543
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Merge branch 'openmw-40'
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2016-08-24 09:59:50 +02:00 |
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David Cernat
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486de67d84
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Make handshake log message less confusing
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2016-08-24 06:38:38 +03:00 |
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David Cernat
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abaa8cac72
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Spawn players in Pelagiad on startup
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2016-08-24 06:23:32 +03:00 |
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David Cernat
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77aff346e9
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Fix typo in method name "getGUIConroller", part 2
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2016-08-24 05:55:02 +03:00 |
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David Cernat
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63eebd3d18
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Respawn players in Fort Pelagiad instead of ToddTest for the time being
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2016-08-24 05:32:40 +03:00 |
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David Cernat
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d830937f4e
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Fix typo in method name "getGUIConroller"
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2016-08-24 04:48:35 +03:00 |
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David Cernat
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f93e382b8b
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Use tes3mp icon for executable, part 2
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2016-08-24 04:01:05 +03:00 |
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David Cernat
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5385563972
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Let players inform others about Lua script-induced cell & pos changes
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2016-08-24 02:53:39 +03:00 |
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